设计模式C++实现之策略模式

什么是策略模式:

借用HeadFirst中的定义,策略模式定义了算法族,分别封装起来,让他们之间可以相互替换,此模式让算法的变化独立于使用算法的客户

上代码

strategy.h

// strategy
#ifndef STRATEGY_H
#define STRATEGY_H

#include <iostream>
using namespace std;
class CAbstractStrategy
{
public:
    virtual void strategy() = 0;
};

class CStrategy1 : public CAbstractStrategy
{
public:
    virtual void strategy()
    {
        cout << "strategy1" << endl;
    }
};

class CStrategy2 : public CAbstractStrategy
{
public:
    virtual void strategy()
    {
        cout << "strategy2" << endl;
    }
};

class CStrategy3 : public CAbstractStrategy
{
public:
    virtual void strategy()
    {
        cout << "strategy3" << endl;
    }
};


#endif //STRATEGY_H
content.h
#ifndef CONTENT_H
#define CONTENT_H

#include "strategy.h"

class CAbstractContent
{
public:
    void UseStrategy()
    {
        m_strategy->strategy();
    }
    virtual void SetStrategy(CAbstractStrategy *pStrategy) = 0;
    
    CAbstractStrategy *m_strategy;
};

class CContent1 : public CAbstractContent
{
public:
    CContent1()
    {
        m_strategy = new CStrategy1;
    }

    virtual void SetStrategy(CAbstractStrategy *pStrategy)
    {
        m_strategy = pStrategy;
    }
};

#endif //CONTENT_H

tt.cpp

#include <iostream>
#include "content.h"
#include "strategy.h"

using namespace std;

int main(int ac, char **av)
{
    CContent1 content;
    content.UseStrategy();
    CAbstractStrategy *pStrategy2 = new CStrategy2;
    CAbstractStrategy *pStrategy3 = new CStrategy3;
    content.SetStrategy(pStrategy2);
    content.UseStrategy();
    content.SetStrategy(pStrategy3);
    content.UseStrategy();
    delete pStrategy2;
    delete pStrategy3;
    pStrategy2 = NULL;
    pStrategy3 = NULL;
    system("pause");
    return 0;
}

运行结果

strategy1
strategy2
strategy3


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