在工程当中添加UTF_text.h
#pragma once
#include "stdlib.h"
#include "string.h"
#ifdef WIN32
#define UTEXT(str) GBKToUTF8(str)
#include "..\cocos2d\external\win32-specific\icon\include\iconv.h"
static char g_GBKConvUTF8Buf[5000] = {0};
const char* GBKToUTF8(const char *strChar)
{
iconv_t iconvH;
iconvH = iconv_open("utf-8","gb2312");
if (iconvH == 0)
{
return NULL;
}
size_t strLength = strlen(strChar);
size_t outLength = strLength<<2;
size_t copyLength = outLength;
memset(g_GBKConvUTF8Buf, 0, 5000);
char* outbuf = (char*) malloc(outLength);
char* pBuff = outbuf;
memset( outbuf, 0, outLength);
if (-1 == iconv(iconvH, &strChar, &strLength, &outbuf, &outLength))
{
iconv_close(iconvH);
return NULL;
}
memcpy(g_GBKConvUTF8Buf,pBuff,copyLength);
free(pBuff);
iconv_close(iconvH);
return g_GBKConvUTF8Buf;
}
#else
#define UTEXT(str) str
#endif