最近在做轮播图,但是多次点击下一步会有bug,于是想到了防抖函数。但是看到的都是jquery延后执行的防抖函数,而且两种模式的防抖函数没有结合在一起,于是找了很久。
防抖函数
function debounce(func, wait,immediate) {//func是要执行的函数,wait是毫秒数,immediate是是否要执行的参数,true立即执行,false延后执行
let timerout;
return function () {
let context = this;
let args = arguments;
clearTimeout(timerout)
if (immediate){
let callNow = !timerout;
timerout = setTimeout(() => {
timerout = null;
}, wait);
if (callNow) func.apply(context, args);
} else{
timerout = setTimeout(function() {
func.apply(context, args);
}, wait);
}
}
}
调用的话,如果用的是jquery要把对象转换为dom对象
$("#content")[0].onclick = debounce(count,1000,true);
整体函数
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<div id="content"
style="height:150px;line-height:150px;text-align:center; color: #fff;background-color:#ccc;font-size:80px;">
</div>
</body>
<script src="jquery-1.12.4.js"></script>
<script>
let num = 1;
function count() {
content.innerHTML = num++;
};
$("#content")[0].onclick = debounce(count,1000,true);
function debounce(func, wait,immediate) {
let timerout;
return function () {
let context = this;
let args = arguments;
clearTimeout(timerout)
if (immediate){
let callNow = !timerout;
timerout = setTimeout(() => {
timerout = null;
}, wait);
if (callNow) func.apply(context, args);
} else{
timerout = setTimeout(function() {
func.apply(context, args);
}, wait);
}
}
}
</script>
</html>