给skynet增加websocket模块

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/yueguanghaidao/article/details/45207059

       最近迷上了skynet,代码质量很高,算开源游戏服务器框架中的佼佼者,不管是Python的firefly,C++/Python的kbengine,C#的scut,还是nodejs的pomelo,skynet在并发上和商业应用都有很大的优势,根据http://thislinux.com/blog/5_panic.html描述,skynet能支持单机3w在线用户,性能很是给力。

      最近做的都是一些h5小游戏,用tornado/django基本上也都绰绰有余,下个小游戏打算试试skynet,skynet没有带websocket库,于是就很happy的去造轮子去了,虽然有lua-resty-websocket这个nginx扩展库,有2个原因我不喜欢。

     1.lua-resty-websocket实在太老了,现在已经是lua53的时代了

     2.还是喜欢tornado websocket的基于回调的方式,当然我写的既可使用回调方式,也可使用lua-resty-websocket

基于直接recv的方式

    其实解析websocket还是比较简单的,比较复杂点的是websocket 的close操作。和握手一样,close也是需要客户端-服务器

端确认的。

    当客户端->close ->服务端,服务端接收到opcode为8的close事件,服务端发送close frame,然后关闭客户端socket

    当服务端->close ->客户端,服务器发送close frame,此时客户端得到close事件,客户端接着会主动发送close frame给服务端,服务端接收到

opcode为8的close事件,关闭客户端socket。

这里需要注意,如果用js 的话,var ws = new WebSocket('XXXX'),在onclose事件中不需要主动调用ws.close(),底层会帮你调用。

local skynet = require "skynet"
local string = require "string"
local crypt = require "crypt"
local socket = require "socket"
local httpd = require "http.httpd"
local sockethelper = require "http.sockethelper"
local urllib = require "http.url"

local ws = {}
local ws_mt = { __index = ws }

local function response(id, ...)
    return httpd.write_response(sockethelper.writefunc(id), ...)
end


local function write(id, data)
    socket.write(id, data)
end

local function read(id, sz)
    return socket.read(id, sz)
end


local function challenge_response(key, protocol)
    local accept = crypt.base64encode(crypt.sha1(key .. "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"))
    return string.format("HTTP/1.1 101 Switching Protocols\r\n" ..
                        "Upgrade: websocket\r\n" ..
                        "Connection: Upgrade\r\n" ..
                        "Sec-WebSocket-Accept: %s\r\n" ..
                        "%s\r\n", accept, protocol or "")
    
end

local function accept_connection(header, check_origin, check_origin_ok)
    -- Upgrade header should be present and should be equal to WebSocket
    if not header["upgrade"] or header["upgrade"]:lower() ~= "websocket" then
        return 400, "Can \"Upgrade\" only to \"WebSocket\"."
    end

    -- Connection header should be upgrade. Some proxy servers/load balancers
    -- might mess with it.
    if not header["connection"] or not header["connection"]:lower():find("upgrade", 1,true) then
        return 400, "\"Connection\" must be \"Upgrade\"."
    end

    -- Handle WebSocket Origin naming convention differences
    -- The difference between version 8 and 13 is that in 8 the
    -- client sends a "Sec-Websocket-Origin" header and in 13 it's
    -- simply "Origin".
    local origin = header["origin"] or header["sec-websocket-origin"]
    if origin and check_origin and not check_origin_ok(origin, header["host"]) then
        return 403, "Cross origin websockets not allowed"
    end

    if not header["sec-websocket-version"] or header["sec-websocket-version"] ~= "13" then
        return 400, "HTTP/1.1 Upgrade Required\r\nSec-WebSocket-Version: 13\r\n\r\n"
    end

    local key = header["sec-websocket-key"]
    if not key then
        return 400, "\"Sec-WebSocket-Key\" must not be  nil."
    end

    local protocol = header["sec-websocket-protocol"] 
    if protocol then
        local i = protocol:find(",", 1, true)
        protocol = "Sec-WebSocket-Protocol: " .. protocol:sub(1, i or i-1)
    end

    return nil, challenge_response(key, protocol)

end

local H = {}

function H.check_origin_ok(origin, host)
    return urllib.parse(origin) == host
end

function H.on_open(ws)
    
end

function H.on_message(ws, message)
   
end

function H.on_close(ws, code, reason)
    
end

function H.on_pong(ws, data)
    -- Invoked when the response to a ping frame is received.

end


function ws.new(id, header, handler, conf)
    local conf = conf or {}
    local handler = handler or {}

    setmetatable(handler, { __index = H })

    local code, result = accept_connection(header, conf.check_origin, handler.check_origin_ok)

    if code then
        response(id, code, result)
        socket.close(id)
    else
        write(id, result)
    end

    local self = {
        id = id,
        handler = handler,
        mask_outgoing = conf.mask_outgoing,
        check_origin = conf.check_origin
    }

    self.handler.on_open(self)
 
    return setmetatable(self, ws_mt)
end


function ws:send_frame(fin, opcode, data)
    if fin then
        finbit = 0x80
    else
        finbit = 0
    end

    frame = string.pack("B", finbit | opcode)
    l = #data

    if self.mask_outgoing then
        mask_bit = 0x80
    else
        mask_bit = 0
    end

    if l < 126 then
        frame = frame .. string.pack("B", l | mask_bit)
    elseif l < 0xFFFF then
        frame = frame .. string.pack("!BH", 126 | mask_bit, l)
    else 
        frame = frame .. string.pack("!BL", 127 | mask_bit, l)
    end

    if self.mask_outgoing then
    end

    frame = frame .. data

    write(self.id, frame)
    
end

function ws:send_text(data)
    self:send_frame(true, 0x1, data)
end

function ws:send_binary(data)
    self:send_frame(true, 0x2, data)
end


function ws:send_ping(data)
    self:send_frame(true, 0x9, data)
end


function ws:send_pong(data)
    self:send_frame(true, 0xA, data)
end

function ws:close(code, reason)
    -- 1000  "normal closure" status code
    if code == nil and reason ~= nil then
        code = 1000
    end
    local data = ""
    if code ~= nil then
        data = string.pack(">H", code)
    end
    if reason ~= nil then
        data = data .. reason
    end
    self:send_frame(true, 0x8, data)
end

function ws:recv()
    local data = ""
    while true do
        local success, final, message = self:recv_frame()
        if not success then
            return success, message
        end
        if final then
            data = data .. message
            break
        else
            data = data .. message
        end
    end
    self.handler.on_message(self, data)
    return data
end

local function websocket_mask(mask, data, length)
    umasked = {}
    for i=1, length do
        umasked[i] = string.char(string.byte(data, i) ~ string.byte(mask, (i-1)%4 + 1))
    end
    return table.concat(umasked)
end

function ws:recv_frame()
    local data, err = read(self.id, 2)

    if not data then
        return false, nil, "Read first 2 byte error: " .. err
    end

    local header, payloadlen = string.unpack("BB", data)
    local final_frame = header & 0x80 ~= 0
    local reserved_bits = header & 0x70 ~= 0
    local frame_opcode = header & 0xf
    local frame_opcode_is_control = frame_opcode & 0x8 ~= 0

    if reserved_bits then
        -- client is using as-yet-undefined extensions
        return false, nil, "Reserved_bits show using undefined extensions"
    end

    local mask_frame = payloadlen & 0x80 ~= 0
    payloadlen = payloadlen & 0x7f

    if frame_opcode_is_control and payloadlen >= 126 then
        -- control frames must have payload < 126
        return false, nil, "Control frame payload overload"
    end

    if frame_opcode_is_control and not final_frame then
        return false, nil, "Control frame must not be fragmented"
    end

    local frame_length, frame_mask

    if payloadlen < 126 then
        frame_length = payloadlen

    elseif payloadlen == 126 then
        local h_data, err = read(self.id, 2)
        if not h_data then
            return false, nil, "Payloadlen 126 read true length error:" .. err
        end
        frame_length = string.pack("!H", h_data)

    else --payloadlen == 127
        local l_data, err = read(self.id, 8)
        if not l_data then
            return false, nil, "Payloadlen 127 read true length error:" .. err
        end
        frame_length = string.pack("!L", l_data)
    end


    if mask_frame then
        local mask, err = read(self.id, 4)
        if not mask then
            return false, nil, "Masking Key read error:" .. err
        end
        frame_mask = mask
    end

    --print('final_frame:', final_frame, "frame_opcode:", frame_opcode, "mask_frame:", mask_frame, "frame_length:", frame_length)

    local  frame_data = ""
    if frame_length > 0 then
        local fdata, err = read(self.id, frame_length)
        if not fdata then
            return false, nil, "Payload data read error:" .. err
        end
        frame_data = fdata
    end

    if mask_frame and frame_length > 0 then
        frame_data = websocket_mask(frame_mask, frame_data, frame_length)
    end


    if not final_frame then
        return true, false, frame_data
    else
        if frame_opcode  == 0x1 then -- text
            return true, true, frame_data
        elseif frame_opcode == 0x2 then -- binary
            return true, true, frame_data
        elseif frame_opcode == 0x8 then -- close
            local code, reason
            if #frame_data >= 2 then
                code = string.unpack(">H", frame_data:sub(1,2))
            end
            if #frame_data > 2 then
                reason = frame_data:sub(3)
            end
            self:close()
            socket.close(self.id)
            self.handler.on_close(self, code, reason)
        elseif frame_opcode == 0x9 then --Ping
            self:send_pong()
        elseif frame_opcode == 0xA then -- Pong
            self.handler.on_pong(self, frame_data)
        end

        return true, true, nil
    end

end

function ws:start()
    while true do
        local message, err = self:recv()
        if not message then
            --print('recv eror:', message, err)
            socket.close(self.id)
        end
    end
end


return ws

是用方法也很简单,基于回调的方式用起来真是舒服

local skynet = require "skynet"
local socket = require "socket"
local string = require "string"
local websocket = require "websocket"
local httpd = require "http.httpd"
local urllib = require "http.url"
local sockethelper = require "http.sockethelper"


local handler = {}
function handler.on_open(ws)
    print(string.format("%d::open", ws.id))
end

function handler.on_message(ws, message)
    print(string.format("%d receive:%s", ws.id, message))
    ws:send_text(message .. "from server")
end

function handler.on_close(ws, code, reason)
    print(string.format("%d close:%d  %s", ws.id, code, reason))
end

local function handle_socket(id)
    -- limit request body size to 8192 (you can pass nil to unlimit)
    local code, url, method, header, body = httpd.read_request(sockethelper.readfunc(id), 8192)
    if code then
        
        if url == "/ws" then
            local ws = websocket.new(id, header, handler)
            ws:start()
        end
    end


end

skynet.start(function()
    local address = "0.0.0.0:8001"
    skynet.error("Listening "..address)
    local id = assert(socket.listen(address))
    socket.start(id , function(id, addr)
       socket.start(id)
       pcall(handle_socket, id)
    end)
end)

详细信息请到 https://github.com/Skycrab/skynet_websocket







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