之前在网上找了一些通用的MK文件,但是移植的时候,一直提示FIND参数格式不正确,然后花了一晚的时间,从某某博客解决了这个问题,下边贴出来这个文件:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/extensions)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
# #################################################################
define walk
$(wildcard $(1))$(foreach e,$(wildcard $(1)/*),$(call walk, $(e)))
endef
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)
FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(filter %.cpp, $(ALLFILES))
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
# FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)
###############################################################
#网上某个大神写的,能够遍历出来目录
rwildcard=$(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))
APP_FILES_PATH := $(LOCAL_PATH) \
$(LOCAL_PATH)/../../Classes
APP_ALL_DIRS := $(dir $(foreach src_path,$(APP_FILES_PATH), $(call rwildcard,$(src_path),*/) ) )
APP_ALL_DIRS := $(call uniq,$(APP_ALL_DIRS))
LOCAL_C_INCLUDES := $(APP_ALL_DIRS)
#之前一直用这种方式
# LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
# $(LOCAL_PATH)/../../Util \
# $(LOCAL_PATH)/../../GameDataObj \
$(info [**********Find Directory**************])
$(info $(LOCAL_C_INCLUDES))
$(info [**********Find Directory**************])
####################################################################
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
$(call import-module,audio/android)
$(call import-module,extensions)
$(call import-module,editor-support/cocosbuilder)
# $(call import-module,Box2D)
$(call import-module,editor-support/spine)
$(call import-module,editor-support/cocostudio)
# $(call import-module,network)