1.
#include <Windows.h>
#include <iostream>
using namespace std;
DWORD WINAPI Fun1(LPVOID lpParameter);
DWORD WINAPI Fun2(LPVOID lpParameter);
int index = 0;
int tickets = 100; //全局变量tickets用来表示销售的剩余票数
HANDLE hMutex;
int main(int argc, char* argv[])
{
HANDLE hThread1;
HANDLE hThread2;
hMutex=CreateMutex(NULL,FALSE,NULL);
//创建线程
CloseHandle(CreateThread(NULL,0,Fun1,NULL,0,NULL));
//4个参数的意思分别为:使线程使用默认的安全性、让新线程采用与调用线程一样的栈大小、指定线程的入口函数地址、
//线程创建标记,0表示让线程一旦创立就运行、新线程的ID,不需要的话为null
CloseHandle( CreateThread(NULL,0,Fun2,NULL,0,NULL));
CloseHandle(hThread1); //调用CloseHandle将此线程的句柄关闭,关闭句柄时,系统会递减该线程内核对象的使用计数。
CloseHandle(hThread2);
ReleaseMutex(hMutex);
//让线程暂停运行4s
system("pause");
return 0;
}
//线程1入口函数
DWORD WINAPI Fun1(LPVOID lpParameter)
{
while (TRUE)
{
WaitForSingleObject(hMutex,INFINITE);
if (tickets > 0)
{
Sleep(1);
cout<<"thread1 sell ticket : "<<tickets--<<endl;
}
else
{
break;
}
ReleaseMutex(hMutex);
}
return 0;
}
//线程2的入口函数
DWORD WINAPI Fun2(LPVOID lpParameter)
{
while (TRUE)
{
WaitForSingleObject(hMutex,INFINITE);
if (tickets > 0)
{
Sleep(1);
cout<<"thread2 sell ticket : "<<tickets--<<endl;
}
else
{
break;
}
ReleaseMutex(hMutex);
}
return 0;
}
2.
Thread.Join() 方法
MSDN:Blocks the calling thread until a thread terminates
1. 什么是 the calling thread?
2. 什么是 a thread?
运行一个程序,即开启了一个进程和至少一个线程,干活的是线程而非进程!the calling thread 我们可以认为是MainThread(或者调用线程的线程,是不是有点绕?呵呵),a thread 我们就认为是被调用的线程。
最后,我们可以这样翻译MSDN:当 a thread 调用Join方法的时候,MainThread 就被停止执行,直到 a thread 线程执行完毕。
下面是测试代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Test
{
class TestThread
{
private static void ThreadFuncOne()
{
for (int i = 0; i < 10; i++)
{
Console.WriteLine(Thread.CurrentThread.Name +" i = " + i);
}
Console.WriteLine(Thread.CurrentThread.Name + " has finished");
}
static void Main(string[] args)
{
Thread.CurrentThread.Name = "MainThread";
Thread newThread = new Thread(new ThreadStart(TestThread.ThreadFuncOne));
newThread.Name = "NewThread";
for (int j = 0; j < 20; j++)
{
if (j == 10)
{
newThread.Start();
newThread.Join();
}
else
{
Console.WriteLine(Thread.CurrentThread.Name + " j = " + j);
}
}
Console.Read();
}
}
}
结论:
MainThread 在 NewThread.Join() 被调用后被阻塞,直到 NewThread 执行完毕才继续执行。