1.直接调用某方法
-(id)performSelectoer:(SEL)selector
[object selectorName];
- 方法一的缺点:内存管理容易有缺失–>selector是在running time才决定的,这就是它的强大之处。这就等于在动态绑定之上再次使用动态绑定,因而可以实现出下面这种功能
SEL selector;
if ( / some condition / ) {
selector = @selector(newObject);//newObject返回一个new object
} else if ( / some other condition / ) {
selector = @selector(copy); // copy根据当前object copy出一个新的object
} else {
selector = @selector(someProperty));// someProperty可以认为是对象的某个property
}
id ret = [object performSelector:selector];
2.发消息时顺便传递参数
- 此方法使用的局限性:
(1)由于参数类型是id,所以传入的参数必须是对象才行。如果选择子所接受的参数是整数或浮点数,那就不能采用这些方法了
(2)选择子最多只能接受两个参数,在参数不止两个的情况下,则没有对应的performSelector方法能够执行这种选择子
-(id)performSelector:(SEL)selector withObject:(id)object;
-(id)performSelector:(SEL)selector withObject:(id)objectA withObject:(id)objectB;
3.提供的线程功能
-(void)performSelector:(SEL)selector onThread:(NSThread *)thread waitUntilDone:(BOOL)wait;
-(void)performSelectorOnMainThread:(SEL)selector withObject:(id)argument waitUnitlDone:(BOOL)wait;
dispatch_async(dispatch_get_main_queue(), ^{
[self doSomething];
});
4.延迟执行:
//方法一:
-(void)performSelector:(SEL)selector withObject:(id)argument afterDelay:(NSTimeInterval)delay;
//方法二:
dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5.0 * NSEC_PER_SEC));
dispatch_after(time, dispatch_get_main_queue(), ^{
[self doSomething];
});