// file y.h
class X;
class Y
{
/*...*/
X* px_;
};
// file y.cpp
#include "x.h"
Y::Y() : px_( new X ) {}
Y::~Y() { delete px_; px_ = 0; }
// This nicely hides X, but it turns out that Y is used very widely and the dynamic allocation
// overhead is degrading performance.
// Attempt #3
// file y.h
class Y
{
/*...*/
static const size_t sizeofx = /*some value*/;
char x_[sizeofx];
};
// file y.cpp
#include "x.h"
Y::Y()
{
assert( sizeofx >= sizeof(X) );
new (&x_[0]) X;
}
Y::~Y()
{
(reinterpret_cast<X*>(&x_[0]))->~X();
}
// file x.h
class X
{
/*...*/
struct XImpl;
XImpl* pimpl_;
};
// file x.cpp
#include "x.h"
struct X::XImpl
{
/*...private stuff here...*/
static void* operator new( size_t ) { /*...*/ }
static void operator delete( void* ) { /*...*/ }
};
X::X() : pimpl_( new XImpl ) {}
X::~X() { delete pimpl_; pimpl_ = 0; }
template<size_t S>
class FixedAllocator
{
public:
void* Allocate( /*requested size is always S*/ );
void Deallocate( void* );
private:
/*...implemented using statics?...*/
};
class FixedAllocator
{
public:
static FixedAllocator& Instance();
void* Allocate( size_t );
void Deallocate( void* );
private:
/*...singleton implementation, typically
with easier-to-manage statics than
the templated alternative above...*/
};
struct FastArenaObject
{
static void* operator new( size_t s )
{
return FixedAllocator::Instance()->Allocate(s);
}
static void operator delete( void* p )
{
FixedAllocator::Instance()->Deallocate(p);
}
};
// Want this one to be a Fast Pimpl?
// Easy, then just inherit...
struct X::XImpl : FastArenaObject
{
/*...private stuff here...*/
};
// have some problem, i don't see it. 30
The "Fast Pimpl" Idiom
最新推荐文章于 2019-03-08 07:37:48 发布