今天突然想做一个烟花播放的效果,用粒子系统来做好像挺麻烦的。想用cocos2d-x,后来想想没必要,就想做一个自定义view,然后可以添加到程序的任何地方。在网上找了一下资料。正好有人写了,搞下来觉得不错,于是便优化一下加点注释。
工程目录如下
FireWorkActivity代码很简单如下
package com.firework;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
import com.fireview.FireworkView;
public class FireWorkActivity extends Activity {
/** Called when the activity is first created. */
// EventListener mListener = new EventListener();
static final String LOG_TAG = FireWorkActivity.class.getSimpleName();
static int SCREEN_W = 480;// 当前窗口的大小
static int SCREEN_H = 854;
FireworkView fireworkView;
// get the current looper (from your Activity UI thread for instance
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
// if (getRequestedOrientation() != ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) {
// setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
// }
fireworkView = new FireworkView(this);
setContentView(fireworkView);
}
@Override
protected void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
if (fireworkView.isRunning()) {
fireworkView.setRunning(false);
}
}
}
关键还是看FireworkView这个自定义视图
package com.fireview;
import java.io.InputStream;
import java.util.Vector;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.view.MotionEvent;
import android.view.View;
import com.dot.Dot;
import com.dot.DotFactory;
import com.dot.LittleDot;
import com.firework.R;
/**
* 类名称:FireworkView
* 类描述:继承android的View,实现烟花效果
* 创建人:anan
* 创建时间:2012-12-16 下午1:02:36
* 修改人:anan
* 修改时间:2012-12-16 下午1:02:36
* 修改备注:
* @version
* */
public class FireworkView extends View {
final String LOG_TAG = FireworkView.class.getSimpleName();
public static final int ID_SOUND_UP = 0;
public static final int ID_SOUND_BLOW = 1;
public static final int ID_SOUND_MULTIPLE = 2;
final static int TIME = 5; // 圈数
/**画面中的烟花数*/
private Vector<Dot> lList = new Vector<Dot>();
LittleDot[] ld = new LittleDot[200];
private DotFactory df = null;
boolean running = true;
Bitmap backGroundBitmap;
Context mContext;
public static SoundPlay soundPlay;
public FireworkView(Context context) {
super(context);
df = new DotFactory();
new MyThread().start();
mContext = context;
backGroundBitmap = ReadBitMap(mContext, R.drawable.night);
backGroundBitmap = resizeImage(backGroundBitmap, 480, 800);
initSound(mContext);
}
public static void initSound(Context context) {
soundPlay = new SoundPlay();
soundPlay.initSounds(context);
soundPlay.loadSfx(context, R.raw.up, ID_SOUND_UP);
soundPlay.loadSfx(context, R.raw.blow, ID_SOUND_BLOW);
soundPlay.loadSfx(context, R.raw.multiple, ID_SOUND_MULTIPLE);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(backGroundBitmap, 0, 0, null);
synchronized (lList) {
for (int i = 0; i < lList.size(); i++) {
lList.get(i).myPaint(canvas, lList);
}
}
invalidate();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
Dot dot = null;
int rand = (int) (Math.random() * 99);
dot = df.makeDot(mContext, rand, (int) event.getX(),(int) event.getY());
synchronized (lList) {
lList.add(dot);
soundPlay.play(ID_SOUND_UP, 0);
}
}
return super.onTouchEvent(event);
}
public boolean isRunning() {
return running;
}
public void setRunning(boolean running) {
this.running = running;
}
public Bitmap ReadBitMap(Context context, int resId) {
BitmapFactory.Options opt = new BitmapFactory.Options();
opt.inPreferredConfig = Bitmap.Config.RGB_565;
opt.inPurgeable = true;
opt.inInputShareable = true;
// 获取资源图片
InputStream is = context.getResources().openRawResource(resId);
return BitmapFactory.decodeStream(is, null, opt);
}
public Bitmap resizeImage(Bitmap mBitmap, int w, int h) {
Bitmap BitmapOrg = mBitmap;
int width = BitmapOrg.getWidth();
int height = BitmapOrg.getHeight();
int newWidth = w;
int newHeight = h;
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
Matrix matrix = new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
Bitmap tmp = Bitmap.createBitmap(BitmapOrg, 0, 0, width, height,
matrix, true);
return tmp;
}
/**
* 类名称:MyThread
* 类描述:重绘线程
* 创建人:anan
* 创建时间:2012-12-16 下午1:06:50
* 修改人:anan
* 修改时间:2012-12-16 下午1:06:50
* 修改备注:
* @version
* */
class MyThread extends Thread {
// 用于控制烟火在空中滞留的时间
int times = 0;
public void run() {
Dot dot = null;
while (running) {
try {
Thread.sleep(100);
} catch (Exception e) {
System.out.println(e);
}
synchronized (lList) {
// 防止画面的烟花个数多于50个
while (lList.size() > 50) {
System.out.println("当前数目超过50");
for (int i = 0; i < 10; i++) {
lList.remove(i);
}
}
// // 自动添加烟火
// if (lList.size() <= 2) {
// Dot tmp = null;
// int rand = (int) (Math.random() * 99);
// Random random = new Random();
// tmp = df.makeDot(mContext, rand, random.nextInt(480),
// 50 + random.nextInt(300));
// lList.add(tmp);
// }
}
for (int i = 0; i < lList.size(); i++) {
dot = (Dot) lList.get(i);
if (dot.state == 1 && !dot.whetherBlast()) {
dot.rise();
}
// 如果是whetherBlast()返回的是true,那么就把该dot的state设置为2
else if (dot.state == 1 && dot.state != 2) {
dot.state = 2;
soundPlay.play(ID_SOUND_BLOW, 0);
} else if (dot.state == 3) {
}
// 规定,每个爆炸点最多是TIME圈,超过就会消失
if (dot.circle >= TIME) {
// 在空中滞留一秒才消失
if (times >= 10) {
dot.state = 4;
times = 0;
} else {
times++;
}
// dot.state = 4;
}
}
}
}
}
}
其他代码不贴了。其实原理就是用canvas绘制图片,在烟花上升的时候不断的切换五张图片,然后烟花爆炸的时候也切换图片。整个数据都放到list中维护,用到的无非是基本的2d图形绘制
效果图
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