scrollview 下拉回弹
package com.example.administrator.haocai.widget;
import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.TranslateAnimation;
import android.widget.ScrollView;
/**
* @Author: Created by He on 2017/12/19.
* @Description:
*/
public class RollbackScrollView extends ScrollView {
private View inner; // 孩子View
private static final int DEFAULT_POSITION = -1;
private float y = DEFAULT_POSITION;// 点击时y的坐标
private Rect normal = new Rect();
// 滑动距离及坐标
private float xDistance, yDistance, xLast, yLast;
public RollbackScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
setHorizontalFadingEdgeEnabled(false);
}
/**
* 根据XML生成视图工作完成,该函数在生成视图的最后调用,在所有子视图添加完成之后, 即使子类覆盖了onFinishInflate
* 方法,也应该调用父类的方法, 使得该方法得以执行
*/
@Override
protected void onFinishInflate() {
super.onFinishInflate();
if (getChildCount() > 0) {
inner = getChildAt(0);
}
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (inner == null) {
return super.onTouchEvent(ev);
} else {
commOnTouchEvent(ev);
}
return super.onTouchEvent(ev);
}
public void commOnTouchEvent(MotionEvent ev) {
int action = ev.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
y = ev.getY();
break;
case MotionEvent.ACTION_UP:
if (isNeedAnimation()) {
animation();
}
y = DEFAULT_POSITION;
break;
/**
* 排除第一次移动计算,因为第一次无法得知y左边,在MotionEvent.ACTION_DOWN中获取不到,
* 因为此时是MyScrollView的Tocuh时间传递到了ListView的孩子item上面。所以从第二次开始计算
* 然而我们也要进行初始化,就是第一次移动的时候让滑动距离归零,之后记录准确了就正常执行
*/
case MotionEvent.ACTION_MOVE:
float preY = y;
float nowY = ev.getY();
if (isDefaultPosition(y)) {
preY = nowY;
}
int deltaY = (int) (preY - nowY);
scrollBy(0, deltaY);
y = nowY;
// 当滚动到最上或者最下时就不会再滚动,这时移动布局
if (isNeedMove()) {
if (normal.isEmpty()) {
// 保存正常的布局位置
normal.set(inner.getLeft(), inner.getTop(),
inner.getRight(), inner.getBottom());
}
// 移动布局
inner.layout(inner.getLeft(), inner.getTop() - deltaY,
inner.getRight(), inner.getBottom() - deltaY);
}
break;
default:
break;
}
}
// 开启动画移动
public void animation() {
// 开启移动动画
TranslateAnimation ta = new TranslateAnimation(0, 0, inner.getTop(),
normal.top);
ta.setDuration(200);
inner.startAnimation(ta);
// 设置回到正常的布局位置
inner.layout(normal.left, normal.top, normal.right, normal.bottom);
normal.setEmpty();
}
// 是否需要开启动画
public boolean isNeedAnimation() {
return !normal.isEmpty();
}
// 是否需要移动布局
public boolean isNeedMove() {
int offset = inner.getMeasuredHeight() - getHeight();
int scrollY = getScrollY();
if (scrollY == 0 || scrollY == offset) {
return true;
}
return false;
}
// 检查是否处于默认位置
private boolean isDefaultPosition(float position) {
return position == DEFAULT_POSITION;
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
xDistance = yDistance = 0f;
xLast = ev.getX();
yLast = ev.getY();
break;
case MotionEvent.ACTION_MOVE:
final float curX = ev.getX();
final float curY = ev.getY();
xDistance += Math.abs(curX - xLast);
yDistance += Math.abs(curY - yLast);
xLast = curX;
yLast = curY;
if (xDistance > yDistance) {
return false;
}
}
return super.onInterceptTouchEvent(ev);
}
}