AsyncTask工作流程源码分析

AsyncTaskDemo在我的上一篇博客里,现在就根据我上一篇博客的小demo来具体分析AsyncTask到底是怎样工作的

我们在demo的mainActivity中调用了这样两段代码

<span style="white-space:pre">	</span>MyAsyncTask asyncTask = new MyAsyncTask(textView,progressBar);
<span style="white-space:pre">	</span>asyncTask.execute(1000);
我首先新建了一个MyAsyncTask类,这个类继承于AsyncTask,从代码中不难看出

package com.example.asynctaskdemo;

import android.os.AsyncTask;
import android.widget.ProgressBar;
import android.widget.TextView;

/*
 *  Params:输入参数。对应的是调用自定义的AsyncTask的类中调用excute()方法中传递的参数。如果不需要传递参数,则直接设为Void即可。
 Progress:子线程执行的百分比
 Result:返回值类型。和doInBackground()方法的返回值类型保持一致。
 */
public class MyAsyncTask extends AsyncTask<Integer, Integer, String> {
	private TextView textview;
	private ProgressBar progressBar;

	// 因为我们需要实时更新UI,所以将控件对象传入进来好进行更新
	public MyAsyncTask(TextView textview, ProgressBar progressBar) {
		// TODO Auto-generated constructor stub
		super();
		this.textview = textview;
		this.progressBar = progressBar;
	}

	// 这个方法运行在子线程
	//不可以进行UI操作
	//对应第一个参数
	@Override
	protected String doInBackground(Integer... params) {
		// TODO Auto-generated method stub
		Download download = new Download();
		int i = 0;
		for (i = 0; i <= 100; i++) {
			download.start();
			//实际上调用onProgressUpdate方法
			publishProgress(i);
		}
		//对应第三个参数,这个返回值返回给onPostExecute方法
		return i + params[0].intValue() + "";
	}
	//doInBackground执行完毕以后调用
	@Override
	protected void onPostExecute(String result) {
		// TODO Auto-generated method stub
		super.onPostExecute(result);
		textview.setText("异步调用执行完毕" + result);
	}
	//doInBackground之前调用
	@Override
	protected void onPreExecute() {
		// TODO Auto-generated method stub
		super.onPreExecute();
		textview.setText("异步调用正在执行");
	}
	//对应第二个参数
	@Override
	protected void onProgressUpdate(Integer... values) {
		// TODO Auto-generated method stub
		super.onProgressUpdate(values);
		progressBar.setProgress(values[0]);
	}

}
我构造MyAsyncTask的时候将两个控件对象传入,方便调用控件进行实时更新

这里补充一些AsyncTask构造方法

    /**
     * Creates a new asynchronous task. This constructor must be invoked on the UI thread.
     */
    public AsyncTask() {
        mWorker = new WorkerRunnable<Params, Result>() {
            public Result call() throws Exception {
                mTaskInvoked.set(true);

                Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
                //noinspection unchecked
                return postResult(doInBackground(mParams));
            }
        };

        mFuture = new FutureTask<Result>(mWorker) {
            @Override
            protected void done() {
                try {
                    postResultIfNotInvoked(get());
                } catch (InterruptedException e) {
                    android.util.Log.w(LOG_TAG, e);
                } catch (ExecutionException e) {
                    throw new RuntimeException("An error occured while executing doInBackground()",
                            e.getCause());
                } catch (CancellationException e) {
                    postResultIfNotInvoked(null);
                }
            }
        };
    }

private final WorkerRunnable<Params, Result> mWorker;
    private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
        Params[] mParams;
    }

Callable是java的源码,查了一下,大致是和Runnable差不多,不同的是Runnable没有返回值且不能抛出异常,Callable有返回值且抛出可能发生的异常

callabll源码不在Android里,解压java里的src得到了callable源码

package java.util.concurrent;
@FunctionalInterface
public interface Callable<V> {
    V call() throws Exception;
}

而FutureTask也是java里面多线程的源码

package java.util.concurrent;
import java.util.concurrent.locks.LockSupport;
public class FutureTask<V> implements RunnableFuture<V> {
    private volatile int state;
    private static final int NEW          = 0;
    private static final int COMPLETING   = 1;
    private static final int NORMAL       = 2;
    private static final int EXCEPTIONAL  = 3;
    private static final int CANCELLED    = 4;
    private static final int INTERRUPTING = 5;
    private static final int INTERRUPTED  = 6;

    private Callable<V> callable;
    private Object outcome; 
    private volatile Thread runner;
    private volatile WaitNode waiters;
    @SuppressWarnings("unchecked")
    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL)
            return (V)x;
        if (s >= CANCELLED)
            throw new CancellationException();
        throw new ExecutionException((Throwable)x);
    }

    public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       // ensure visibility of callable
    }

    public FutureTask(Runnable runnable, V result) {
        this.callable = Executors.callable(runnable, result);
        this.state = NEW;       // ensure visibility of callable
    }

    public boolean isCancelled() {
        return state >= CANCELLED;
    }

    public boolean isDone() {
        return state != NEW;
    }

    public boolean cancel(boolean mayInterruptIfRunning) {
        if (!(state == NEW &&
              UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
            return false;
        try {    // in case call to interrupt throws exception
            if (mayInterruptIfRunning) {
                try {
                    Thread t = runner;
                    if (t != null)
                        t.interrupt();
                } finally { // final state
                    UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
                }
            }
        } finally {
            finishCompletion();
        }
        return true;
    }

    /**
     * @throws CancellationException {@inheritDoc}
     */
    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);
        return report(s);
    }
    public V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException {
        if (unit == null)
            throw new NullPointerException();
        int s = state;
        if (s <= COMPLETING &&
            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
            throw new TimeoutException();
        return report(s);
    }

    protected void done() { }


    protected void set(V v) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = v;
            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
            finishCompletion();
        }
    }

    protected void setException(Throwable t) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = t;
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
            finishCompletion();
        }
    }

    public void run() {
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call();
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex);
                }
                if (ran)
                    set(result);
            }
        } finally {
            runner = null;
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }

    protected boolean runAndReset() {
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return false;
        boolean ran = false;
        int s = state;
        try {
            Callable<V> c = callable;
            if (c != null && s == NEW) {
                try {
                    c.call(); // don't set result
                    ran = true;
                } catch (Throwable ex) {
                    setException(ex);
                }
            }
        } finally {
            runner = null;
            s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
        return ran && s == NEW;
    }

    private void handlePossibleCancellationInterrupt(int s) {
        if (s == INTERRUPTING)
            while (state == INTERRUPTING)
                Thread.yield(); 
    }

    static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); }
    }


    private void finishCompletion() {
        // assert state > COMPLETING;
        for (WaitNode q; (q = waiters) != null;) {
            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
                for (;;) {
                    Thread t = q.thread;
                    if (t != null) {
                        q.thread = null;
                        LockSupport.unpark(t);
                    }
                    WaitNode next = q.next;
                    if (next == null)
                        break;
                    q.next = null; // unlink to help gc
                    q = next;
                }
                break;
            }
        }

        done();

        callable = null;        // to reduce footprint
    }

    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        final long deadline = timed ? System.nanoTime() + nanos : 0L;
        WaitNode q = null;
        boolean queued = false;
        for (;;) {
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }

            int s = state;
            if (s > COMPLETING) {
                if (q != null)
                    q.thread = null;
                return s;
            }
            else if (s == COMPLETING) // cannot time out yet
                Thread.yield();
            else if (q == null)
                q = new WaitNode();
            else if (!queued)
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            else if (timed) {
                nanos = deadline - System.nanoTime();
                if (nanos <= 0L) {
                    removeWaiter(q);
                    return state;
                }
                LockSupport.parkNanos(this, nanos);
            }
            else
                LockSupport.park(this);
        }
    }


    private void removeWaiter(WaitNode node) {
        if (node != null) {
            node.thread = null;
            retry:
            for (;;) {          // restart on removeWaiter race
                for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
                    s = q.next;
                    if (q.thread != null)
                        pred = q;
                    else if (pred != null) {
                        pred.next = s;
                        if (pred.thread == null) // check for race
                            continue retry;
                    }
                    else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                          q, s))
                        continue retry;
                }
                break;
            }
        }
    }

    // Unsafe mechanics
    private static final sun.misc.Unsafe UNSAFE;
    private static final long stateOffset;
    private static final long runnerOffset;
    private static final long waitersOffset;
    static {
        try {
            UNSAFE = sun.misc.Unsafe.getUnsafe();
            Class<?> k = FutureTask.class;
            stateOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("state"));
            runnerOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("runner"));
            waitersOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("waiters"));
        } catch (Exception e) {
            throw new Error(e);
        }
    }

}
而FutureTask则继承于RunnableFuture,换句话说,FutureTask也是一个实现了Runnable接口的对象

public interface RunnableFuture<V> extends Runnable, Future<V> {
    void run();
}


对于我们的demo,这里则是创建了一个WorkerRunnable<Integer, String>对象,把这个对象传入FutureTask<String>中

接下来我们调用了asyncTask.execute(1000);进入源码

    public final AsyncTask<Params, Progress, Result> execute(Params... params) {
        return executeOnExecutor(sDefaultExecutor, params);
    }
在demo里我们传入的是1000,是一个Integer型变量,所以我们需要将AsyncTask第一个参数设置为Integer

这里出现了一个sDefaultExecutor变量,我们来看看定义

    public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
    private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
而serialExecutor则是AsyncTask内部一个子类

    private static class SerialExecutor implements Executor {
        final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
        Runnable mActive;

        public synchronized void execute(final Runnable r) {
            mTasks.offer(new Runnable() {
                public void run() {
                    try {
                        r.run();
                    } finally {
                        scheduleNext();
                    }
                }
            });
            if (mActive == null) {
                scheduleNext();
            }
        }

        protected synchronized void scheduleNext() {
            if ((mActive = mTasks.poll()) != null) {
                THREAD_POOL_EXECUTOR.execute(mActive);
            }
        }
    }
Executor是一个线程池的接口,SerialExecutor是一个实现了Executor的线程池对象,也就是说SerialExecutor可以对线程进行管理,关于线程池又是另外的故事了。

让我们回到主线executeOnExecutor(sDefaultExecutor, params);

    public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
            Params... params) {
        if (mStatus != Status.PENDING) {
            switch (mStatus) {
                case RUNNING:
                    throw new IllegalStateException("Cannot execute task:"
                            + " the task is already running.");
                case FINISHED:
                    throw new IllegalStateException("Cannot execute task:"
                            + " the task has already been executed "
                            + "(a task can be executed only once)");
            }
        }

        mStatus = Status.RUNNING;

        onPreExecute();

        mWorker.mParams = params;
        exec.execute(mFuture);

        return this;
    }
mStatus默认值为Status.PENDING,判断过后把mStatus改为Status.RUNNING,所以当我们在第一次没完成时再点击按钮是没有用的,程序会抛出异常

程序调用ASyncTask第一个方法onPreExecute();我们在里面进行了setText,我们在主线程调用的asyncTask.execute(1000);

所以该方法运行在主线程中,更新UI没有问题

然后将我们传入的参数放入mWorker中

我们调用exec.execute(mFuture);SerialExecutor源码已经贴过了,这里就直接分析它的execute方法

        public synchronized void execute(final Runnable r) {
            mTasks.offer(new Runnable() {
                public void run() {
                    try {
                        r.run();
                    } finally {
                        scheduleNext();
                    }
                }
            });
            if (mActive == null) {
                scheduleNext();
            }
        }
其中mTasks.offer是JAVA源码,作用是将传入的对象放入mTasks(本身就是一个队列,遵循先进先出原则)末尾

如果mActive为空,调用scheduleNext(),因为我们是第一次调用,所以mActive没有值,进入scheduleNext()

        protected synchronized void scheduleNext() {
            if ((mActive = mTasks.poll()) != null) {
                THREAD_POOL_EXECUTOR.execute(mActive);
            }
        }

先给mActive赋值,mTask.poll把队列向前推一位,那就是我们刚刚放入的匿名Runnable,然后调用THREAD_POOL_EXECUTOR

    public static final Executor THREAD_POOL_EXECUTOR
            = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE,
                    TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);
实现代码我就不贴上来了,解释一下参数作用

CORE_POOL_SIZE:线程池的核心线程数,默认情况下,核心线程会在线程池中一直存活

MAXIMUM_POOL_SIZE:线程池所能容纳最大线程数,当活动线程达到这个数值后,后续的新任务会被阻塞。

KEEP_ALIVE:非核心线程闲置时长,超过这个时长,非核心线程就会回收。在THREAD_POOL_EXECUTOR里有一个allowCoreThreadTimeOut属性,如果把

它设置成true的话,KEEP_ALIVE对核心线程依然有效

TimeUnit.SECONDS:这个是KEEP_ALIVE的时间单位,这里选择了秒,还可以选择TimeUnit.MINUTES(分钟)等

sPoolWorkQueue:线程池中的任务队列,通过线程池的execute提交的Runnable对象会被储存在里面

sThreadFactory:线程工厂,为线程池提供创建新线程的功能。

ThreadPoolExecutor执行任务有这么几个规则

1.如果线程池中的核心线程数量未满,则启动一个核心线程来执行任务

2.如果核心线程数量已满,则任务进入任务队列中排队等待,也就是sPoolWorkQueue中

3.如果sPoolWorkQueue已满,如果线程数量未满,那么启动一个非核心线程来执行这个任务

4.如果都满了,那么拒绝执行任务。

我们来看一下AsyncTask中定义的代码

    private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();
    private static final int CORE_POOL_SIZE = CPU_COUNT + 1;
    private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
    private static final int KEEP_ALIVE = 1;

    private static final ThreadFactory sThreadFactory = new ThreadFactory() {
        private final AtomicInteger mCount = new AtomicInteger(1);

        public Thread newThread(Runnable r) {
            return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
        }
    };

    private static final BlockingQueue<Runnable> sPoolWorkQueue =
            new LinkedBlockingQueue<Runnable>(128);
根据上面代码,我们可以得出,在ASyncTask中

1.核心线程数=cpu核心数+1

2.线程池最大线程数=2*cpu核心数+1

3.核心线程没有超时机制,非核心线程闲置时间为1秒

4.任务队列容量为128
所以说ASyncTask是一个轻量级异步任务类

接下来继续调用

    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

这就是刚才总结的线程添加规则,调用addWorker(command.true)

    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }
以上源码都位于java.util.concurrent.ThreadPoolExecutor中

这里解释一下,如果线程添加成功了,那就调用一个包含着Runnable的Thread.start();

我们就回到了在Runnable中重写的run方法。

我们已经知道了,FutureTask是一个实现了Runnable的子类,看看里面的run方法

    public void run() {
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call();
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex);
                }
                if (ran)
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }
这段代码位于java.util.concurrent.FutureTask中

这段代码本质调用了构造时传入的Callable对象中的call方法,因此,call方法是在线程池中执行的,让我们回顾一下call方法干了什么

        mWorker = new WorkerRunnable<Params, Result>() {
            public Result call() throws Exception {
                mTaskInvoked.set(true);

                Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
                //noinspection unchecked
                return postResult(doInBackground(mParams));
            }
        };
mTaskInvoked.set(true);表示任务已经被执行过了

然后调用return postResult(doInBackground(mParams));这里才是调用doInBackground的时候,正因如此,doInBackground才会在子线程中调用

我们来看一下postResult

    private Result postResult(Result result) {
        @SuppressWarnings("unchecked")
        Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
                new AsyncTaskResult<Result>(this, result));
        message.sendToTarget();
        return result;
    }
这里又涉及到Handler的通信机制了,如果还有疑惑可以看我另一篇博客--Handler机制

    private static Handler getHandler() {
        synchronized (AsyncTask.class) {
            if (sHandler == null) {
                sHandler = new InternalHandler();
            }
            return sHandler;
        }
    }
    private static class InternalHandler extends Handler {
        public InternalHandler() {
            super(Looper.getMainLooper());
        }

        @SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
        @Override
        public void handleMessage(Message msg) {
            AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
            switch (msg.what) {
                case MESSAGE_POST_RESULT:
                    // There is only one result
                    result.mTask.finish(result.mData[0]);
                    break;
                case MESSAGE_POST_PROGRESS:
                    result.mTask.onProgressUpdate(result.mData);
                    break;
            }
        }
    }
调用上面代码中的handleMessage

这里要说明一下,在demo中,doInBackground中还调用了publishProgress方法,将进度传入

    protected final void publishProgress(Progress... values) {
        if (!isCancelled()) {
            getHandler().obtainMessage(MESSAGE_POST_PROGRESS,
                    new AsyncTaskResult<Progress>(this, values)).sendToTarget();
        }
    }
在demo中我们传递的是for循环中i的值,于是在handlemessage中被取出传递给onProgressUpdate(Integer... values)

当循环结束的时候,返回了一个String类型的值,这个值在handlemessage中同样被取出,然后传入finsh方法

    private void finish(Result result) {
        if (isCancelled()) {
            onCancelled(result);
        } else {
            onPostExecute(result);
        }
        mStatus = Status.FINISHED;
    }
可以看到调用onPostExecute(String result)方法并将返回值传递进去,到这里ASyncTask调用就真正结束了


再多说几句,ASyncTask在1.6之前是串行执行任务,1.6-3.0时候是并行执行任务,到3.0至今又改成串行执行任务,程序员真是闲得慌

因为ASyncTask队列的特性,任务为串行执行,可是我们想并行执行怎么办呢,Android给我们提供了executeOnExecutor方法,调用这个

方法启动ASyncTask就可以串行执行了


总结一下ASyncTask

1.ASyncTask一共有两个线程池,一个叫serialExecutor,另一个叫THREAD_POOL_EXECUTOR,前者用来给任务排队,后者则是用来执行任务

2.除了doInbackground,其他方法都在主线程中执行

3.ASyncTask有一个内部Handler  sHandler,在执行完DoinBackground以后用来回到主线程中

ASyncTask流程简介:

1.ASyncTask在构造函数中初始化了两个变量,WorkerRunnable和FutureTask(WorkerRunnable作为构造参数),重写WorkerRunnable的call方法和FutureTask的done方法

2.调用execute,实际上调用一个实现了Excutor接口的线程池serialExecutor中的execute方法。

3.在execute方法中,新建一个Runnable对象,将FutureTask(继承Runnable的子类).run方法加入Runnable对象并将其被压入mTask队列,然后创建新的线程池THREAD_POOL_EXECUTOR

4.取出的FutureTask被传入THREAD_POOL_EXECUTOR.execute中

5.THREAD_POOL_EXECUTOR中将FutureTask加入消息队列,然后将其用Thread包裹,并调用Thread.start方法,这个方法调用就是3新建的Runnable对象

6.调用FutureTask.run方法,run方法中调用WorkerRunnable(构造时传入).call方法,而call方法中调用了doInbackground方法

7.call方法执行完以后使用Handler机制回到主线程

8.调用剩下方法,结束



















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