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【Android之Multimedia开发】
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Analyzing UI Performance with Systrace
谷歌官方关于systrace 的介绍.Analyzing UI Performance with Systrace In this document Overview Generating a Trace Analyzing a Trace Inspecting Frames Investigating Alerts Tracing Application Code See also翻译 2016-03-15 18:22:47 · 922 阅读 · 0 评论 -
Audio 和Looper的交集
我一直对Looper和loopthread 感兴趣,看到audio中也有looper的身影. 不觉得就写点什么.原创 2016-03-13 16:42:46 · 861 阅读 · 0 评论 -
AudioManger和AudioSystem的关系
// This section re-defines new output device constants from AudioSystem, because the AudioSystem // class is not used by other parts of the framework, which instead use definitions and methods原创 2016-03-13 00:18:44 · 1196 阅读 · 0 评论 -
AudioService 和AudioManager 以及使用举例.
/** * The implementation of the volume manager service. * * This implementation focuses on delivering a responsive UI. Most methods are * asynchronous to external calls. For example, the task原创 2016-03-13 00:08:09 · 5365 阅读 · 0 评论 -
耳机接线图
耳机接线图2008-12-05 23:09有一根铜色的线是共用的接地线,耳机和话筒用同一根地线。一般红色和深绿色的是耳机的两个声道,另外的一根就是耳麦话筒的线 ,话筒只有两根接点.耳机麦克风一般有两个接口的,绿色的接声卡上的音频原创 2011-09-07 09:21:02 · 17194 阅读 · 0 评论 -
H264解码器源码(Android 1.6 版)
http://www.cnblogs.com/mcodec/articles/1780598.html感谢该博客的主人!H264解码器源码,移植ffmpeg中的H264解码部分到Android,深度删减优化,在模拟器(320x480)中验证通过转载 2011-09-20 16:15:31 · 760 阅读 · 0 评论 -
AudioPolicyService 的分析之一
bool AudioPolicyService::isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs) const{ if (uint32_t(stream) >= AUDIO_STREAM_PUBLIC_CNT) { return false; } if (mAudio原创 2016-03-10 00:29:09 · 1206 阅读 · 0 评论 -
AudioFlinger 和几种mixer 线程
从AudioFlinger 开始看起. AudioFlinger::openOutput 方法 调用 thread = openOutput_l ,在这个里面,// ----------------------------------------------------------------------------sp AudioFlinger::openOutput_l原创 2016-03-10 00:39:16 · 2420 阅读 · 0 评论 -
Camera AIDL - BpCamera,AIDL
frameworks/base/core/java/android/hardware/ICamera.aidl/** @hide */interface ICamera{ /** * Keep up-to-date with frameworks/av/include/camera/ICamera.h */ void disconnect();}icame原创 2016-04-14 19:45:29 · 1379 阅读 · 0 评论