PS D:\EpicGames\UE_5.4\Engine\Build\BatchFiles> .\RunUAT.bat BuildPlugin -plugin="D:\LYF_File\LED\TuioUnrealPlugin-main\TUIO.uplugin" -package="D:\LYF_File\LED\Build" -TargetPlatforms=Win64
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -plugin=D:\LYF_File\LED\TuioUnrealPlugin-main\TUIO.uplugin -package=D:\LYF_File\LED\Build -TargetPlatforms=Win64
Initializing script modules...
Total script module initialization time: 0.14 s.
Using C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin\MSBuild.exe
Executing commands...
Copying 211 file(s) using max 64 thread(s)
Reading plugin from D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\TUIO.uplugin...
Building plugin for host platforms: Win64
Running: D:\EpicGames\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\EpicGames\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="D:\LYF_File\LED\Build\HostProject\HostProject.uproject" -plugin="D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\TUIO.uplugin" -noubtmakefiles -manifest="D:\LYF_File\LED\Build\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\renzi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGames+UE_5.4\UBA-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\renzi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGames+UE_5.4\UBA-UnrealEditor-Win64-Development.txt
Available x64 toolchains (2):
* C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207
(Family=14.44.35207, FamilyRank=5, Version=14.44.35214, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207
(Family=14.44.35207, FamilyRank=5, Version=14.44.35214, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Unavailable x64 toolchains (2):
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
(Family=14.29.30133, FamilyRank=5, Version=14.29.30159, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.16.27023
(Family=14.16.27023, FamilyRank=5, Version=14.16.27054, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
Visual Studio 2022 compiler version 14.44.35214 is not a preferred version. Please use the latest preferred version 14.38.33130
Available x64 toolchains (2):
* C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207
(Family=14.44.35207, FamilyRank=5, Version=14.44.35214, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207
(Family=14.44.35207, FamilyRank=5, Version=14.44.35214, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Unavailable x64 toolchains (2):
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
(Family=14.29.30133, FamilyRank=5, Version=14.29.30159, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.16.27023
(Family=14.16.27023, FamilyRank=5, Version=14.16.27054, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
Visual Studio 2022 compiler version 14.44.35214 is not a preferred version. Please use the latest preferred version 14.38.33130
Parsing headers for UnrealEditor
Running Internal UnrealHeaderTool D:\LYF_File\LED\Build\HostProject\HostProject.uproject D:\LYF_File\LED\Build\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
Total of 6 written
Reflection code generated for UnrealEditor in 2.312138 seconds
Writing manifest to D:\LYF_File\LED\Build\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
Building UnrealEditor...
Using Visual Studio 2022 14.44.35214 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
[Adaptive Build] Excluded from TUIO unity file: TUIO.cpp, TuioContainerStruct.cpp, TuioReceiverComponent.cpp
Determining max actions to execute in parallel (16 physical cores, 24 logical cores)
Executing up to 16 processes, one per physical core
Requested 1.5 GB memory per action, 14.26 GB available: limiting max parallel actions to 9
Using Parallel executor to run 9 action(s)
------ Building 9 action(s) started ------
[1/9] Resource Default.rc2
[2/9] Compile [x64] SharedPCH.UnrealEd.Cpp20.cpp
D:\EpicGames\UE_5.4\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(930): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[3/9] Compile [x64] Module.TUIO.cpp
[4/9] Compile [x64] TuioReceiverComponent.cpp
[5/9] Compile [x64] TuioContainerStruct.cpp
[6/9] Compile [x64] TUIO.cpp
[7/9] Link [x64] UnrealEditor-TUIO.lib
正在创建库 D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\Intermediate\Build\Win64\x64\UnrealEditor\Development\TUIO\UnrealEditor-TUIO.lib 和对象 D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\Intermediate\Build\Win64\x64\UnrealEditor\Development\TUIO\UnrealEditor-TUIO.exp
[8/9] Link [x64] UnrealEditor-TUIO.dll
正在创建库 D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\Intermediate\Build\Win64\x64\UnrealEditor\Development\TUIO\UnrealEditor-TUIO.sup.lib 和对象 D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\Intermediate\Build\Win64\x64\UnrealEditor\Development\TUIO\UnrealEditor-TUIO.sup.exp
[9/9] WriteMetadata UnrealEditor.target
Total time in Parallel executor: 55.54 seconds
Total execution time: 62.04 seconds
Took 62.11s to run dotnet.exe, ExitCode=0
Building plugin for target platforms: Win64
Running: D:\EpicGames\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\EpicGames\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealGame Win64 Development -Project="D:\LYF_File\LED\Build\HostProject\HostProject.uproject" -plugin="D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\TUIO.uplugin" -noubtmakefiles -manifest="D:\LYF_File\LED\Build\HostProject\Saved\Manifest-UnrealGame-Win64-Development.xml" -nohotreload -log="C:\Users\renzi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGames+UE_5.4\UBA-UnrealGame-Win64-Development.txt"
Log file: C:\Users\renzi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGames+UE_5.4\UBA-UnrealGame-Win64-Development.txt
Available x64 toolchains (2):
* C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207
(Family=14.44.35207, FamilyRank=5, Version=14.44.35214, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207
(Family=14.44.35207, FamilyRank=5, Version=14.44.35214, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Unavailable x64 toolchains (2):
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
(Family=14.29.30133, FamilyRank=5, Version=14.29.30159, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.16.27023
(Family=14.16.27023, FamilyRank=5, Version=14.16.27054, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
Visual Studio 2022 compiler version 14.44.35214 is not a preferred version. Please use the latest preferred version 14.38.33130
Available x64 toolchains (2):
* C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207
(Family=14.44.35207, FamilyRank=5, Version=14.44.35214, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207
(Family=14.44.35207, FamilyRank=5, Version=14.44.35214, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Unavailable x64 toolchains (2):
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
(Family=14.29.30133, FamilyRank=5, Version=14.29.30159, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
* C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.16.27023
(Family=14.16.27023, FamilyRank=5, Version=14.16.27054, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error="UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.")
Visual Studio 2022 compiler version 14.44.35214 is not a preferred version. Please use the latest preferred version 14.38.33130
Parsing headers for UnrealGame
Running Internal UnrealHeaderTool D:\LYF_File\LED\Build\HostProject\HostProject.uproject D:\LYF_File\LED\Build\HostProject\Intermediate\Build\Win64\UnrealGame\Development\UnrealGame.uhtmanifest -WarningsAsErrors -installed
Total of 6 written
Reflection code generated for UnrealGame in 0.6357883 seconds
Writing manifest to D:\LYF_File\LED\Build\HostProject\Saved\Manifest-UnrealGame-Win64-Development.xml
Building UnrealGame...
Using Visual Studio 2022 14.44.35214 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
[Adaptive Build] Excluded from TUIO unity file: TUIO.cpp, TuioContainerStruct.cpp, TuioReceiverComponent.cpp
Determining max actions to execute in parallel (16 physical cores, 24 logical cores)
Executing up to 16 processes, one per physical core
Requested 1.5 GB memory per action, 15.53 GB available: limiting max parallel actions to 10
Using Parallel executor to run 4 action(s)
------ Building 4 action(s) started ------
[1/4] Compile [x64] TuioContainerStruct.cpp
D:\EpicGames\UE_5.4\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformProcess.h(800): error C2062: 意外的类型“void”
D:\EpicGames\UE_5.4\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformProcess.h(801): error C2334: “{”的前面有意外标记;跳过明显的函数体
[2/4] Compile [x64] TuioReceiverComponent.cpp
D:\EpicGames\UE_5.4\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformProcess.h(800): error C2062: 意外的类型“void”
D:\EpicGames\UE_5.4\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformProcess.h(801): error C2334: “{”的前面有意外标记;跳过明显的函数体
D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\Source\TUIO\Private\TuioReceiverComponent.cpp(49): error C2027: 使用了未定义类型“ENamedThreads::Type”
D:\EpicGames\UE_5.4\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformProcess.h(69): note: 参见“ENamedThreads::Type”的声明
D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\Source\TUIO\Private\TuioReceiverComponent.cpp(49): error C2065: “GameThread”: 未声明的标识符
D:\LYF_File\LED\Build\HostProject\Plugins\TUIO\Source\TUIO\Private\TuioReceiverComponent.cpp(49): error C3861: “AsyncTask”: 找不到标识符
[3/4] Compile [x64] TUIO.cpp
[4/4] Compile [x64] Module.TUIO.cpp
Total time in Parallel executor: 4.24 seconds
Total execution time: 5.92 seconds
Took 6.00s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\renzi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EpicGames+UE_5.4\UBA-UnrealGame-Win64-Development.txt)
AutomationTool executed for 0h 1m 8s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED 命令行报错
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