第一种方式启动帧动画:(在Activity启动时会自动运行动画)
AnimationDrawable ad;
ImageView iv = (ImageView) findViewById(R.id.animation_view);
iv.setBackgroundResource(R.drawable.animation);
ad = (AnimationDrawable) iv.getBackground();
iv.getViewTreeObserver().addOnPreDrawListener(opdl);
//当一个视图树将要绘制时产生事件,可以添加一个其事件处理函数
OnPreDrawListener opdl=new OnPreDrawListener(){
@Override
public boolean onPreDraw() {
ad.start();
return true; //注意此行返回的值
}
};
第二种方式启动动画:(在Activity启动时会自动运行动画)
ImageView image = (ImageView) findViewById(R.id.animation_view);
image.setBackgroundResource(R.anim.oldsheep_wait);
animationDrawable = (AnimationDrawable) image.getBackground();
RunAnim runAnim=new RunAnim();
runAnim.execute("");
class RunAnim extends AsyncTask<String, String, String>
{
@Override
protected String doInBackground(String... params)
{
if (!animationDrawable.isRunning())
{
animationDrawable.stop();
animationDrawable.start();
}
return "";
}
}
第三种方式启动动画:(在Activity启动时会自动运行动画)
ImageView image = (ImageView) findViewById(R.id.animation_view);
image.setBackgroundResource(R.anim.oldsheep_wait);
animationDrawable = (AnimationDrawable) image.getBackground();
image.post(new Runnable()
{
@Override
public void run()
{
animationDrawable.start();
}
});
第四种方式启动动画:(在Activity启动时会自动运行动画)
ImageView image = (ImageView) findViewById(R.id.animation_view);
image.setBackgroundResource(R.anim.oldsheep_wait);
animationDrawable = (AnimationDrawable) image.getBackground();
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
animationDrawable.start();
super.onWindowFocusChanged(hasFocus);
}
//image = (ImageView)findViewById(R.id.imageview); //animationDrawable = new AnimationDrawable(); //for(int i =0;i<8;i++){ // //第一个 就是我们的资源名称(图片名) // //第二个 就是我们存放图片的文件夹drawable // //第三个 包名也可以用Context的getPackageName返回应用程序的包名 // int id = getResources().getIdentifier( "a"+i, "drawable", "xiaosi.bu"); // System.out.println("ID:" + id); // animationDrawable.addFrame(getResources().getDrawable(id), 2000); //} //设置手否重复播放,false为重复 //animationDrawable.setOneShot(false); //image.setImageDrawable(animationDrawable);