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ywjun的学习笔记
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从零开始构造几何体(CREATING GEOMETRY FROM SCRATCH)
Here we explain how to generate geometry procedurally. There are two node types that allow tho do this: Nodes of type Attribute Wrangle allow to specify geometry using the programming language VEX. N...原创 2019-08-29 14:44:24 · 324 阅读 · 0 评论 -
PDG FOR INDIE GAMEDEV
视频教程主要是对使用PDG程序化的在Unity中构建地图。讲解的非常好。构建地形、生成贴图、tile分割、生成植被等都单独模块化,逻辑清晰。视频地址链接:https://pan.baidu.com/s/1inbfS_L3hApoPaUlX6pU0w提取码:j1ds...原创 2019-09-12 14:46:35 · 342 阅读 · 0 评论 -
PDG
PDGPDG(Procedural Dependency Graph)TOPS(Task Operators)PDG is designed to:•Describe complex dependencies visually with nodes•Transform that dependency description into a set of actionable, monit...原创 2019-09-12 15:00:02 · 1154 阅读 · 0 评论