装甲逆袭-资源加载

当前的单机游戏,所以大部分的游戏数据是放在本地的,这点后期会更改,先说明下当前的游戏数据保存方式。

之前试过各种方式,CCUserDefault、SQLLITE等,最终决定放在TILED MAP里面。

在TILED MAP里面编辑各种数据,然后在游戏开始的时候读取,之后保存在内存当中。代码如下

//加载装备武器信息
void LoadGameResources::loadEquipmentWeaponResources(){
CCTMXTiledMap *mCCTMXTiledMap  = CCTMXTiledMap::create("rpggame/equipment/wuqi.tmx");
CCTMXObjectGroup* mCCTMXObjectGroup = mCCTMXTiledMap->objectGroupNamed("objects");
CCArray *objArray = mCCTMXObjectGroup->getObjects();
if (objArray && objArray->count() > 0)
{
CCObject* pObj = NULL;
int id=1;
CCARRAY_FOREACH(objArray, pObj)
{
CCDictionary* mCCDictionary = (CCDictionary*)pObj;
if (strcmp(CommonTiledMapUtil::getValueStringFromCCDictionaryByKey(mCCDictionary,"name"),"wuqi")==0)
{
equipmentinfo[equipmentinfocount].equipmentID=id;
equipmentinfo[equipmentinfocount].equipmentKind=0;
equipmentinfo[equipmentinfocount].equipmenthp=CommonTiledMapUtil::getValueIntFromCCDictionaryByKey(mCCDictionary,"hp",0);
equipmentinfo[equipmentinfocount].equipmentmp=CommonTiledMapUtil::getValueIntFromCCDictionaryByKey(mCCDictionary,"mp",0);
equipmentinfo[equipmentinfocount].equipmentDefense=CommonTiledMapUtil::getValueIntFromCCDictionaryByKey(mCCDictionary,"fangyu",0);
equipmentinfo[equipmentinfocount].equipmentAttack=CommonTiledMapUtil::getValueIntFromCCDictionaryByKey(mCCDictionary,"shanghai",0);
equipmentinfo[equipmentinfocount].equipmentPrice=CommonTiledMapUtil::getValueIntFromCCDictionaryByKey(mCCDictionary,"jiage",0);
equipmentinfo[equipmentinfocount].equipmentUseBy=CommonTiledMapUtil::getValueIntFromCCDictionaryByKey(mCCDictionary,"shiyongleixing",-1);
CommonTiledMapUtil::copyStrValue(equipmentinfo[equipmentinfocount].equipmentDetails,
CommonTiledMapUtil::getValueStringFromCCDictionaryByKey(mCCDictionary,"jieshao"));
CommonTiledMapUtil::copyStrValue(equipmentinfo[equipmentinfocount].equipmentShowImg,
CommonTiledMapUtil::getValueStringFromCCDictionaryByKey(mCCDictionary,"image"));
CommonTiledMapUtil::copyStrValue(equipmentinfo[equipmentinfocount].equipmentName,
CommonTiledMapUtil::getValueStringFromCCDictionaryByKey(mCCDictionary,"mingcheng"));
id=id+1;
equipmentinfocount=equipmentinfocount+1;
}


}
}
}


通过该种方式,在游戏开始的时候读取游戏必备的一些数据,装备药品等等数据到游戏内存。

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