单循环链表-Circlist

#include <iostream>
using namespace std;
template<class Type>
struct Node
{
    Type data;
    Node<Type> *next;
};

template<class Type>
class Circlist
{
protected:
    int len;//链表中结点个数
    Node<Type>* Head; //指向头结点
public:
    Circlist();//默认构造函数
    Circlist(const Circlist<Type>& otherList);//拷贝构造函数
    ~Circlist();

    void createListForward();//头插法
    void createBackward();//尾插法
    void initList();//生成头结点,尾部设置为NULL
    bool isEmptyList();
    void printList();
    int  length();
    void destoryList();
    void getFirstData(Type& firstItem);
    void search(const Type searchItem);
    void insertFirst(const Type newItem);
    void insertLast(const Type newItem);
    void insertBefore(const int pos,const Type newItem);
    void insertAfter(const int pos,const Type newItem);
    void deleteNode(const Type deleteItem);
    void deleteNode(const int pos,Type& deleteItem);
    void reverse();
    const Circlist<Type>& operator=(const Circlist<Type>&otherList);
};

template<class Type>
Circlist<Type>::Circlist() //初始化时,只有一个头结点,有head指向
{
    Head = new Node<Type>;
    Head->next = Head;//空表的条件
    len =0;
}

template<class Type>
Circlist<Type>::Circlist(const Circlist<Type>&otherList)
{
    Head = new Node<Type>;
    Head->next = Head;
    len =0;
    Node<Type>* current = Head;
    Node<Type>* otherListCurrent = otherList.Head->next;//otherListCurrent指向第一个元素
    if (otherList.Head->next != otherList.Head)//被拷贝的表不是空表
    {
        while(otherListCurrent->next!=otherList.Head)//拷贝的目标不为空
        {
            Node<Type>* newNode = new Node<Type>;
            newNode->data = otherListCurrent->data;
            newNode->next = current->next;//往环中插入一个元素
            current->next = newNode;


            current=current->next;
            otherListCurrent = otherListCurrent->next;
            len++;
        }
        if (otherListCurrent->next==otherList.Head)
        {
            Node<Type>* newNode = new Node<Type>;
            newNode->data = otherListCurrent->data;
            newNode->next = current->next;
            current->next = newNode;
            len++;
        }
    }
}

template<class Type>
const Circlist<Type>& Circlist<Type>::operator=(const Circlist<Type>&otherList)//赋值函数
{
    Node<Type>* current = Head;//current总是指向要插的位置
    Node<Type>* otherListCurrent=otherList.Head->next;//otherListCurrent指向第一个元素
    if (this!=&otherList)//避免自己给自己赋值
    {
        if (current->next!=Head)
        {
            initList();//自己有结点,先销毁
        }
        while(otherListCurrent!=otherList.Head)
        {
            Node<Type>* newNode = new Node<Type>;
            newNode->data = otherListCurrent->data;
            newNode->next = current->next;//往环中插入一个元素
            current->next = newNode;


            current=current->next;
            otherListCurrent = otherListCurrent->next;
            len++;
        }

    }
    return *this;//为了连续赋值
}

template<class Type>
Circlist<Type>::~Circlist()
{
    destoryList();
}

template<class Type>
void Circlist<Type>::createListForward()//头插法
{
    Node<Type>* newNode;
    cout<<"输入链表长度:"<<endl;
    cin>>len;
    for (int i=0;i<len;i++)
    {
        newNode = new Node<Type>;
        cout<<"输入元素:"<<endl;
        cin>>newNode->data;
        newNode->next=Head->next;
        Head->next = newNode; //每插入一个结点,都是要把它放在第一个结点的位置
    }
}

template<class Type>
void Circlist<Type>::createBackward()//尾插法
{
    Node<Type>* current = Head;//current指向头结点
    Node<Type>* newNode;
    cout<<"输入链表长度:"<<endl;
    cin>>len;
    for (int i=0;i<len;i++)
    {
        newNode = new Node<Type>;
        cout<<"输入元素:"<<endl;
        cin>>newNode->data;
        newNode->next = current->next;
        current->next = newNode;
        current=current->next;
    }
}

template<class Type>
void Circlist<Type>::initList() //只剩下头结点,和指针设置
{
    destoryList();//所有结点都销毁,在重建头结点
    Head = new Node<Type>;
    Head->next = Head;
    len =0;
}

template<class Type>
bool Circlist<Type>::isEmptyList()
{
    if (Head->next==Head)//空链表的条件
    {
        return true;
    }
    else
    {
        return false;
    }
}

template<class Type>
void Circlist<Type>::printList()
{
    Node<Type>*current=Head->next;
    while (current!=Head)
    {
        cout<<current->data<<endl;
        current=current->next;
    }
}

template<class Type>
int Circlist<Type>::length()
{
    return len;
}

template<class Type>
void Circlist<Type>::destoryList()//销毁包括头结点
{
    Node<Type>* current;
    Node<Type>* temp;
    if (Head!=NULL)//析构函数也要调这个函数,因此要判断头是不是为空,为空表示已经释放
    {
        temp = Head;
        current = Head->next;
        while(current!=Head)
        {
            delete temp;
            temp = current;
            current = current->next;
        }
        delete temp;
        len=0;
    }
}

template<class Type>
void Circlist<Type>::getFirstData(Type& firstItem)
{
    if (!isEmptyList())
    {
        firstItem = (Head->next)->data;
    }
    else
    {
        cout<<"链表为空!"<<endl;
    }
}

template<class Type>
void Circlist<Type>::search(Type searchItem)
{
    Node<Type>* current;
    if (isEmptyList())
    {
        cout<<"List is Empty"<<endl;
    }
    else
    {
        current = Head->next;//越过头结点,指向第一个元素
        while (current!=Head && current->data!=searchItem)
        {
            current = current->next;
        }
        if (current!=Head)
        {
            cout<<searchItem<<"is Found in the list"<<endl;
        }
        else
        {
            cout<<searchItem<<"Item is not Found in the list"<<endl;
        }
    }
}

template<class Type>
void Circlist<Type>::insertFirst(const Type newItem)
{
    Node<Type> *newNode = new Node<Type>;
    newNode->data = newItem;
    newNode->next = Head->next;
    Head->next = newNode;
    len++;
}

template<class Type>
void Circlist<Type>::insertLast(const Type newItem)
{
    Node<Type> *newNode = new Node<Type>;
    newNode->data = newItem;
    //寻找位置
    Node<Type>* current = Head;
    while (current->next != Head)
    {
        current = current ->next;
    }
    //此时current指向结点的尾部,就是应该插入的位置
    newNode->next = current->next;
    current->next = newNode;
    len++;
}

template<class Type>
void Circlist<Type>::insertBefore(const int pos,const Type newItem)
{
    int i=1;
    Node<Type>* current = Head->next;
    if (pos<1 || pos>len)
    {
        cout<<"插入位置不正确!"<<endl;
        return;
    }
    Node<Type>* newNode = new Node<Type>;
    newNode->data = newItem;
    if (1==pos)
    {
        newNode->next = Head->next;
        Head->next = newNode;
    }
    else
    {
        while(i<pos-1)
        {
            current = current->next;
            i++;
        }
        newNode->next = current->next;
        current->next = newNode;
    }
    len++;
}

template<class Type>
void Circlist<Type>::insertAfter(const int pos,const Type newItem)
{
    int i=1;
    Node<Type>* current = Head->next;//current指向第一个位置,和i配合,指向第i个结点
    if (pos<1 || pos>len)
    {
        cout<<"插入位置不正确!"<<endl;
        return;
    }
    Node<Type>* newNode = new Node<Type>;
    newNode->data = newItem;
    while(i<pos)
    {
        current = current->next;
        i++;
    }
    newNode->next = current->next;
    current->next = newNode;
    len++;
}



template<class Type>
void Circlist<Type>::deleteNode(const Type deleteItem)
{
    Node<Type>* current=Head -> next;
    Node<Type>* trailCurrent = Head;//指向current前面的结点
    if (isEmptyList())
    {
        cout<<"List is Empty"<<endl;
    }
    else
    {
        while (current!=Head && current->data!=deleteItem)//删除第一个元素后的元素
        {
            trailCurrent = current;
            current=current->next;
        }
        if (current==NULL)
        {
            cout<<"Item is not Found in the list"<<endl;
        }
        else
        {
            trailCurrent->next = current->next;
            delete current;
            cout<<"Item is delete in the list"<<endl;
        }
        len--;
    }
}

template<class Type>
void Circlist<Type>::deleteNode(const int pos,Type& deleteItem)
{
    int i=1;
    Node<Type>* current = Head;
    Node<Type>* temp;
    if (pos<1 || pos>len)
    {
        cout<<"删除位置不正确!"<<endl;
        deleteItem = -1;
        return;
    }
    while(i<pos)
    {
        current = current->next;
        i++;
    }
    temp = current->next;
    current->next = temp->next;
    deleteItem = temp->data;
    delete temp;
    len--;
}

template<class Type>
void Circlist<Type>::reverse()
{
    //先处理头结点
    Node<Type>* current = Head->next;
    Head->next=Head;
    if (current==Head)
    {
        cout<<"链表为空!"<<endl;
    }
    else
    {
        while (current!=Head)
        {
            Node<Type>* nextCurrent = current->next;
            current->next = Head->next;
            Head->next=current;
            current = nextCurrent;
        }
    }
}


int main()
{
    Circlist<int> list1;
    list1.createBackward();
    list1.reverse();
    list1.printList();
    system("pause");
    return 0;
}
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