GUI练习-贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片!
键盘监听
定时器Timer
Data类
package com.kuang.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//绝对路径 /相当于当前的项目
public static URL headURL = Data.class.getResource("statics/header.png");
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon header = new ImageIcon(headURL);
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon body = new ImageIcon(bodyURL);
public static ImageIcon food = new ImageIcon(foodURL);
}
GamePanel类
package com.kuang.snake;
import javafx.scene.input.KeyCode;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标,大于25*25
int[] snakeY = new int[600];//蛇的Y坐标,大于25*25
//食物坐标
int foodX;
int foodY;
Random random = new Random();
String fx;//初始方向
int score;
//游戏状态 开始 停止
boolean isStart = false;//是否开始
boolean isFail=false;
//定时器
Timer timer = new Timer(100,this);//100毫秒执行一次
//构造方法
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);//获取焦点事件
this.addKeyListener(this);//获得键盘监听
timer.start();
}
public void init(){
length = 3;
snakeX[0]=100;snakeY[0]=100;//脑袋坐标
snakeX[1]=75;snakeY[1]=100;//第一个身体坐标
snakeX[2]=50;snakeY[2]=100;//第二个身体坐标
fx="R";
foodX=25+25*random.nextInt(35);
foodY=75+25*random.nextInt(24);
score=0;
}
//绘制面板,游戏中所有东西都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,75,850,600);//默认的游戏界面
//画小蛇
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//第i个身体
}
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodX,foodY);
//开始提示
if (isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空格重新开始游戏",300,300);
}
}
//键盘监听事件----通过固定事件来刷新,比如一秒10次
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按键
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_SPACE){//如果是空格
if(isFail){
isFail=false;
init();
}else{
isStart=!isStart;
}
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听
@Override
public void actionPerformed(ActionEvent e) {
if(isStart==true&&isFail==false){
//吃食物
if(snakeX[0]==foodX&&snakeY[0]==foodY){
length++;
//再次随机食物
foodX=25+25*random.nextInt(35);
foodY=75+25*random.nextInt(24);
score+=10;
}
//移动
for (int i = length-1; i >0; i--) {//后一节移动到前一节
snakeX[i]=snakeX[i-1];//向前移动一节
snakeY[i]=snakeY[i-1];
}
//走向
if(fx.equals("R")){
snakeX[0]+=25;
if(snakeX[0]>850){snakeX[0]=25;}//边界判断
}else if(fx.equals("L")){
snakeX[0]-=25;
if(snakeX[0]<25){snakeX[0]=850;}//边界判断
}else if(fx.equals("U")){
snakeY[0]-=25;
if(snakeX[0]<75){snakeX[0]=650;}//边界判断
}else if(fx.equals("D")){
snakeY[0]+=25;
if(snakeX[0]>650){snakeX[0]=75;}//边界判断
}
//失败判定,撞到自己
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i]&& snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();//重画界面
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
StartGame类
package com.kuang.snake;
import javax.swing.*;
//游戏主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
//游戏界面都在面板上
frame.add(new GamePanel());
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}