template <typename Object>
class Vector
{
public:
explicit Vector(int initSize = 0)
: theSize(initSize), theCapacity(initSize + SPARE_CAPACITY)
{ objects = new Object[theCapacity]; }
Vector(const Vector &rhs) : objects(NULL)
{ operator=(rhs); }
~Vector()
{ delete []objects; }
const Vector &operator=(const Vector &rhs)
{
if(this != &rhs)
{
delete []objects;
theSize = rhs.size();
theCapacity = rhs.theCapacity;
objects = new Object[capacity()];
for(int k = 0; k < size(); ++k)
objects[k] = rhs.objects[k];
}
return *this;
}
void resize(int newSize)
{
if(newSize > theCapacity)
reserve(newSize * 2 + 1);
theSize = newSize;
}
void reserve(int newCapacity)
{
if(newCapacity < theSize)
return;
Object *oldArray = objects;
objects = new Object[newCapacity];
for(int k = 0; k < size(); ++k)
objects[k] = oldArray[k];
theCapacity = newCapacity;
delete []oldArray;
}
Object &operator[])(int index)
{ return objects[index]; }
const Object &operator[](int index) const
{ return objects[index]; }
bool empty() const
{ return size() == 0; }
int size() const
{ return theSize; }
int capacity() const
{ return theCpacity; }
void push_back(const Object &x)
{
if(theSize == theCapacity)
reserve(2 * theCapacity + 1);
objects[theSize++] = x;
}
void pop_back()
{ theSize--; }
const Object &back() const
{ return Objects[theSize - 1]; }
typedef Object *iterator;
typedef const Object *const_iterator;
iterator begin()
{ return &objects[0]; }
const_iterator begin() const
{ return &objects[0]; }
iterator end()
{ return &objects[size()]; }
const_iterator end() const
{ return &objects[size()]; }
enum { SPARE_CAPACITY = 16 };
private:
int theSize;
int theCapacity;
Object *objects;
};
vector的一种简单实现
最新推荐文章于 2023-03-07 22:55:14 发布