今天更新栈
栈其实还蛮简单的,接口函数的实现也主要用的都是前面学过的知识,顺序表那块。
至于什么是栈,看一下百度定义就好,本文重点实现接口函数
#pragma once
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <stdbool.h>
//#define N 10
//typedef int STDataType;
//typedef struct Stack
//{
// STDataType a[N];
// int top;
//}ST;
//我们不使用静态的栈
typedef int STDataType;
typedef struct Stack
{
STDataType* a;
int top;
int capacity;
}ST;//栈的元素定义
void StackInit(ST* ps);//初始化
void StackDestroy(ST* ps);//销毁栈
void StackPush(ST* ps, STDataType x);//入栈
void StackPop(ST* ps);//出栈
STDataType StackTop(ST* ps);//取栈顶元素
bool StackEmpty(ST* ps);//判断栈是否为空
int StackSize(ST* ps);//栈的大小
1.初始化
void StackInit(ST* ps)
{
assert(ps);
ps->a = NULL;
ps->top = ps->capacity = 0;
}
2.销毁列表
void StackDestroy(ST* ps)
{
assert(ps);
free(ps->a);
ps->a = NULL;
ps->top = ps->capacity = 0;
}
3.入栈
void StackPush(ST* ps, STDataType x)
{
//判断容量,不够增容
assert(ps);
if (ps->top == ps->capacity)
{
int newcapacity = ps->capacity == 0 ? 4 : ps->capacity * 2;
STDataType* tmp = (STDataType*)realloc(ps->a, sizeof(STDataType*) * newcapacity);
if (tmp == NULL)
{
printf("realloc fail");
exit(-1);
}
ps->a = tmp;
ps->capacity = newcapacity;
}
//插入
ps->a[ps->top] = x;
ps->top++;
}
4.出栈
void StackPop(ST* ps)
{
assert(ps);
assert(!StackEmpty(ps));
ps->top--;
}
5.取栈顶元素
STDataType StackTop(ST* ps)
{
assert(ps);
assert(!StackEmpty(ps));
return ps->a[ps->top--];
}
6.返回栈元素个数
int StackSize(ST* ps)
{
assert(ps);
return ps->top;
}
7.判空
bool StackEmpty(ST* ps)
{
assert(ps);
return ps->top == 0;
}