Android 手绘 - 支持保存为图片

 

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啊,好难看的机器人。。。。尴尬

 

应 yzuo_08 要求做了此Demo,跟以前那个手写板Demo不同的是可以将画布的内容保存为图片。

 

附上关键代码:

MainView.java

package com.tszy.views;

import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.CompressFormat;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

public class MainView extends View {
	private Paint paint;
	private Canvas cacheCanvas;
	private Bitmap cachebBitmap;
	private Path path;
	
	private int clr_bg, clr_fg;

	
	public MainView(Context context, AttributeSet attrs) {
		super(context, attrs);
		
		clr_bg = Color.WHITE;
		clr_fg = Color.CYAN;
		
		paint = new Paint();
		paint.setAntiAlias(true); // 抗锯齿
		paint.setStrokeWidth(3); // 线条宽度
		paint.setStyle(Paint.Style.STROKE); // 画轮廓
		paint.setColor(clr_fg); // 颜色
		
		path = new Path();
		// 创建一张屏幕大小的位图,作为缓冲
		cachebBitmap = Bitmap.createBitmap(480, 800, Config.ARGB_8888);
		cacheCanvas = new Canvas(cachebBitmap);
		cacheCanvas.drawColor(clr_bg);
	}

	public MainView(Context context) {
		super(context);
	}
	
	@Override
	protected void onDraw(Canvas canvas) {
		canvas.drawColor(clr_bg);

		// 绘制上一次的,否则不连贯
		canvas.drawBitmap(cachebBitmap, 0, 0, null);
		canvas.drawPath(path, paint);		
	}
	
	/**
	 * 清空画布
	 */
	public void clear() {
		path.reset();
		cacheCanvas.drawColor(clr_bg);
		invalidate();
	}
	
	/**
	 * 将画布的内容保存到文件
	 * @param filename
	 * @throws FileNotFoundException
	 */
	public void saveToFile(String filename) throws FileNotFoundException {
		File f = new File(filename);
		if(f.exists())
			throw new RuntimeException("文件:" + filename + " 已存在!");
			
		FileOutputStream fos = new FileOutputStream(new File(filename));
		//将 bitmap 压缩成其他格式的图片数据
		cachebBitmap.compress(CompressFormat.PNG, 50, fos);
		try {
			fos.close();
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
	}

	private float cur_x, cur_y;
	private boolean isMoving;
	@Override
	public boolean onTouchEvent(MotionEvent event) {
		// TODO Auto-generated method stub
		float x = event.getX();
		float y = event.getY();

		switch (event.getAction()) {
			case MotionEvent.ACTION_DOWN : {
				cur_x = x;
				cur_y = y;
				path.moveTo(cur_x, cur_y);
				isMoving = true;
				break;
			}

			case MotionEvent.ACTION_MOVE : {
				if (!isMoving)
					break;

				// 二次曲线方式绘制
				path.quadTo(cur_x, cur_y, x, y);
				// 下面这个方法貌似跟上面一样
				// path.lineTo(x, y);
				cur_x = x;
				cur_y = y;
				break;
			}

			case MotionEvent.ACTION_UP : {
				// 鼠标弹起保存最后状态
				cacheCanvas.drawPath(path, paint);
				path.reset();
				isMoving = false;
				break;
			}
		}

		// 通知刷新界面
		invalidate();

		return true;
	}

}

 

Activity 代码:

@Override
	public void onClick(View v) {
		// TODO Auto-generated method stub
		switch (v.getId()) {
			case R.id.iv_btn_clear :
				view.clear();
				break;

			case R.id.iv_btn_save : {
				try {
					String sdState = Environment.getExternalStorageState(); // 判断sd卡是否存在

					// 检查SD卡是否可用
					if (!sdState.equals(android.os.Environment.MEDIA_MOUNTED)) {
						Toast.makeText(this, "SD卡未准备好!", Toast.LENGTH_SHORT).show();
						break;
					}

					//获取系统图片存储路径
					File path = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES);
					// Make sure the Pictures directory exists.
					path.mkdirs();
					
					//根据当前时间生成图片名称
					Calendar c = Calendar.getInstance();
					String name = "" 
							+ c.get(Calendar.YEAR) + c.get(Calendar.MONTH) + c.get(Calendar.DAY_OF_MONTH) 
							+ c.get(Calendar.HOUR_OF_DAY) + c.get(Calendar.MINUTE) + c.get(Calendar.SECOND)
							 + ".png";
					
					//合成完整路径,注意 / 分隔符
					String string = path.getPath() + "/" + name;
					view.saveToFile(string);
					Toast.makeText(this, "保存成功!\n文件保存在:" + string, Toast.LENGTH_LONG).show();
				} catch (FileNotFoundException e) {
					Toast.makeText(this, "保存失败!\n" + e, Toast.LENGTH_LONG).show();
				}
				break;
			}
		}
	}

没什么难度,主要是将Bitmap转PNG图片那里,找了一会发现 Canvas 没有直接或间接保存的方法,刚好这里我使用了双缓冲,另一块画布的内容位图自己创建的,很自然想到将这个画布的位图保存为文件即可。

再查看 Bitmap 有个 compress(CompressFormat format, int quality,OutputStream stream) 方法,很明显将文件输出流传给这个方法就OK


@Override
	public void onClick(View v) {
		// TODO Auto-generated method stub
		switch (v.getId()) {
			case R.id.iv_btn_clear :
				view.clear();
				break;

			case R.id.iv_btn_save : {
				try {
					String sdState = Environment.getExternalStorageState(); // 判断sd卡是否存在

					// 检查SD卡是否可用
					if (!sdState.equals(android.os.Environment.MEDIA_MOUNTED)) {
						Toast.makeText(this, "SD卡未准备好!", Toast.LENGTH_SHORT).show();
						break;
					}

					//获取系统图片存储路径
					File path = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_PICTURES);
					// Make sure the Pictures directory exists.
					path.mkdirs();
					
					//根据当前时间生成图片名称
					Calendar c = Calendar.getInstance();
					String name = "" 
							+ c.get(Calendar.YEAR) + c.get(Calendar.MONTH) + c.get(Calendar.DAY_OF_MONTH) 
							+ c.get(Calendar.HOUR_OF_DAY) + c.get(Calendar.MINUTE) + c.get(Calendar.SECOND)
							 + ".png";
					
					//合成完整路径,注意 / 分隔符
					String string = path.getPath() + "/" + name;
					view.saveToFile(string);
					Toast.makeText(this, "保存成功!\n文件保存在:" + string, Toast.LENGTH_LONG).show();
				} catch (FileNotFoundException e) {
					Toast.makeText(this, "保存失败!\n" + e, Toast.LENGTH_LONG).show();
				}
				break;
			}
		}
	}


源码:源码下载

 

 

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package com.example.linchartdemo.view; import java.util.List; import android.R.color; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Typeface; import android.util.AttributeSet; import android.util.Log; import android.view.View; public class ZXView extends View { private List<Integer> xlist;// X坐标标签 private List<Integer> ylist;// Y坐标标签 private List<Integer> params;// 参数集合 private Paint paint; private Paint paintLines; private Paint paintArc; private Paint paintText; private int textsize = 20; private float Xoffset = 0;// X轴偏移或叫间隔 private float Yoffset = 0;// Y轴偏移或叫间隔 public float XSpac = 50; public float Xspac = 50; public float YSpac = 50; public float rightXspac = 50; public float rightYspac = 50; public float circleRadius = 10; private float lastX = -1; private float lastY = -1; public ZXView(Context context, List<Integer> xlists, List<Integer> ylists, List<Integer> paramss) { super(context); xlist = xlists; ylist = ylists; params = paramss; initWidget(); } public ZXView(Context context, AttributeSet attrs) { super(context, attrs); initWidget(); } public ZXView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initWidget(); } public void initViewData(List<Integer> xlists, List<Integer> ylists, List<Integer> paramss) { xlist = xlists; ylist = ylists; params = paramss; } @Override protected void onDraw(Canvas canvas) { drawXY(canvas); drawLine(canvas); super.onDraw(canvas); } public void updataUI() { invalidate(); } /** * 画折线 * * @param canvas */ private void drawLine(Canvas canvas) { Xoffset = ((getWidth()) - 20) / (xlist.size()); Yoffset = (getHeight()) / (ylist.size()); Log.i("texts", "X=" + Xoffset + "Y=" + Yoffset); float rulerOffset = 0; if (xlist.size() < 2) throw new IllegalArgumentException("the params argument is <2"); else rulerOffset = (xlist.get(1) - xlist.get(0)); if (params == null && params.size() <= 0) throw new IllegalArgumentException("the params is null or 0"); // Paint p = new Paint(); // p.setAntiAlias(true); // p.setTextSize(25); // p.setColor(Color.WHITE); // canvas.drawText("KW", 10 + Xoffset, 20, p); for (int i = 0; i < params.size(); i++) { int param = params.get(i); float histigramHight = param * (Yoffset / rulerOffset); float currentX = (Xoffset * i + Xspac + 5); float currentY = (getHeight() - YSpac - histigramHight); canvas.drawCircle(currentX, currentY, circleRadius, paintArc); if (lastX != -1) { canvas.drawLine(lastX, lastY, currentX, currentY, paintLines); } lastX = currentX; lastY = currentY; } // 重置lastX跟Y lastX = -1; lastY = -1; } /** * 画坐标轴 * * @param canvas */ private void drawXY(Canvas canvas) { canvas.drawLine(XSpac, 0, XSpac, getHeight() - 5 - XSpac, paint);// x canvas.drawLine(XSpac, getHeight() - XSpac, getWidth(), getHeight() - XSpac, paint);// y canvas.drawLine(getWidth(), 0, getWidth() - 1, getWidth() - YSpac, paint);// 右边Y float yoffset = getHeight() / ylist.size(); float xoffset = (getWidth() - XSpac) / xlist.size(); // 画字 for (int i = 0; i < ylist.size(); i++) { canvas.drawText(ylist.get(i) + "", 0, getHeight() - yoffset * i - YSpac, paintText); } for (int i = 0; i < xlist.size(); i++) { canvas.drawText(xlist.get(i) + "", XSpac + xoffset * i, getHeight() - YSpac + textsize, paintText); } // for (int i = 0; i < ylist.size(); i++) { // for (int j = 0; j < 50; j++) { // canvas.drawLine(XSpac + j * 303, yoffset * i - YSpac, XSpac + j // * 30 + 20, yoffset * i - YSpac, paint); // } // } } /** * 初始化画笔 */ private void initWidget() { paint = new Paint(); paint.setColor(Color.parseColor("#999999")); paint.setTypeface(Typeface.DEFAULT); paint.setAntiAlias(true); paint.setStrokeWidth(2); paintLines = new Paint(); paintLines.setColor(Color.parseColor("#00B4EA")); paintLines.setTypeface(Typeface.DEFAULT); paintLines.setAntiAlias(true); paintLines.setStrokeWidth(3); paintArc = new Paint(); paintArc.setColor(Color.parseColor("#EBEEEF")); paintArc.setTypeface(Typeface.DEFAULT); paintArc.setAntiAlias(true); paintArc.setStrokeWidth(2); paintText = new Paint(); // paintText.setColor(Color.parseColor("#ffffff")); paintText.setTypeface(Typeface.DEFAULT); paintText.setAntiAlias(true); paintText.setStrokeWidth(2); paintText.setTextSize(textsize); } }
Android板是一种专门为安卓系统设计的图工具,具有独立的图功能和特定的用户界面。它可以通过触摸屏幕和指或者笔进行图,支持多种图效果和工具。 首先,Android板的主要功能是提供一个图空间,让用户可以在屏幕上自由创作。用户可以通过指或者配套的笔进行图,可以选择不同的画笔样式、颜色和粗细等参数,来实现细腻的线条效果。板还支持多点触控,使得用户可以使用多个指或者笔进行同时图。 此外,Android板还配备了其它图工具和功能,例如橡皮擦、填充、选择、剪切、复制、粘贴等,以方便用户进行编辑和修饰。板还支持撤销和重做功能,让用户可以随时回退或者恢复之前的图操作,提高了用户的图体验。 Android板也可以与其它应用程序集成,例如图片编辑软件或者图软件,方便用户在进行创作时进行更多的后期处理和修改。用户可以通过导入和导出功能,将图作品保存到本地相册或者分享到社交媒体平台,与其他人共享创作成果。 总结来说,Android板是一种强大而多功能的图工具,旨在提供一个易于使用和高效的图平台。它具有丰富的图功能和自定义选项,可以满足用户的各种创作需求,并且可以与其它应用程序无缝集成,从而进一步扩展其功能。
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