Android事件分发机制与嵌套导致触摸事件冲突的解决方案

实现滑动的常用方法

  • 通过scrollTo()scrollBy()来进行滑动
  • 使用Scroller来进行滑动
    @Override
    public boolean onTouchEvent(MotionEvent event) {
            case ACTION_UP:
                scroller.startScroll(getScrollX(), 0, dx, 0);
                invalidate();
                break;

        }
        return super.onTouchEvent(event);
    }

    @Override
    public void computeScroll() {
        if (scroller.computeScrollOffset()) {
            scrollTo(scroller.getCurrX(), scroller.getCurrY());
            invalidate();
        }
    }

上面的代码基本上就是使用Scroller的基本套路,首先调用startScroll(int startX, int startY, int dx, int dy),然后重写computeScroll()方法获取Scroller计算出来的X、Y坐标后调用scrollTo(int x, int y)进行滑动。

  • 使用属性动画来进行滑动

事件分发源码流程

事件分发的流程图:

流程图

首先我们带着几个问题去看源码,不然会被源码的很多细枝末节给干扰到。

1. MotionAction的起点是什么地方?

触屏事件最先传递的是Activity,因此事件分发的起点是Activity的dispatchTouchEvent方法。

    /**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
     *
     * @param ev The touch screen event.
     *
     * @return boolean Return true if this event was consumed.
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        ...
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

从这段代码能够看到Activity会调用getWindow()的superDispatchTouchEvent((MotionEvent ev)方法,这里我们知道Android的Window对象只有一个实现类PhoneWindow,所以我们再看PhonwView的superDispatchTouchEvent((MotionEvent ev)方法。

    // This is the top-level view of the window, containing the window decor.
    private DecorView mDecor;
    
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

这里可以看到实际上交给了DecorView的superDispatchTouchEvent((MotionEvent ev)方法来处理,比较了解DecorView的可以知道它实际上是一个封装的FrameLayout,也就是一个一个Top-level的ViewGroup,从这里就是我们熟悉的View事件分发机制的开始。

2. ViewGroup是如何将事件分发给子View的?

我们先忽略ViewGroup的拦截事件的调用,先考虑最简单的情况。

                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);
                            ...
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }
                            ...
                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                            ...
                        }

从代码中我们能够看到将事件分发给子View的方式就是执行一次遍历执行dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)方法,如果这个方法返回了true的会就会立刻停止继续遍历,触屏事件也将会由这个子View进行消费。我们可以详细的看下dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)到底做了什么?

    /**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        ...
        
        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }
        
        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

从代码能够看到如果child不等于null,将会调用child的dispatchTouchEventdispatchTouchEvent(MotionEvent event)方法。
继续进行childView的事件分发流程。

这里我们还要关注一下遍历时addTouchTarget(child, idBitsToAssign);这个方法具体的作用是什么?

    // First touch target in the linked list of touch targets.
    private TouchTarget mFirstTouchTarget;
    
    /**
     * Adds a touch target for specified child to the beginning of the list.
     * Assumes the target child is not already present.
     */
    private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

从代码我们能够看到这个又一个TouchTarget的链表,我们在dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)返回true之后,会给mFirstTouchTarget进行赋值,此时mFirstTouchTarget将会不为null。

当然,在执行dispatchTransformedTouchEvent前会过滤掉一些不可能接收到触屏事件的子View。

if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

从代码我们能够看到主要是判断了两点

1. 点击的Point是否在子View的区域内。

2. 子View是否正在执行动画。

如果符合上述的任意一点就会直接continue,进行循环的下一个项。

3. 什么情况下会触发ViewGroup的onInterceptTouchEvent((MotionEvent ev)方法?
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

从代码我们能够看到执行 onInterceptTouchEvent(ev) 的条件这么几个,我们一个一个来看代表什么。

  1. actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null

    • actionMasked == MotionEvent.ACTION_DOWN
      这个很好理解如果触屏事件是ACTION_DONW的话条件就能成立。
    • mFirstTouchTarget != null
      从上面的源码分析我们可以知道,mFirstTouchTarget!=null就代表着触屏事件之前已经被子View给消费过了,剩余的事件序列将会全部交由那个View来处理。
  2. !disallowIntercept
    这里我们可以看代码

final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;

这里有个标志FLAG_DISALLOW_INTERCEPT,如果这个标志不为0的话,disallowIntercept就可以为true,此时!disallowIntercept将会不成立,那么如果让这个值为true呢?这里就牵扯到一个方法,requestDisallowInterceptTouchEvent(boolean disallowIntercept),通过这个方法我们就能够让父View不区拦截子View的事件,因此这个方法也是我们解决事件冲突的方式之一。

4. 能否让ViewGroup的不拦截所有的触屏事件?

这个问题其实是否定的,从代码我们就能够看到

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }
            
    /**
     * Resets all touch state in preparation for a new cycle.
     */
    private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        mNestedScrollAxes = SCROLL_AXIS_NONE;
    }
            

从代码我们能够看到当触屏事件是ACTION_DOWN时会重置全部的TouchTargetsFLAG_DISALLOW_INTERCEPT,因此触屏事件是
ACTION_DOWN时,父ViewGroup将会必定执行onInterceptTouchEvent(ev)方法。

5. setOnTouchListneer后还会不会触发onTouchEvent((MotionEvent ev)方法?

我们可以分析View的dispatchTouchEvent(MotionEvent event)方法

            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }

从这段代码我们可以知道如果mOnTouchListener!=null,那么执行mOnTouchListener.onTouch(this, event),如果返回true,那么就是result =true,这时onTouchEvent(event)便不会再执行了,所以onTouchEvent(event)是否还执行需要看mOnTouchListener.onTouch(this, event)的返回值。

6. 某个View一旦开始处理事件,那么同一个事件序列的事件还会交给其它View处理吗?
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }
            
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

从这段我们可以知道如果mFirstTouchTarget != null,那么触摸事件ViewGroup将不会进行拦截,同时将会遍历mFirstTouchTarget执行dispatchTransformedTouchEvent()

什么时候会执行ViewGrouponTouchEvent()

mFirstTouchTarget为null时才会调用ViewGroup的onTouchEvent()方法。也就是说有两种可能
1. ACTION_DOWN时ViewGroup的onInterceptTouchEvent()返回为true。
2. 遍历调用了一遍child的dispatchTouchEvent()触摸事件都没有被消费掉,此时也会执行ViewGroup的onTouchEvent()

嵌套导致滑动事件冲突的解决方法

  • 自己处理事件分发的过程解决冲突

    这种方式需要自己处理事件的分发与拦截,比较复杂。同时又分为外部处理与内部处理两种。对开发者事件分发机制理解的要求比较的高。

    简单举个面试经常会被问的问题,ScrollView嵌套ListView该如何处理,正常情况下滑动事件会被ScrollView拦截消费,不过一般来说ViewGroup都不会拦截ACTION_DONE事件时调用requestDisallowInterceptTouchEvent(true);ScrollView不拦截滑动事件,于是滑动事件变能够正常传递给ListView,ListView也就能够正常进行滑动了。

        @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        switch (ev.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mLastY = ev.getY();
                requestDisallowInterceptTouchEvent(true);
                break;
        return super.dispatchTouchEvent(ev);
    }
    

    但是这种方式也存在瑕疵,如果ScrollView中存在一个HeadView,当ListView已经滑动到最上方时,如果将互动的事件转交给ScrollView呢?正常的事件分发一旦某个View消费了事件,那么事件序列接下来的事件都会被他消费掉,此时我们可以手动的将事件再传递给ScrollView不过自己来写的话耦合会非常的大,类似这样的:

                case MotionEvent.ACTION_MOVE:
                boolean isMoveUp = mLastY - ev.getY() < 0;
                if (isMoveUp && firstVisiblePosition == 0) {
                    Log.d("tset", "needParent consume!");
                    requestDisallowInterceptTouchEvent(false);
                    ((ViewGroup)getParent()).onTouchEvent(ev);
                    return false;
                } else if (!isMoveUp && lastVisiblePosition == getAdapter().getCount() - 1) {
                    Log.d("tset", "needParent consume!");
                    requestDisallowInterceptTouchEvent(false);
                    ((ViewGroup)getParent()).onTouchEvent(ev);
                    return false;
                }
                break;
    

    于是Android又给我们提供了基于NestedScrolling的解决方案。

  • 基于NestedScrolling的实现方案

    NestedScrolling主要的思想是:Child来做事件的接收者,当Child接收到Move事件时,先调用dispatchNestedPreScroll()把事件交给Parent来处理,Parent将会收到回调onNestedPreScroll()此时Parent判断是否需要消耗事件,消耗多少距离的滑动,之后Child根据剩余未消耗掉的距离继续执行滑动。

  • 基于CoordinatorLayoutBehavior的实现方案(后续再专门写一篇总结)

参考资料

Android Scroller完全解析,关于Scroller你所需知道的一切

<<Android开发艺术探索>>:任玉刚

Android嵌套滑动机制

NestedScrolling帮你实现一个简单的嵌套滑动

Android NestedScrolling机制完全解析 带你玩转嵌套滑动

Awesome-Android-Interview

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