多态调用规则
#include <iostream>
class A {
public:
int a;
virtual void Test() {
std::cout << "A::Test:" << a << std::endl;
this->a = 100;
std::cout << "A::Test:" << a << std::endl;
delete this;
}
};
class B : public A {
public:
void Test() {
std::cout << "B::Test" << std::endl;
}
};
/*
1、对于指针调用, A* a1 = new B();如果函数同名但是没有加virtually,那么会调用A::Test(),如果加了virtual,那么会调用B::Test()
2、对于引用调用,A& a = b;如果函数同名但是没有加virtually,那么会调用A::Test(),如果加了virtual,那么会调用B::Test()
3、对于对象调用,A a = b;不管加不加virtually,都会调用A::Test(),除非强转为B类类型,才会调用B::Test()
*/
int main() {
A* a1 = new B();
a1->Test(); //B::Test
B b;
A &a = b;
a.Test(); //B::Test
B b1;
A a2 = b1;
a2.Test(); //A::Test 这里会报错因为只有new出来的对象才能使用delete,普通对象不行
}