#include "pch.h"
#include <iostream>
#include <unordered_map>
#include <vector>
#include <string>
#include <utility>
#include <bitset>
using namespace std;
int main()
{
/*
无序容器中的元素是不排序的,map和set内部是红黑树,在插入元素的时会自动排序,
而无序容器内部是散列表(Hash Table),通过哈希(Hash),而不是排序来快速操作元素
,使得效率更高。
*/
{
struct Key {
string first;
string second;
};
struct KeyHash
{
size_t operator() (const Key& k) const {
return hash<string>()(k.first) ^ (hash<string>()(k.second)<<1);
}
};
struct KeyEqual {
bool operator()(const Key& lhs, const Key& rhs)const {
return lhs.first == rhs.first && lhs.second ==rhs.second;
}
};
// default constructor:empty map
unordered_map<string, string> ml;
//list constructor
unordered_map<int, string> m2 = {
{1,"foo"},
{3,"bar"},
{2,"baz"},
};
// copy constructor
unordered_map<int, string> m3 = m2;
// move constructor
unordered_map<int, string> m4 = move(m2);
// range constructor
vector<pair<bitset<8>, int>> v = { {0x12,1},{0x01,-1} };
unordered_map<bitset<8>,double> m5(v.begin(),v.end());
// constructor for a custom type
unordered_map<Key, string, KeyHash, KeyEqual> m6 = {
{{"John","Doe"},"example"},
{{"Mary","Sue"},"another"}
};
}
}