// Singleton.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//
#include "pch.h"
#include <iostream>
#include <string>
using namespace std;
template <typename T>
class Singleton
{
public:
template<typename... Args>
static T* Instance(Args&&... args)
{
if (m_pInstance == nullptr)
m_pInstance = new T(forward<Args>(args)...);
return m_pInstance;
}
static T* GetInstance()
{
if (m_pInstance == nullptr)
throw::logic_error("the instance is not init,please initialize the instance first");
return m_pInstance;
}
static void DestroyInstance()
{
delete m_pInstance;
m_pInstance = nullptr;
}
private:
Singleton(void);
virtual ~Singleton(void);
Singleton(const Singleton&);
Singleton& operator=(const Singleton&);
private:
static T* m_pInstance;
};
template<class T> T* Singleton<T>::m_pInstance = nullptr;
struct A
{
A(const string&) { cout << "lvalue" << endl; }
A(string&& x) { cout << "rvalue" << endl; }
};
struct B
{
B(const string&) { cout << "lvalue" << endl; }
B(string&& x) { cout << "rvalue" << endl; }
};
struct C
{
C(int x, double y) {}
void Fun() { cout << "test" << endl; }
};
int main()
{
string str = "bb";
// 创建A类型的单例
Singleton<A>::Instance(str);
// 创建B类型的单例,临时变量str被move之后变成右值,然后可以根据移动语义来避免复制
Singleton<B>::Instance(move(str));
// 创建C类型的单例,含两个参数
Singleton<C>::Instance(1, 3.14);
// 获取单例并调用单例对象的方法
Singleton<C>::GetInstance()->Fun();
// 释放单例
Singleton<A>::DestroyInstance();
Singleton<B>::DestroyInstance();
Singleton<C>::DestroyInstance();
}
显示: