最近看了下阿里开发手册,其中有一条写的是通过Executors工具类创建的线程有可能会OOM。因为平时处理多线程问题的时候多以ExecutorService配合Excutors使用,专门查看了下源码,这里记录下加深印象。
通过Executors工具类创建线程池一般有4种方式:
newFixedThreadPool:创建一个有固定线程数的线程池。
newSingleThreadExecutor:创建一个拥有一个线程的线程池。
newCachedThreadPool:创建一个能够根据实际任务数量创建/移除线程的线程池。
ScheduledThreadPoolExecutor:创建一个能够定时执行的线程池。
事实上,以上这四种线程池最终都是通过以下方式进行线程池的初始化:
/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
通过ThreadPoolExcutor类构造的线程池中有两个重要的参数:
maximumPoolSize:线程池中所能够维持的最大线程数
workQueue:用于存储待处理的任何的队列
事实上,只要这两个参数足够大,即潜在的线程数量足够多或者待处理的task数量足够多则有可能发生OOM。而上述四种线程池的创建方式则为OOM提供了潜在的可能。
newFixedThreadPool 及 newSingleThreadExecutor
newFixedThreadPool 及 newSingleThreadExecutor的创建方式允许待处理的tasks数量为Integer.MAX_VALUE:
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
这里的LinkedBlockingQueue的构造方法是:
public LinkedBlockingQueue() {
this(Integer.MAX_VALUE);
}
public LinkedBlockingQueue(int capacity) {
if (capacity <= 0) throw new IllegalArgumentException();
this.capacity = capacity;
last = head = new Node<E>(null);
}
即创建了一个容量为Integer最大值的待处理队列,即我们可以在当前线程池中放入相当数量的tasks而当任何足够多的时候有可能出现OOM。
newCachedThreadPool 及 ScheduledThreadPoolExecutor
newCachedThreadPool 及 ScheduledThreadPoolExecutor
newCachedThreadPool 及 ScheduledThreadPoolExecutor允许创建创建最多Integer.MAX_VALUE个线程数:
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
public ScheduledThreadPoolExecutor(int corePoolSize) {
super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
new DelayedWorkQueue());
}
因此这里理论上当创建的线程数足够多的时候也有可能报OOM。
因此,总结下来,通过Excutors工具类创建线程池的时候需要结合实际场景。通过程序控制好待处理任务的数量以及可能创建的线程数,Excutors工具类仍旧是十分好用的线程工具类。