UIImageView
UIImageView *sport = [[UIImageView alloc]initWithFrame:CGRectMake(30, 202, 66, 68)];
sport.image = [UIImage imageNamed:@"cardSport.png"];
sport.userInteractionEnabled=YES;
UITapGestureRecognizer *singleTap1 =[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(onClickImage1)];
[sport addGestureRecognizer:singleTap1];
[singleTap1 release];
UILabel
UILabel * name = [[UILabel alloc]initWithFrame:CGRectMake(89, 104, 143, 46)];
// name.text = @" ";
// name.backgroundColor = [UIColor clearColor];
name.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:@"Matching Game.png"]];
UIButton
UIButton * setting =[[UIButton alloc]init];
// UIButton *setting = [UIButton buttonWithType:UIButtonTypeRoundedRect];
setting.frame = CGRectMake(224, 382, 73, 44);
setting.titleLabel.textColor= [UIColor blackColor];
[setting setTitle:@" " forState:UIControlStateNormal];
[setting addTarget:self action:@selector(gotosettinggame:) forControlEvents:UIControlEventTouchUpInside];
setting.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"setting.png"]];
UISwitch
UISwitch *switch1 = [[UISwitch alloc]initWithFrame:CGRectMake(212, 268, 79, 27)];
UISwitch *switch2 = [[UISwitch alloc]initWithFrame:CGRectMake(212, 349, 79, 27)];
// [switch1 setOn:YES];
[switch1 setOn:voiceon];
[switch1 addTarget:self action:@selector(switchAction1:) forControlEvents:UIControlEventValueChanged];
// [switch2 setOn:YES];
[switch2 setOn:soundon];
[switch2 addTarget:self action:@selector(switchAction2:) forControlEvents:UIControlEventValueChanged];
UISegmentedControl
NSArray *array=@[@"easy",@"middle",@"difficult"];
UISegmentedControl *segcontro=[[UISegmentedControl alloc]initWithItems:array];
segcontro.segmentedControlStyle=UISegmentedControlStyleBordered;
//设置位置 大小
segcontro.frame=CGRectMake(54, 179, 235, 44);
//默认选择
segcontro.selectedSegmentIndex=1;
//设置背景色
segcontro.tintColor=[UIColor greenColor];
//设置监听事件
[segcontro addTarget:self action:@selector(change:) forControlEvents:UIControlEventValueChanged];
UIProgressView
@property (nonatomic,retain)UIProgressView *powerBar;
powerBar=[[UIProgressView alloc]initWithFrame:CGRectMake(80, 20, 150, 9)];
//powerBar.progress = 1.0*(1/60)*gametime;
NSString *stringFloat = [NSString stringWithFormat:@"%f",100-1.0*1/60*gametime*100];
[powerBar setProgress:1.0*1/60*gametime];