作业:全局变量,int monster = 10000;定义英雄类hero,受保护的属性string name,int hp,int attck;公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},法师类继承自英雄类,私有属性 int ap_atk=50;重写虚成员函数void Atk(){blood-=(attck+ap_atk);};射手类继承自英雄类,私有属性 int ac_atk = 100;重写虚成员函数void Atk(){blood-=(attck+ac_atk);}实例化类对象,判断怪物何时被杀死。
#include <iostream>
using namespace std;
int blood = 10000;
class hero
{
protected:
string name;
int hp;
int attck;
public:
hero(){ cout << "hero的无参构造" << endl;}
hero(string name, int hp, int attck):name(name),hp(hp),attck(attck)
{
cout << "hero的有参构造" << endl;
}
virtual void Atk()
{
blood -= 0;
}
};
class aphero:public hero
{
int ap_atk=50;
public:
void Atk()
{
blood -= (attck+ap_atk);
}
};
class adhero:public hero
{
int ac_atk=100;
public:
void Atk()
{
blood-=(attck+ac_atk);
}
};
void show()
{
cout << "blood=" << blood << endl;
}
int main()
{
hero h1("y",1000,100);
adhero ad1;
hero *p=&ad1;
int count=0;
while(1)
{
ad1.Atk();
count++;
show();
if(blood==0)
break;
}
cout << "cout= " << count << endl;
return 0;
}