http://blog.csdn.net/yiyaaixuexi/article/details/7388142
预备知识
iOS处理屏幕上的触摸动作,主要涉及到以下几个方法:
touchesBegan:withEvent: //触摸屏幕的最开始被调用
touchesMoved:withEvent: //移动过程中被调用
touchesEnded:withEvent: //动作结束时被调用
touchesCancelled:WithEvent:
从方法的命名可以清晰的看出该方法何时被调用,最后一个比较特殊。touchesCancelled:WithEvent:在Cocoa Touch必须响应持续触摸事件的系统中断时调用。
我们只要重写这些方法,来作我们想要作的事情就可以了。
如何实现拖动视图?
1.设置userInteractionEnabled属性为YES,允许用户交互。
2.在触摸动作开始时记录起始点。
3.在移动过程中,计算当前位置坐标与起始点的差值,即偏移量,并且移动视图中心点至偏移量大小的地方。
4.分别限制x坐标、与y坐标,保证用户不可将视图托出屏幕
备注:分别限制x坐标与y坐标的原因是,即使向右拖动不了了,仍需保证可以向下拖动。
实现代码
以子类化UIImageView为例
- #import <UIKit/UIKit.h>
- @interface GragView : UIImageView
- {
- CGPoint startPoint;
- }
- @end
- #import "GragView.h"
- @implementation GragView
- - (id)initWithFrame:(CGRect)frame
- {
- self = [super initWithFrame:frame];
- if (self) {
- // Initialization code
- //允许用户交互
- self.userInteractionEnabled = YES;
- }
- return self;
- }
- - (id)initWithImage:(UIImage *)image
- {
- self = [super initWithImage:image];
- if (self) {
- //允许用户交互
- self.userInteractionEnabled = YES;
- }
- return self;
- }
- - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
- {
- //保存触摸起始点位置
- CGPoint point = [[touches anyObject] locationInView:self];
- startPoint = point;
- //该view置于最前
- [[self superview] bringSubviewToFront:self];
- }
- -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
- {
- //计算位移=当前位置-起始位置
- CGPoint point = [[touches anyObject] locationInView:self];
- float dx = point.x - startPoint.x;
- float dy = point.y - startPoint.y;
- //计算移动后的view中心点
- CGPoint newcenter = CGPointMake(self.center.x + dx, self.center.y + dy);
- /* 限制用户不可将视图托出屏幕 */
- float halfx = CGRectGetMidX(self.bounds);
- //x坐标左边界
- newcenter.x = MAX(halfx, newcenter.x);
- //x坐标右边界
- newcenter.x = MIN(self.superview.bounds.size.width - halfx, newcenter.x);
- //y坐标同理
- float halfy = CGRectGetMidY(self.bounds);
- newcenter.y = MAX(halfy, newcenter.y);
- newcenter.y = MIN(self.superview.bounds.size.height - halfy, newcenter.y);
- //移动view
- self.center = newcenter;
- }
- /*
- // Only override drawRect: if you perform custom drawing.
- // An empty implementation adversely affects performance during animation.
- - (void)drawRect:(CGRect)rect
- {
- // Drawing code
- }
- */
- @end
效果图
![](http://hi.csdn.net/attachment/201203/23/6157840_1332500606T122.gif)