观察者模式

1、概述

观察者模式是软件设计模式的一种。在此种模式中,一个目标对象管理所有相依于它的观察者对象,并且在它本身的状态改变时主动发出通知。这通常通过呼叫各观察者所提供的方法来实现。此种模式通常被用来实时事件处理系统。

2、定义

又被称为发布-订阅(Publish/Subscribe)模式,它定义了一种一对多的依赖关系,让多个观察者对象同时监听某一个主题对象。这个主题对象在状态变化时,会通知所有的观察者对象,使他们能够自动更新自己。

3、结构

在观察者模式中有如下角色:

  • Subject:抽象主题(抽象被观察者),抽象主题角色把所有观察者对象保存在一个集合里,每个主题都可以有任意数量的观察者,抽象主题提供一个接口,可以增加和删除观察者对象。
  • ConcreteSubject:具体主题(具体被观察者),该角色将有关状态存入具体观察者对象,在具体主题的内部状态发生改变时,给所有注册过的观察者发送通知。
  • Observer:抽象观察者,是观察者的抽象类,它定义了一个更新接口,使得在得到主题更改通知时更新自己。
  • ConcrereObserver:具体观察者,实现抽象观察者定义的更新接口,以便在得到主题更改通知时更新自身的状态。

4、实现

4.1 抽象主题

public interface Subject {

    /**
     * 添加观察者
     * @param observer
     */
    void addObserver(Observer observer);

    /**
     * 移除观察者
     * @param observer
     */
    void removeObserver(Observer observer);

    /**
     * 通知观察者
     */
    void notifyObserver();
}

4.2 具体主题

package com.zengqingfa.designpattern.observer.standard;

import java.util.ArrayList;
import java.util.List;

/**
 *
 * @fileName: ConcreteSubject
 * @author: zengqf3
 * @date: 2021-4-23 15:06
 * @description: 具体主题(被观察者)
 */
public class ConcreteSubject implements Subject {
    /**
     * 观察者列表
     */
    private List<Observer> observerList;

    public ConcreteSubject() {
        observerList = new ArrayList<>();
    }

    @Override
    public void addObserver(Observer observer) {
        observerList.add(observer);
    }

    @Override
    public void removeObserver(Observer observer) {
        observerList.remove(observer);
    }

    @Override
    public void notifyObserver() {
        for (Observer observer : observerList) {
            observer.update("standard标准观察者");
        }
    }

    /**
     * 触发更新
     */
    public void triggle() {
        System.out.println("被观察者事件发生改变");
        this.notifyObserver();
    }
}

4.3 抽象观察者

public interface Observer {

    /**
     * 更新
     */
    void update(String notice);
}

4.4 具体观察者

public class ConcreteObserver1 implements Observer {


    @Override
    public void update(String notice) {
        System.out.println("观察者ConcreteObserver1收到消息:"+notice);
    }
}


public class ConcreteObserver2 implements Observer {


    @Override
    public void update(String notice) {
        System.out.println("观察者ConcreteObserver2收到消息:"+notice);
    }
}

4.5 测试

public class Client {

    public static void main(String[] args) {
        /**
         * 被观察者事件发生改变
         * 观察者ConcreteObserver1收到消息:standard标准观察者
         * 观察者ConcreteObserver2收到消息:standard标准观察者
         */
        ConcreteSubject subject = new ConcreteSubject();
        subject.addObserver(new ConcreteObserver1());
        subject.addObserver(new ConcreteObserver2());
        subject.triggle();
    }
}

4.6 uml结构

image.png

5、优缺点

5.1 优点

1)降低了目标与观察者之间的耦合关系,两者之间是抽象耦合关系
2)被观察者发送通知,所有注册的观察者都会收到信息【可以实现广播机制】

5.2 缺点

1)如果观察者非常多的话,那么所有的观察者收到被观察者发送的通知会耗时
2)如果被观察者有循环依赖的话,那么被观察者发送通知会使观察者循环调用,会导致系统崩溃

6、适用场景

1)一个抽象模型有两个方面,其中一个方面依赖于另一个方面。将这些方面封装在独立的对象中使它们可以各自独立地改变和复用。
2)一个对象的改变将导致其他一个或多个对象也发生改变,而不知道具体有多少对象将发生改变,可以降低对象之间的耦合度。
3)一个对象必须通知其他对象,而并不知道这些对象是谁。
4)需要在系统中创建一个触发链,A对象的行为将影响B对象,B对象的行为将影响C对象……,可以使用观察者模式创建一种链式触发机制

7、源码中的设计模式

7.1 JDK 提供的观察者接口

在JDK的 java.util 包中,提供了 Observable 类以及 Observer 接口,它们构成了JDK对观察者模式的支持。

观察者Observer

package java.util;

/**
 * A class can implement the <code>Observer</code> interface when it
 * wants to be informed of changes in observable objects.
 *
 * @author  Chris Warth
 * @see     java.util.Observable
 * @since   JDK1.0
 */
public interface Observer {
    /**
     * This method is called whenever the observed object is changed. An
     * application calls an <tt>Observable</tt> object's
     * <code>notifyObservers</code> method to have all the object's
     * observers notified of the change.
     *
     * @param   o     the observable object.
     * @param   arg   an argument passed to the <code>notifyObservers</code>
     *                 method.
     */
    void update(Observable o, Object arg);
}

Observable 类则为目标类

public class Observable {
    private boolean changed = false;
    private Vector<Observer> obs;

    /** Construct an Observable with zero Observers. */

    public Observable() {
        obs = new Vector<>();
    }

    /**
     * Adds an observer to the set of observers for this object, provided
     * that it is not the same as some observer already in the set.
     * The order in which notifications will be delivered to multiple
     * observers is not specified. See the class comment.
     *
     * @param   o   an observer to be added.
     * @throws NullPointerException   if the parameter o is null.
     */
    public synchronized void addObserver(Observer o) {
        if (o == null)
            throw new NullPointerException();
        if (!obs.contains(o)) {
            obs.addElement(o);
        }
    }

    /**
     * Deletes an observer from the set of observers of this object.
     * Passing <CODE>null</CODE> to this method will have no effect.
     * @param   o   the observer to be deleted.
     */
    public synchronized void deleteObserver(Observer o) {
        obs.removeElement(o);
    }

    /**
     * If this object has changed, as indicated by the
     * <code>hasChanged</code> method, then notify all of its observers
     * and then call the <code>clearChanged</code> method to
     * indicate that this object has no longer changed.
     * <p>
     * Each observer has its <code>update</code> method called with two
     * arguments: this observable object and <code>null</code>. In other
     * words, this method is equivalent to:
     * <blockquote><tt>
     * notifyObservers(null)</tt></blockquote>
     *
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#hasChanged()
     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
     */
    public void notifyObservers() {
        notifyObservers(null);
    }

    /**
     * If this object has changed, as indicated by the
     * <code>hasChanged</code> method, then notify all of its observers
     * and then call the <code>clearChanged</code> method to indicate
     * that this object has no longer changed.
     * <p>
     * Each observer has its <code>update</code> method called with two
     * arguments: this observable object and the <code>arg</code> argument.
     *
     * @param   arg   any object.
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#hasChanged()
     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
     */
    public void notifyObservers(Object arg) {
        /*
         * a temporary array buffer, used as a snapshot of the state of
         * current Observers.
         */
        Object[] arrLocal;

        synchronized (this) {
            /* We don't want the Observer doing callbacks into
             * arbitrary code while holding its own Monitor.
             * The code where we extract each Observable from
             * the Vector and store the state of the Observer
             * needs synchronization, but notifying observers
             * does not (should not).  The worst result of any
             * potential race-condition here is that:
             * 1) a newly-added Observer will miss a
             *   notification in progress
             * 2) a recently unregistered Observer will be
             *   wrongly notified when it doesn't care
             */
            if (!changed)
                return;
            arrLocal = obs.toArray();
            clearChanged();
        }

        for (int i = arrLocal.length-1; i>=0; i--)
            ((Observer)arrLocal[i]).update(this, arg);
    }

    /**
     * Clears the observer list so that this object no longer has any observers.
     */
    public synchronized void deleteObservers() {
        obs.removeAllElements();
    }

    /**
     * Marks this <tt>Observable</tt> object as having been changed; the
     * <tt>hasChanged</tt> method will now return <tt>true</tt>.
     */
    protected synchronized void setChanged() {
        changed = true;
    }

    /**
     * Indicates that this object has no longer changed, or that it has
     * already notified all of its observers of its most recent change,
     * so that the <tt>hasChanged</tt> method will now return <tt>false</tt>.
     * This method is called automatically by the
     * <code>notifyObservers</code> methods.
     *
     * @see     java.util.Observable#notifyObservers()
     * @see     java.util.Observable#notifyObservers(java.lang.Object)
     */
    protected synchronized void clearChanged() {
        changed = false;
    }

    /**
     * Tests if this object has changed.
     *
     * @return  <code>true</code> if and only if the <code>setChanged</code>
     *          method has been called more recently than the
     *          <code>clearChanged</code> method on this object;
     *          <code>false</code> otherwise.
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#setChanged()
     */
    public synchronized boolean hasChanged() {
        return changed;
    }

    /**
     * Returns the number of observers of this <tt>Observable</tt> object.
     *
     * @return  the number of observers of this object.
     */
    public synchronized int countObservers() {
        return obs.size();
    }
}

具体主题

public class ConcreteSubject extends Observable {

    /**
     * 触发更新
     */
    public void triggle(String notice) {
        System.out.println("被观察者事件发生改变");
        setChanged();
        notifyObservers(notice);
    }
}

具体观察者

public class ConcreteObserver1 implements Observer {

    @Override
    public void update(Observable o, Object arg) {
        System.out.println("观察者ConcreteObserver1收到消息:" + arg);
    }
}


public class ConcreteObserver2 implements Observer {

    @Override
    public void update(Observable o, Object arg) {
        System.out.println("观察者ConcreteObserver2收到消息:" + arg);
    }
}

测试

public class Client {

    public static void main(String[] args) {
        /**
         * 被观察者事件发生改变
         * 观察者ConcreteObserver2收到消息:jdk观察者模式
         * 观察者ConcreteObserver1收到消息:jdk观察者模式
         */
        ConcreteSubject subject = new ConcreteSubject();
        subject.addObserver(new ConcreteObserver1());
        subject.addObserver(new ConcreteObserver2());
        subject.triggle("jdk观察者模式");
    }
}

uml图结构

image.png

7.2 Guava EventBus 中的观察者模式

Guava 中的 EventBus 封装了友好的 “生产/消费模型”,通过非常简单的方式,实现了观察者模式中的监听注册,事件分发。
使用了 Guava EventBus 之后,如果需要订阅消息,不需要实现任何接口,只需在监听方法上加上 @Subscribe 注解即可,EventBus 提供了 register 和 unregister 方法用于注册与取消注册事件,当 EventBus 调用 post 方法时将把事件分发给注册的对象

引入依赖

<dependency>
  <groupId>com.google.guava</groupId>
  <artifactId>guava</artifactId>
  <version>29.0-jre</version>
</dependency>

抽象观察者

public interface Observer {

    /**
     * 更新
     */
    void update(String notice);
}

具体观察者

public class ConcreteObserver1 implements Observer {

    @Subscribe
    @Override
    public void update(String notice) {
        System.out.println("观察者ConcreteObserver1收到消息:" + notice);
    }
}


public class ConcreteObserver2 implements Observer {

    @Override
    @Subscribe
    public void update(String notice) {
        System.out.println("观察者ConcreteObserver2收到消息:" + notice);
    }
}

抽象主题

public interface Subject {

    /**
     * 注册观察者
     * @param observer
     */
    void register(Observer observer);

    /**
     * 移除观察者
     * @param observer
     */
    void unregister(Observer observer);
}

具体主题

package com.zengqingfa.designpattern.observer.guava;

import com.google.common.eventbus.EventBus;

/**
 *
 * @fileName: ConcreteSubject
 * @author: zengqf3
 * @date: 2021-4-23 15:06
 * @description: 具体主题(被观察者)
 */
public class ConcreteSubject implements Subject{

    private EventBus eventBus;

    public ConcreteSubject() {
        eventBus = new EventBus();
    }

    /**
     * 触发更新
     */
    public void triggle() {
        System.out.println("被观察者事件发生改变");
        this.eventBus.post("guava 观察者模式");
    }

    @Override
    public void register(Observer observer) {
        this.eventBus.register(observer);
    }

    @Override
    public void unregister(Observer observer) {
        this.eventBus.unregister(observer);
    }
}

测试

public class Client {

    public static void main(String[] args) {
        /**
         * 被观察者事件发生改变
         * 观察者ConcreteObserver1收到消息:guava 观察者模式
         * 观察者ConcreteObserver2收到消息:guava 观察者模式
         */
        ConcreteSubject subject=new ConcreteSubject();
        subject.register(new ConcreteObserver1());
        subject.register(new ConcreteObserver2());
        subject.triggle();
    }
}

uml结构

image.png

7.3 Spring ApplicationContext 事件机制中的观察者模式

spring的事件机制是从java的事件机制拓展而来,ApplicationContext 中事件处理是由 ApplicationEvent 类和 ApplicationListener 接口来提供的。如果一个Bean实现了 ApplicationListener 接口,并且已经发布到容器中去,每次 ApplicationContext 发布一个 ApplicationEvent 事件,这个Bean就会接到通知

  • ApplicationContext:事件源,其中的 publishEvent()方法用于触发容器事件
  • ApplicationEvent:事件本身,自定义事件需要继承该类,可以用来传递数据
  • ApplicationListener:事件监听器接口,事件的业务逻辑封装在监听器里面

引入依赖

<dependency>
    <groupId>org.springframework</groupId>
    <artifactId>spring-context</artifactId>
    <version>5.2.0.RELEASE</version>
</dependency>

spring配置文件

@Configuration
@ComponentScan(basePackages = "com.zengqingfa.designpattern.observer.spring")
public class AppConfig {


}

事件

package com.zengqingfa.designpattern.observer.spring;

import org.springframework.context.ApplicationEvent;
import org.springframework.stereotype.Component;

/**
 *
 * @fileName: Notice
 * @author: zengqf3
 * @date: 2021-4-23 16:04
 * @description:
 *  * ApplicationContext:事件源,其中的 publishEvent()方法用于触发容器事件
 *  * ApplicationEvent:事件本身,自定义事件需要继承该类,可以用来传递数据
 *  *
 */
public class Notice extends ApplicationEvent {
    /**
     * Create a new {@code ApplicationEvent}.
     * @param source the object on which the event initially occurred or with
     * which the event is associated (never {@code null})
     */
    public Notice(Object source) {
        super(source);
    }
}

观察者

package com.zengqingfa.designpattern.observer.spring;

import org.springframework.context.ApplicationListener;
import org.springframework.stereotype.Component;

/**
 *
 * @fileName: ConcreteObserver1
 * @author: zengqf3
 * @date: 2021-4-23 15:10
 * @description:
 *  ApplicationListener:事件监听器接口,事件的业务逻辑封装在监听器里面
 */
@Component
public class ConcreteObserver1 implements ApplicationListener<Notice> {


    @Override
    public void onApplicationEvent(Notice event) {
        System.out.println("观察者ConcreteObserver1收到消息:" + event);
    }
}

package com.zengqingfa.designpattern.observer.spring;

import org.springframework.context.ApplicationListener;
import org.springframework.stereotype.Component;

/**
 *
 * @fileName: ConcreteObserver2
 * @author: zengqf3
 * @date: 2021-4-23 15:10
 * @description:
 *  ApplicationListener:事件监听器接口,事件的业务逻辑封装在监听器里面
 */
@Component
public class ConcreteObserver2 implements ApplicationListener<Notice> {


    @Override
    public void onApplicationEvent(Notice event) {
        System.out.println("观察者ConcreteObserver2收到消息:" + event);
    }
}

主动触发事件

package com.zengqingfa.designpattern.observer.spring;

import org.springframework.context.annotation.AnnotationConfigApplicationContext;

/**
 *
 * @fileName: Client
 * @author: zengqf3
 * @date: 2021-4-23 15:17
 * @description:
 */
public class Client {

    public static void main(String[] args) {
        /**
         * 观察者ConcreteObserver1收到消息:com.zengqingfa.designpattern.observer.spring.Notice[source=spring 观察者模式]
         * 观察者ConcreteObserver2收到消息:com.zengqingfa.designpattern.observer.spring.Notice[source=spring 观察者模式]
         */
        AnnotationConfigApplicationContext context = new AnnotationConfigApplicationContext(AppConfig.class);
        //ApplicationContext:事件源,其中的 publishEvent()方法用于触发容器事件
        //主动触发
        context.publishEvent(new Notice("spring 观察者模式"));
    }
}

容器启动触发

package com.zengqingfa.designpattern.observer.spring;

import org.springframework.beans.BeansException;
import org.springframework.context.ApplicationContext;
import org.springframework.context.ApplicationContextAware;
import org.springframework.stereotype.Component;

/**
 *
 * @fileName: ApplicationContextHolder
 * @author: zengqf3
 * @date: 2021-5-13 13:55
 * @description:
 */
@Component
public class ApplicationContextHolder implements ApplicationContextAware {

    @Override
    public void setApplicationContext(ApplicationContext applicationContext) throws BeansException {
        //容器启动时进行触发
        applicationContext.publishEvent(new Notice("spring 观察者模式"));
    }
}
package com.zengqingfa.designpattern.observer.spring;

import org.springframework.context.annotation.AnnotationConfigApplicationContext;

/**
 *
 * @fileName: Client
 * @author: zengqf3
 * @date: 2021-4-23 15:17
 * @description:
 */
public class Client {

    public static void main(String[] args) {
        /**
         * 观察者ConcreteObserver1收到消息:com.zengqingfa.designpattern.observer.spring.Notice[source=spring 观察者模式]
         * 观察者ConcreteObserver2收到消息:com.zengqingfa.designpattern.observer.spring.Notice[source=spring 观察者模式]
         */
        AnnotationConfigApplicationContext context = new AnnotationConfigApplicationContext(AppConfig.class);
    }
}

uml结构图

image.png

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