魔猴-stl3D文件计算体积、面积、长宽高

前一阵子正好有个单子是做关于艺术品的3D文件报价,与魔猴网有些许类似。

因故自己倒腾了一下STL3D文件的体积、面积、长宽高的计算方法。

主要基于Three.js,直接贴代码~~~

 function init() {

        var stats = initStats();

        // create a scene, that will hold all our elements such as objects, cameras and lights.
        var scene = new THREE.Scene();

        // create a camera, which defines where we're looking at.
        var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

        // create a render and set the size
        var webGLRenderer = new THREE.WebGLRenderer();
        webGLRenderer.setClearColor(new THREE.Color(0x000, 1.0));
        webGLRenderer.setSize(window.innerWidth, window.innerHeight);
        webGLRenderer.shadowMapEnabled = true;

        // position and point the camera to the center of the scene
        camera.position.x = 150;
        camera.position.y = 150;
        camera.position.z = 150;
        camera.lookAt(new THREE.Vector3(0, 40, 0));

        // add spotlight for the shadows
        var spotLight = new THREE.SpotLight(0xffffff);
        spotLight.position.set(150, 150, 150);
        scene.add(spotLight);

        // add the output of the renderer to the html element
        document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement);

        // call the render function
        var step = 0;


        var group;


        // model from http://www.thingiverse.com/thing:69709
        var loader = new THREE.STLLoader();
        var group = new THREE.Object3D();
        loader.load("./long.stl", function (geometry) {
            // console.log(geometry);
            var mat = new THREE.MeshLambertMaterial({color: 0x7777ff});
            group = new THREE.Mesh(geometry, mat);
            group.rotation.x = -0.5 * Math.PI;
            group.scale.set(0.6, 0.6, 0.6);
            scene.add(group);
			// 获取体积
            console.log(THREE.ComputeVolume(geometry))
			//获取表面积
            console.log(THREE.SuperficialArea(geometry))
			//获取长宽高
            console.log(THREE.LongWidthHeight(geometry))
        });

 

 

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