#include <stdio.h>
#include <GL/glut.h>
#include <stdlib.h>
#define RAMPSIZE 16
#define RAMP1START 32
#define RAMP2START 48
static float rotAngle = 0.;
void init(void)
{
int i;
for(i = 0; i < RAMPSIZE; i++)
{
GLfloat shade;
shade = (GLfloat)i/(GLfloat)RAMPSIZE;
//把一些颜色加载到颜色映射表中
glutSetColor(RAMP1START + (GLint)i, 0., shade, 0.);
glutSetColor(RAMP2START + (GLint)i, 0., 0., shade);
}
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
//用颜色的索引号设置颜色
glIndexi(RAMP1START);
glPushMatrix();
glRotatef(-rotAngle, 0.0, 0.0, 0.1);
glBegin(GL_LINES);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
glPopMatrix();
glIndexi(RAMP2START);
glPushMatrix();
glRotatef(rotAngle, 0.0, 0.0, 0.1);
glBegin(GL_LINES);
glVertex2f(0.5, 0.5);
glVertex2f(-0.5, -0.5);
glEnd();
glPopMatrix();
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
gluOrtho2D (-1.0, 1.0,
-1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h,
1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':
case 'R':
rotAngle += 20.;
if (rotAngle >= 360.) rotAngle = 0.;
glutPostRedisplay();
break;
case 27: /* Escape Key */
exit(0);
break;
default:
break;
}
}
int main(int* argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_INDEX);
glutInitWindowSize (200, 200);
glutCreateWindow (argv[0]);
init();
glutReshapeFunc (reshape);
glutKeyboardFunc (keyboard);
glutDisplayFunc (display);
glutMainLoop();
return 0;
}
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