基本知识
导演,场景,层,以及精灵的介绍
COCOS2D-X坐标系详解
定时器SCHEDULERH和TIMER CALLBACK
动作 ACTIONS
动画 ANIMATIONS
骨骼动画详解
场景转换 TRANSITIONS
EFFECTS
粒子效果 PARTICLES
瓦片地图 TILED MAP
环境搭建
如何在WINDOWS 7上搭建ANDROID的COCOS2D-X开发环境
搭建MAC OS X下COCOS2D-X的ANDROID开发环境
Windows 8 Metro Environment Setup [糖炒小虾]
BlackBerry Environment Setup [糖炒小虾]
完整项目教程:
第二章 怎样添加精灵Chapter 2 – How to Add a sprite [Edwardair 完成]
第三章 怎样移动一个精灵
第四章 怎样发射子弹
第五章 碰撞检测
第六章 如何播放背景音乐与音效
第七章 锦上添花
进阶功能
声音
Audio formats supported by CocosDenshion on different platforms[大侠自来也]
Use OpenSL ES to play effect on Android[大侠自来也]
数据结构
CCArray[大侠自来也]
CCDictionary[大侠自来也]
CCString[大侠自来也]
内存管理
Reference Count and AutoReleasePool in Cocos2d-x[大侠自来也]
Texture Cache[大侠自来也]
绘图
Device Orientation[大侠自来也]
cocos2d-想多分辨率支持
Max size of textures in cocos2d-x depends on each platform[大侠自来也]
Handling User Input
怎样支持多点触摸
File I/O
How does CCFileUtils::fullPathFromRelativePath
How to read and write file on different platforms[糖炒小虾]
Mechanism of Loading Resources[糖炒小虾]
GUI
MENU和MENUITEMS
TEXT LABELS
EDITBOXEditBox 浅底
CCControlExtension 浅底
Network
如何使用CCHTTPCLIENT
如何编译LIBCURL
Threading
怎么使用PTHREAD
Debugging
How to debug cocos2d-x games空的
How to simulate Android behaviors on windows desktop[糖炒小虾]
How to debug games for iPad Retina on low-resolution PC[糖炒小虾]
How to use CCLOG[糖炒小虾]
物理引擎
CHIPMUNK
BOX2D
Tools and Editors
CocosBuilder
TexturePacker[糖炒小虾]
版本升级指南
v2.x
关于COCOS2D-X V2.0中静态构造函数的API更改
从V1.X到2.X的API更改
COCOS2D-X V2.0迁移指南
v0.x
如何将你的游戏从0.7.2升级到0.8.0
如何将你的游戏从0.7.1升级到0.7.2
Optimizations
基准报告
跨平台游戏的最好的实践
Scripting and Translating between Programming Languages
EasyNDK
How to work on iOS – C++/Objective-C 【丫头】已完成
How to work on Android – C++/Java【紫夜行者】
For C++ Programmers
Moving From Objective-C to C++【紫夜行者】
How to bind Java to C++【紫夜行者】
How to bind Objective-C to C++【紫夜行者】
Case Study – How to integrate with 3rd SDK【紫夜行者】
Javascript Binding
How to bind C++ to Javascript【紫夜行者】
Lua Binding
How to bind C++ to Lua【紫夜行者】
How to bind Java to Lua【紫夜行者】
4. Cocos2d-html5
Getting Started with Cocos2d-html5无敌葫芦娃-amstrong
Multi Scene Resources Loading无敌葫芦娃-amstrong
How to custom the loading logo无敌葫芦娃-amstrong
Cocos2d-html5 Release Mode无敌葫芦娃-amstrong
Obfuscate Javascript code with Google Closure Compiler无敌葫芦娃-amstrong