CCArmatureDataManager::sharedArmatureDataManage
删除图片资源:CCArmatureDataManager::sharedArmatureDataManage
初始化一个骨骼动画,并执行动作:
cocos2d::extension::CCArmature*armature = NULL;
armature =cocos2d::extension::CCArmature::create("Dragon");
armature->getAnimation()->playByIndex(1);
armature->getAnimation()->setAnimationScale(0.4f);
armature->setPosition(VisibleRect::center().x,VisibleRect::center().y *0.3f);
armature->setScale(0.6f);
(bady-a3:骨骼动画的部位名称,robotFolder-bady-a2.png:骨骼动画的部位换成的图片,后面的index类型写成0,则替换,否则不能替换)
(2)这个是在相关部位添加例子动画
CCParticleDisplayData displayData;
displayData.setParam("Particles/SmallSun.plist");
armature->getBone("bady-a3")->addDisplay(&displayData,0);
(其他方法):armature->getBone("bady-a3")->changeDisplayByIndex(0,true);
(3)armature->getAnimation()->setAnimationScale(0.1f);控制骨骼动画的速度