目录
三子棋
代码拆分
test.c——测试游戏的逻辑
game.h——关于游戏相关的函数声明,符号声明,头文件的包含
game.c——游戏相关函数的实现
程序实现
头文件
//头文件的包含
#include<stdio.h>
主函数
希望游戏可以继续玩或退出,用do while语句游戏可以先开始一次
int main() {
int input = 0;
do {
}
} while ();
return 0;
}
简易菜单
菜单选择1为开始玩游戏,0为退出游戏
void menu() {
printf("********************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
}
根据input值做选择
int main() {
int input = 0;
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1:
printf("三子棋游戏\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("重新选择\n");
break;
}
} while (input);
//如果input是0的话就不再次循环
return 0;
}
试运行
game.c
搭建游戏相关模型
创建二维数组
行和列用宏定义,这样修改行和列的数值时可以直接到game.h头文件中修改一处即可
game.h中
//符号的定义
#define ROW 3
#define COL 3
初始化棋盘
game.h中
//头文件的包含
#include<stdio.h>
//函数的声明
//初始化棋盘
void Intboard(char board[ROW][COL], int row, int col);
game.c中
#include"game.h"
void Intboard(char board[ROW][COL], int row, int col) { //初始化棋盘
int i = 0, j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
打印一下初始棋盘
game.h中
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col);
game.c中
void Displayboard(char board[ROW][COL], int row, int col) { //打印棋盘
int i = 0;
for (i = 0; i < row; i++) {
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i < row - 1) {
printf("---|---|---|\n");
}
//数据+横线+数据+横线+数据
}
} //只适用于3列
//如果在宏定义中改变行列值,只能打印3列棋盘格
改进:可以在宏定义中通过改变行列数直接改变棋盘格
一行的输出不完全限定,而与COL值有关
void Displayboard(char board[ROW][COL], int row, int col) { //打印棋盘
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
//printf("---|---|---|\n");
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
玩家下棋
game.h中
//玩家下棋
void Playermove(char board[][COL], int row, int col);
game.c中
void Playermove(char board[ROW][COL], int row, int col) { //玩家下棋
int x = 0, y = 0;
printf("玩家回合:>\n");
while (1) {
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col) {
//下棋
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ') { //未被占用
board[x - 1][y - 1] = '*'; //玩家下'*'
break;
}
else {
printf("这个位置已经有棋子了哦!请重新输入:>\n");
}
}
else {
printf("非法坐标,请重新输入:>\n");
}
}
}
测试:
判断是否赢得游戏
在游戏进行的过程中:
1、玩家赢了——返回*
2、电脑赢了——返回#
3、平局——返回Q
4、游戏继续——返回C
game.h中
//判断游戏状态
char Iswin(char board[ROW][COL], int row, int col);
game.c中
char Iswin(char board[ROW][COL], int row, int col) { //判断游戏状态
int i = 0;
for (i = 0; i < row; i++) { //判断三行
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
return board[i][0]; //无需判断连成三行的是哪个符号
}
}
for (i = 0; i < col; i++) { //判断三列
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') {
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') {
return board[0][2];
}
//判断平局,棋盘满了返回1,不满返回0
int ret = Isfull(board, row, col);
if (ret == 1) {
return 'Q';
}
return 'C'; //游戏继续
}
电脑下棋
game.h中
#include<stdlib.h>
#include<time.h>
//电脑下棋
void Computermove(char board[ROW][COL], int row, int col);
test.c的main函数中
srand((unsigned int)time(NULL));
game.c中
void Computermove(char board[ROW][COL], int row, int col) { //电脑下棋
printf("电脑回合:>\n");
while (1) {
int x = rand() % row;
int y = rand() % col; //生成的随机数一定合法
//判断坐标是否被占用
if (board[x][y] == ' ') { //未被占用
board[x][y] = '#'; //电脑下'#'
break;
}
}
}
test.c
test.c中game函数
void game() {
//用二维数组存储数据
char board[ROW][COL];
//初始化为空格
Intboard(board, ROW, COL); //如果不初始化的话打印棋盘会出现问号
//打印棋盘——本质是打印数组的内容
Displayboard(board, ROW, COL);
char ret = 0; //接收游戏状态
while (1) {
//玩家下棋
Playermove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断玩家是否先连成三子
ret = Iswin(board, ROW, COL, N);
if (ret != 'C') {
break; //game over
}
//电脑下棋
Computermove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断电脑是否先连成三子
ret = Iswin(board, ROW, COL, N);
if (ret != 'C') {
break; //game over
}
}
if (ret == '*') {
printf("玩家获胜\n");
}
else if (ret == '#') {
printf("电脑获胜\n");
}
else {
printf("平局\n");
}
Displayboard(board, ROW, COL, N);
}
完整代码
头文件game.h
//符号的定义
#define ROW 3 //行数
#define COL 3 //列数
//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//函数的声明
//初始化棋盘
void Intboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void Playermove(char board[ROW][COL], int row, int col);
//电脑下棋
void Computermove(char board[ROW][COL], int row, int col);
//判断游戏状态
char Iswin(char board[ROW][COL], int row, int col);
源文件test.c
#include"game.h"
void menu() {
printf("********************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
}
void game() {
//用二维数组存储数据
char board[ROW][COL];
//初始化为空格
Intboard(board, ROW, COL); //如果不初始化的话打印棋盘会出现问号
//打印棋盘——本质是打印数组的内容
Displayboard(board, ROW, COL);
char ret = 0; //接收游戏状态
while (1) {
//玩家下棋
Playermove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断玩家是否先连成三子
ret = Iswin(board, ROW, COL, N);
if (ret != 'C') {
break; //game over
}
//电脑下棋
Computermove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断电脑是否先连成三子
ret = Iswin(board, ROW, COL, N);
if (ret != 'C') {
break; //game over
}
}
if (ret == '*') {
printf("玩家获胜\n");
}
else if (ret == '#') {
printf("电脑获胜\n");
}
else {
printf("平局\n");
}
Displayboard(board, ROW, COL, N);
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1:
printf("%d子棋游戏\n",N);
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("重新选择\n");
break;
}
} while (input);
//如果input是0的话就不再次循环
return 0;
}
源文件game.c
#include"game.h"
//函数的实现
void Intboard(char board[ROW][COL], int row, int col) { //初始化棋盘
int i = 0, j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col) { //打印棋盘
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
//printf("---|---|---|\n");
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
void Playermove(char board[ROW][COL], int row, int col) { //玩家下棋
int x = 0, y = 0;
printf("玩家回合:>\n");
while (1) {
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col) {
//下棋
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ') { //未被占用
board[x - 1][y - 1] = '*'; //玩家下'*'
break;
}
else {
printf("这个位置已经有棋子了哦!请重新输入:>\n");
}
}
else {
printf("非法坐标,请重新输入:>\n");
}
}
}
void Computermove(char board[ROW][COL], int row, int col) { //电脑下棋
printf("电脑回合:>\n");
while (1) {
int x = rand() % row;
int y = rand() % col; //生成的随机数一定合法
//判断坐标是否被占用
if (board[x][y] == ' ') { //未被占用
board[x][y] = '#'; //电脑下'#'
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col) {
int i = 0, j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0; //棋盘没满
}
}
}
return 1; //棋盘满了
}
char Iswin(char board[ROW][COL], int row, int col) { //判断游戏状态
int i = 0;
for (i = 0; i < row; i++) { //判断三行
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
return board[i][0]; //无需判断连成三行的是哪个符号
}
}
for (i = 0; i < col; i++) { //判断三列
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') {
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') {
return board[0][2];
}
//判断平局,棋盘满了返回1,不满返回0
int ret = Isfull(board, row, col);
if (ret == 1) {
return 'Q';
}
return 'C'; //游戏继续
}
优化
大棋盘三子棋
char Iswin(char board[ROW][COL], int row, int col) { //判断游戏状态
int i = 0;
for (i = 0; i < row; i++) { //判断三行
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
return board[i][0]; //无需判断连成三行的是哪个符号
}
}
for (i = 0; i < col; i++) { //判断三列
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') {
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') {
return board[0][2];
}
//判断平局,棋盘满了返回1,不满返回0
int ret = Isfull(board, row, col);
if (ret == 1) {
return 'Q';
}
return 'C'; //游戏继续
}
大棋盘n子棋
char Iswin(char board[ROW][COL], int row, int col,int n) { //判断游戏状态
int i = 0, j = 0, k = 0, flag = 1;
for (i = 0; i < row; i++) {
for (j = 0; j < col + 1 - n; j++) {
flag = 1;
for (k = 0; k < n - 1; k++) {
if (board[i][j + k] != board[i][j + k + 1]) {
flag = 0;
}
}
if (flag == 1 && board[i][j] != ' ') {
return board[i][j];
}
}
}
for (i = 0; i < row + 1 - n; i++) {
for (j = 0; j < col; j++) {
flag = 1;
for (k = 0; k < n - 1; k++) {
if (board[i + k][j] != board[i + k + 1][j]) {
flag = 0;
}
}
if (flag == 1 && board[i][j] != ' ') {
return board[i][j];
}
}
}
//判断对角线
for (i = 0; i < row + 1 - n; i++) {
for (j = 0; j < col + 1 - n; j++) {
flag = 1;
for (k = 0; k < n - 1; k++) {
if (board[i + k][j + k] != board[i + k + 1][j + k + 1]) {
flag = 0;
}
}
if (flag == 1 && board[i][j] != ' ') {
return board[i][j];
}
}
}
for (i = 2; i < row; i++) {
for (j = 0; j < col + 1 - n; j++) {
flag = 1;
for (k = 0; k < n - 1; k++) {
if (board[i - k][j + k] != board[i - k - 1][j + k + 1]) {
flag = 0;
}
}
if (flag == 1 && board[i][j] != ' ') {
return board[i][j];
}
}
}
//判断平局,棋盘满了返回1,不满返回0
int ret = Isfull(board, ROW, COL);
if (ret == 1) {
return 'Q';
}
return 'C'; //游戏继续
}
电脑下棋优化
Computermove()下棋横纵坐标取值为随机值,根据游戏规则优化电脑下棋
void Computermove(char board[ROW][COL], int row, int col) { //电脑下棋
printf("电脑回合:>\n");
while (1) {
int i = 0, j = 0;
for (i = 0; i < row; i++) { //堵玩家成行或自己连成行
if (board[i][0] == board[i][1] && board[i][0] != ' ' && board[i][2] == ' ') {
board[i][2] = '#';
return;
}
else if (board[i][0] == board[i][2] && board[i][0] != ' ' && board[i][1] == ' ') {
board[i][1] = '#';
return;
}
else if (board[i][1] == board[i][2] && board[i][1] != ' ' && board[i][0] == ' ') {
board[i][0] = '#';
return;
}
}
for (j = 0; j < col; j++) { //堵玩家成行或自己连成行
if (board[0][j] == board[1][j] && board[0][j] != ' ' && board[2][j] == ' ') {
board[2][j] = '#';
return;
}
else if (board[0][j] == board[2][j] && board[0][j] != ' ' && board[1][j] == ' ') {
board[1][j] = '#';
return;
}
else if (board[1][j] == board[2][j] && board[1][j] != ' ' && board[0][j] == ' ') {
board[0][j] = '#';
return;
}
}
if (board[0][0] == board[1][1] && board[0][0] != ' ' && board[2][2] == ' ') {
board[2][2] = '#';
return;
}
if (board[0][0] == board[2][2] && board[0][0] != ' ' && board[1][1] == ' ') {
board[1][1] = '#';
return;
}
if (board[1][1] == board[2][2] && board[1][1] != ' ' && board[0][0] == ' ') {
board[0][0] = '#';
return;
}
if (board[0][2] == board[1][1] && board[0][2] != ' ' && board[2][0] == ' ') {
board[2][0] = '#';
return;
}
if (board[0][2] == board[2][0] && board[0][2] != ' ' && board[1][1] == ' ') {
board[1][1] = '#';
return;
}
if (board[1][1] == board[2][0] && board[1][1] != ' ' && board[0][2] == ' ') {
board[0][2] = '#';
return;
}
while (1) {
int x = rand() % row;
int y = rand() % col; //生成的随机数一定合法
//判断坐标是否被占用
if (board[x][y] == ' ') { //未被占用
board[x][y] = '#'; //电脑下'#'
return;
}
}
}
}