pygame不使用图片做一个按钮的效果

按钮类程序

# -*- coding=utf-8 -*-
import threading
import pygame
from pygame.locals import MOUSEBUTTONDOWN

class BFControlId(object):
    _instance_lock = threading.Lock()
    def __init__(self):
        self.id = 1

    @classmethod
    def instance(cls, *args, **kwargs):
        if not hasattr(BFControlId, "_instance"):
            BFControlId._instance = BFControlId(*args, **kwargs)
        return BFControlId._instance

    def get_new_id(self):
        self.id += 1
        return self.id

CLICK_EFFECT_TIME = 100
class BFButton(object):
    def __init__(self, parent, rect, text='Button', click=None):
        self.x,self.y,self.width,self.height = rect
        self.bg_color = (225,225,225)
        self.parent = parent
        self.surface = parent.subsurface(rect)
        self.is_hover = False
        self.in_click = False
        self.click_loss_time = 0
        self.click_event_id = -1
        self.ctl_id = BFControlId().instance().get_new_id()
        self._text = text
        self._click = click
        self._visible = True
        self.init_font()

    def init_font(self):
        font = pygame.font.SysFont('arial',28)
        white = 100, 100, 100
        self.textImage = font.render(self._text, True, white)
        w, h = self.textImage.get_size()
        self._tx = (self.width - w) / 2
        self._ty = (self.height - h) / 2


    @property
    def text(self):
        return self._text

    @text.setter
    def text(self, value):
        self._text = value
        self.init_font()

    @property
    def click(self):
        return self._click

    @click.setter
    def click(self, value):
        self._click = value

    @property
    def visible(self):
        return self._visible

    @visible.setter
    def visible(self, value):
        self._visible = value

    def update(self, event):
        if self.in_click and event.type == self.click_event_id:
            if self._click: self._click(self)
            self.click_event_id = -1
            return

        x, y = pygame.mouse.get_pos()
        if x > self.x and x < self.x + self.width and y > self.y and y < self.y + self.height:
            self.is_hover = True
            if event.type == MOUSEBUTTONDOWN:
                pressed_array = pygame.mouse.get_pressed()
                if pressed_array[0]:
                    self.in_click = True
                    self.click_loss_time = pygame.time.get_ticks() + CLICK_EFFECT_TIME
                    self.click_event_id = pygame.USEREVENT+self.ctl_id
                    pygame.time.set_timer(self.click_event_id,CLICK_EFFECT_TIME-10)
        else:
            self.is_hover = False

    def draw(self):
        if self.in_click:
            if self.click_loss_time < pygame.time.get_ticks():
                self.in_click = False
        if not self._visible:
            return
        if self.in_click:
            r,g,b = self.bg_color
            k = 0.95
            self.surface.fill((r*k, g*k, b*k))
        else:
            self.surface.fill(self.bg_color)
        if self.is_hover:
            pygame.draw.rect(self.surface, (0,0,0), (0,0,self.width,self.height), 1)
            pygame.draw.rect(self.surface, (100,100,100), (0,0,self.width-1,self.height-1), 1)
            layers = 5
            r_step = (210-170)/layers
            g_step = (225-205)/layers
            for i in range(layers):
                pygame.draw.rect(self.surface, (170+r_step*i, 205+g_step*i, 255), (i, i, self.width - 2 - i*2, self.height - 2 - i*2), 1)
        else:
            self.surface.fill(self.bg_color)
            pygame.draw.rect(self.surface, (0,0,0), (0,0,self.width,self.height), 1)
            pygame.draw.rect(self.surface, (100,100,100), (0,0,self.width-1,self.height-1), 1)
            pygame.draw.rect(self.surface, self.bg_color, (0,0,self.width-2,self.height-2), 1)

        self.surface.blit(self.textImage, (self._tx, self._ty))

主要给按钮实现了:
1.鼠标悬停效果
2.按钮点击效果
3.文本绘制效果
4.点击后事件触发效果
5.按钮的隐藏和显示控制

使用方法:

btn = BFButton(my_surface,my_rect,text=my_label,click=my_method)
在事件响应处
btn.update(event)
在绘图处
btn.draw()
下面附一个例子

# -*- coding=utf-8 -*-
import pygame
from bf_button import BFButton

pygame.init()
screencaption = pygame.display.set_caption('bf control')
screen = pygame.display.set_mode((400,400))

def do_click1(btn):
    pygame.display.set_caption('i click %s,ctl id is %s' % (btn._text,btn.ctl_id))
    btn.text = 'be click'

def do_click2(btn):
    btn.visible = False

def do_click3(btn):
    pygame.quit()
    exit()

button1 = BFButton(screen, (120,100,160,40))
button1.text = 'Play'
button1.click = do_click1
button2 = BFButton(screen, (120,180,160,40),text='Hide',click=do_click2)
button3 = BFButton(screen, (120,260,160,40),text='Quit',click=do_click3)

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
             pygame.quit()
             exit()
        button1.update(event)
        button2.update(event)
        button3.update(event)

    screen.fill((255,255,255))
    button1.draw()
    button2.draw()
    button3.draw()
   
    pygame.display.update() 

例子里有两个按钮
第一个按钮事件是修改界面标题和按钮上的文字
第二个按钮事件是隐藏自己
第三个按钮事件是退出
在这里插入图片描述
为方便按钮管理,其实可以定一个ButtonGroup类

class BFButtonGroup(object):
    def __init__(self):
        self.btn_list = []

    def add_button(self, button):
        self.btn_list.append(button)

    def make_button(self, screen, rect, text='Button', click=None):
        button = BFButton(screen, rect,text=text,click=click)
        self.add_button(button)

    def update(self, event):
        for button in self.btn_list: button.update(event)

    def draw(self):
        for button in self.btn_list: button.draw()

这样使用的时候只需要对ButtonGroup进行update和draw

# -*- coding=utf-8 -*-
import pygame
from bf_button import BFButton,BFButtonGroup

pygame.init()
screencaption = pygame.display.set_caption('bf control')
screen = pygame.display.set_mode((400,400))

def do_click1(btn):
    pygame.display.set_caption('i click %s,ctl id is %s' % (btn._text,btn.ctl_id))
    btn.text = 'be click'

def do_click2(btn):
    btn.visible = False

def do_click3(btn):
    pygame.quit()
    exit()

btn_group = BFButtonGroup()
btn_group.make_button(screen, (120,100,160,40),text='Play',click=do_click1)
btn_group.make_button(screen, (120,180,160,40),text='Hide',click=do_click2)
btn_group.make_button(screen, (120,260,160,40),text='Quit',click=do_click3)

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
             pygame.quit()
             exit()
        btn_group.update(event)

    screen.fill((255,255,255))
    btn_group.draw()
   
    pygame.display.update() 
  • 4
    点赞
  • 58
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 9
    评论
评论 9
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

冰风漫天

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值