// class Pet function Pet(name) { this.getName = function() { return name; }; this.setName = function(newName) { name = newName; }; } Pet.prototype.toString = function() { return “This pet’s name is: “ + this.getName(); }; // end of class Pet var parrotty = new Pet(“Parrotty the Parrot”); alert(parrotty);
// class Dog : Pet // public Dog(string name, string breed) function Dog(name, breed) { // think Dog : base(name) Pet.call(this, name); this.getBreed = function() { return breed; }; // Breed doesn’t change, obviously! It’s read only. // this.setBreed = function(newBreed) { name = newName; }; } // this makes Dog.prototype inherits // from Pet.prototype Dog.prototype = new Pet(); // remember that Pet.prototype.constructor // points to Pet. We want our Dog instances’ // constructor to point to Dog. Dog.prototype.constructor = Dog; // Now we override Pet.prototype.toString Dog.prototype.toString = function() { return “This dog’s name is: “ + this.getName() + “, and its breed is: “ + this.getBreed(); }; // end of class Dog var dog = new Dog(“Buddy”, “Great Dane”); // test the new toString() alert(dog); // Testing instanceof (similar to the is operator) // (dog is Dog)? yes alert(dog instanceof Dog); // (dog is Pet)? yes alert(dog instanceof Pet); // (dog is Object)? yes alert(dog instanceof Object);