- // DEMO4_1.CPP - Pixel plotting demo
- // INCLUDES ///
- #define WIN32_LEAN_AND_MEAN // just say no to MFC
- #include <windows.h> // include all the windows headers
- #include <windowsx.h> // include useful macros
- #include <mmsystem.h> // very important and include WINMM.LIB too!
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- // DEFINES
- // defines for windows
- #define WINDOW_CLASS_NAME "WINCLASS1"
- #define WINDOW_WIDTH 400
- #define WINDOW_HEIGHT 300
- // MACROS /
- #define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
- #define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
- // GLOBALS
- HWND main_window_handle = NULL; // globally track main window
- HINSTANCE hinstance_app = NULL; // globally track hinstance
- char buffer[80]; // general printing buffer
- // FUNCTIONS //
- LRESULT CALLBACK WindowProc(HWND hwnd,
- UINT msg,
- WPARAM wparam,
- LPARAM lparam)
- {
- // this is the main message handler of the system
- PAINTSTRUCT ps; // used in WM_PAINT
- HDC hdc; // handle to a device context
- char buffer[80]; // used to print strings
- // what is the message
- switch(msg)
- {
- case WM_CREATE:
- {
- // do initialization stuff here
- // return success
- return(0);
- } break;
- case WM_PAINT:
- {
- // simply validate the window
- hdc = BeginPaint(hwnd,&ps);
- // end painting
- EndPaint(hwnd,&ps);
- // return success
- return(0);
- } break;
- case WM_DESTROY:
- {
- // kill the application, this sends a WM_QUIT message
- PostQuitMessage(0);
- // return success
- return(0);
- } break;
- default:break;
- } // end switch
- // process any messages that we didn't take care of
- return (DefWindowProc(hwnd, msg, wparam, lparam));
- } // end WinProc
- // WINMAIN
- int WINAPI WinMain( HINSTANCE hinstance,
- HINSTANCE hprevinstance,
- LPSTR lpcmdline,
- int ncmdshow)
- {
- WNDCLASSEX winclass; // this will hold the class we create
- HWND hwnd; // generic window handle
- MSG msg; // generic message
- HDC hdc; // graphics device context
- // first fill in the window class stucture
- winclass.cbSize = sizeof(WNDCLASSEX);
- winclass.style = CS_DBLCLKS | CS_OWNDC |
- CS_HREDRAW | CS_VREDRAW;
- winclass.lpfnWndProc = WindowProc;
- winclass.cbClsExtra = 0;
- winclass.cbWndExtra = 0;
- winclass.hInstance = hinstance;
- winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
- winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- winclass.lpszMenuName = NULL;
- winclass.lpszClassName = WINDOW_CLASS_NAME;
- winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
- // save hinstance in global
- hinstance_app = hinstance;
- // register the window class
- if (!RegisterClassEx(&winclass))
- return(0);
- // create the window
- if (!(hwnd = CreateWindowEx(NULL, // extended style
- WINDOW_CLASS_NAME, // class
- "Pixel Plotting Demo", // title
- WS_OVERLAPPEDWINDOW | WS_VISIBLE,
- 0,0, // initial x,y
- WINDOW_WIDTH, // initial width
- WINDOW_HEIGHT,// initial height
- NULL, // handle to parent
- NULL, // handle to menu
- hinstance,// instance of this application
- NULL))) // extra creation parms
- return(0);
- // save main window handle
- main_window_handle = hwnd;
- // enter main event loop, but this time we use PeekMessage()
- // instead of GetMessage() to retrieve messages
- while(TRUE)
- {
- // test if there is a message in queue, if so get it
- if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- // test if this is a quit
- if (msg.message == WM_QUIT)
- break;
- // translate any accelerator keys
- TranslateMessage(&msg);
- // send the message to the window proc
- DispatchMessage(&msg);
- } // end if
- // draw some pixels each cycle
- // get the dc for the window
- hdc = GetDC(hwnd);
- // draw 1000 pixels
- for (int index=0; index < 1000; index++)
- {
- // get random position
- int x = rand()%400;
- int y = rand()%300;
- COLORREF color = RGB(rand()%255,rand()%255,rand()%255);
- SetPixel(hdc, x,y, color);
- } // end for index
- // release the dc
- ReleaseDC(hwnd, hdc);
- // main game processing goes here
- if (KEYDOWN(VK_ESCAPE))
- SendMessage(hwnd, WM_CLOSE, 0,0);
- } // end while
- // return to Windows like this
- return(msg.wParam);
- } // end WinMain
- ///
要注意的是与一般WIN32程序的框架不同点.