- // DEMO4_6.CPP - WM_TIMER demo
- // INCLUDES ///
- #define WIN32_LEAN_AND_MEAN // just say no to MFC
- #include <windows.h> // include all the windows headers
- #include <windowsx.h> // include useful macros
- #include <mmsystem.h> // very important and include WINMM.LIB too!
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- // DEFINES
- // defines for windows
- #define WINDOW_CLASS_NAME "WINCLASS1"
- #define WINDOW_WIDTH 400
- #define WINDOW_HEIGHT 300
- // timer defines
- #define TIMER_ID1_SEC 1 // id of 1 sec timer
- #define TIMER_ID3_SEC 2 // id of 3 sec timer
- #define TIMER_ID30_SEC 3 // id of 30 sec timer
- // MACROS /
- #define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
- #define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
- // GLOBALS
- HWND main_window_handle = NULL; // globally track main window
- HINSTANCE hinstance_app = NULL; // globally track hinstance
- char buffer[80]; // general printing buffer
- // FUNCTIONS //
- LRESULT CALLBACK WindowProc(HWND hwnd,
- UINT msg,
- WPARAM wparam,
- LPARAM lparam)
- {
- // this is the main message handler of the system
- PAINTSTRUCT ps; // used in WM_PAINT
- HDC hdc; // handle to a device context
- char buffer[80]; // used to print strings
- static int counter1=0, // counters
- counter2=0,
- counter3=0;
- // what is the message
- switch(msg)
- {
- case WM_CREATE:
- {
- // do initialization stuff here
- // create a 1 second timer
- SetTimer(hwnd, TIMER_ID1_SEC, 1000,NULL);
- // now the 3 second timer
- SetTimer(hwnd, TIMER_ID3_SEC, 3000,NULL);
- // and finally the 30 second timer
- SetTimer(hwnd, TIMER_ID30_SEC, 30000,NULL);
- // return success
- return(0);
- } break;
- case WM_TIMER:
- {
- // there is a timer event, test what timer fired
- switch(wparam)
- {
- case TIMER_ID1_SEC:
- {
- // print out a message
- // get the dc
- hdc = GetDC(hwnd);
- // set the color
- SetTextColor(hdc,RGB(0,255,0));
- SetBkColor(hdc,RGB(0,0,0));
- SetBkMode(hdc,OPAQUE);
- // build up the messages
- sprintf(buffer,"The 1 second timer has fired %d times",++counter1);
- // print the message
- TextOut(hdc,0,0,buffer,strlen(buffer));
- // release the dc
- ReleaseDC(hwnd,hdc);
- } break;
- case TIMER_ID3_SEC:
- {
- // make a beep
- MessageBeep(MB_ICONEXCLAMATION);
- // get the dc
- hdc = GetDC(hwnd);
- // set the color
- SetTextColor(hdc,RGB(0,255,0));
- SetBkColor(hdc,RGB(0,0,0));
- SetBkMode(hdc,OPAQUE);
- // build up the messages
- sprintf(buffer,"The 3 second timer has fired %d times",++counter2);
- // print the message
- TextOut(hdc,0,20,buffer,strlen(buffer));
- // release the dc
- ReleaseDC(hwnd,hdc);
- } break;
- case TIMER_ID30_SEC:
- {
- // make a beep
- MessageBeep(MB_ICONEXCLAMATION);
- // get the dc
- hdc = GetDC(hwnd);
- // set the color
- SetTextColor(hdc,RGB(0,255,0));
- SetBkColor(hdc,RGB(0,0,0));
- SetBkMode(hdc,OPAQUE);
- // build up the messages
- sprintf(buffer,"The 30 second timer has fired %d times",++counter3);
- // print the message
- TextOut(hdc,0,40,buffer,strlen(buffer));
- // release the dc
- ReleaseDC(hwnd,hdc);
- } break;
- // .. test for other id's
- default:break;
- } // end switch
- } break;
- case WM_PAINT:
- {
- // simply validate the window
- hdc = BeginPaint(hwnd,&ps);
- // end painting
- EndPaint(hwnd,&ps);
- // return success
- return(0);
- } break;
- case WM_DESTROY:
- {
- // kill the application, this sends a WM_QUIT message
- KillTimer(hwnd,TIMER_ID1_SEC);
- KillTimer(hwnd,TIMER_ID3_SEC);
- KillTimer(hwnd,TIMER_ID30_SEC);
- PostQuitMessage(0);
- // return success
- return(0);
- } break;
- default:break;
- } // end switch
- // process any messages that we didn't take care of
- return (DefWindowProc(hwnd, msg, wparam, lparam));
- } // end WinProc
- // WINMAIN
- int WINAPI WinMain( HINSTANCE hinstance,
- HINSTANCE hprevinstance,
- LPSTR lpcmdline,
- int ncmdshow)
- {
- WNDCLASSEX winclass; // this will hold the class we create
- HWND hwnd; // generic window handle
- MSG msg; // generic message
- HDC hdc; // graphics device context
- // first fill in the window class stucture
- winclass.cbSize = sizeof(WNDCLASSEX);
- winclass.style = CS_DBLCLKS | CS_OWNDC |
- CS_HREDRAW | CS_VREDRAW;
- winclass.lpfnWndProc = WindowProc;
- winclass.cbClsExtra = 0;
- winclass.cbWndExtra = 0;
- winclass.hInstance = hinstance;
- winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
- winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- winclass.lpszMenuName = NULL;
- winclass.lpszClassName = WINDOW_CLASS_NAME;
- winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
- // save hinstance in global
- hinstance_app = hinstance;
- // register the window class
- if (!RegisterClassEx(&winclass))
- return(0);
- // create the window
- if (!(hwnd = CreateWindowEx(NULL, // extended style
- WINDOW_CLASS_NAME, // class
- "Multiple Timer Demo", // title
- WS_OVERLAPPEDWINDOW | WS_VISIBLE,
- 0,0, // initial x,y
- WINDOW_WIDTH, // initial width
- WINDOW_HEIGHT,// initial height
- NULL, // handle to parent
- NULL, // handle to menu
- hinstance,// instance of this application
- NULL))) // extra creation parms
- return(0);
- // save main window handle
- main_window_handle = hwnd;
- // get the graphics device context
- hdc = GetDC(hwnd);
- // enter main event loop, but this time we use PeekMessage()
- // instead of GetMessage() to retrieve messages
- while(TRUE)
- {
- // test if there is a message in queue, if so get it
- if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- // test if this is a quit
- if (msg.message == WM_QUIT)
- break;
- // translate any accelerator keys
- TranslateMessage(&msg);
- // send the message to the window proc
- DispatchMessage(&msg);
- } // end if
- // main game processing goes here
- if (KEYDOWN(VK_ESCAPE))
- SendMessage(hwnd, WM_CLOSE, 0,0);
- } // end while
- // release the device context
- ReleaseDC(hwnd,hdc);
- // return to Windows like this
- return(msg.wParam);
- } // end WinMain
- ///
定时器的使用:
1.创建定时器
UINT_PTR SetTimer(
HWND hWnd, UINT_PTR nIDEvent, UINT uElapse, TIMERPROC lpTimerFunc );
2.处理WM_TIMER消息 wparam标识定时器ID 或者 写lpTimerFunc
3.销毁定时器
BOOL KillTimer(
HWND hWnd, UINT_PTR uIDEvent );