State模式

不同状态有不同的行为
适用场合:控制一个对象状态转换的条件表达式过于复杂时

 

State.java

package com.gary.designpattern.state;

/**
 * 抽象状态
 * @author gary
 *
 */
public abstract class State {
	public abstract void greeting(Greeting g);
}

 

MorningState.java

package com.gary.designpattern.state;

/**
 * 早上状态
 * @author gary
 *
 */
public class MorningState extends State {

	@Override
	public void greeting(Greeting g) {
		if(g.getHour() <= 12){
			System.out.println("good morning!");
		}else{
			//超过12点转入下午状态
			g.setState(new AfternoonState());
			g.greeting();
		}
	}

}

 

AfternoonState.java

package com.gary.designpattern.state;

/**
 * 下午状态
 * @author gary
 *
 */
public class AfternoonState extends State {

	@Override
	public void greeting(Greeting g) {
		if(g.getHour() <= 18){
			System.out.println("good afternoon!");
		}else{
			//超过18点转入晚上状态
			g.setState(new EveningState());
			g.greeting();
		}
	}

}

 

EveningState.java

package com.gary.designpattern.state;

/**
 * 晚上状态
 * @author gary
 *
 */
public class EveningState extends State {

	@Override
	public void greeting(Greeting g) {
		System.out.println("good evening!");
	}

}

 

Greeting.java

package com.gary.designpattern.state;

public class Greeting{
	//状态
	private State state;
	//小时
	private double hour = 0;
	
	public Greeting(){
		//初始状态
		setState(new MorningState());
	}
	
	public void setHour(double hour) {
		this.hour = hour;
	}
	public double getHour() {
		return hour;
	}
	public void setState(State state) {
		this.state = state;
	}
	public State getState() {
		return state;
	}
	
	public void greeting(){
		getState().greeting(this);
	}

}

 

Test.java

package com.gary.designpattern.state;

/**
 * 测试
 * @author gary
 *
 */
public class Test {
	public static void main(String[] args) {
		Greeting g = new Greeting();
		g.setHour(9);
		g.greeting();
		
		g.setHour(13);
		g.greeting();
		
		g.setHour(20);
		g.greeting();
	}
}

 

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