Facade模式

#include <cstdlib>
#include <iostream>
#include <string>
using namespace std;
class Camera
{
  string m_sName;
public:
  Camera(string str):m_sName(str){}
  void TurnOn(){cout<<"打开camera:"<<m_sName<<endl;}
  void TurnOff(){cout<<"关闭camera:"<<m_sName<<endl;}
  void Do(){cout<<m_sName<<":拍照"<<endl;}
};
class Light
{
  string m_sName;
public:
  Light(string str):m_sName(str){}
  void TurnOn(){cout<<"打开Light:"<<m_sName<<endl;}
  void TurnOff(){cout<<"关闭Light:"<<m_sName<<endl;}
  void Do(){cout<<m_sName<<":闪光"<<endl;}
};
class Sersor
{
  string m_sName;
public:
  Sersor(string str):m_sName(str){}
  void TurnOn(){cout<<"打开Sersor:"<<m_sName<<endl;}
  void TurnOff(){cout<<"关闭Sersor:"<<m_sName<<endl;}
  void Do(){cout<<m_sName<<":发出传感"<<endl;}
};
class Beep
{
  string m_sName;
public:
  Beep(string str):m_sName(str){}
  void TurnOn(){cout<<"打开Beep:"<<m_sName<<endl;}
  void TurnOff(){cout<<"关闭Beep:"<<m_sName<<endl;}
  void Do(){cout<<m_sName<<":发出声音"<<endl;}
};
class Facade
{
  Camera pCamera;
  Light pLight;
  Sersor pSersor;
  Beep pBeep;
public:
  Facade(string str):pCamera(str),pLight(str),pSersor(str),pBeep(str)
  {
    pCamera.TurnOn();
    pLight.TurnOn();
    pSersor.TurnOn();
    pBeep.TurnOn();
  }
  virtual ~Facade()
  {
    pCamera.TurnOff();
    pLight.TurnOff();
    pSersor.TurnOff();
    pBeep.TurnOff();
  }
  void TakePicture()
  {
    pLight.Do();
    pSersor.Do();
    pCamera.Do();
    pBeep.Do();
  }
};
int main(int argc, char *argv[])
{
    Facade* pFac = new Facade("Lily");
    pFac->TakePicture();
    delete pFac;
    cout<<"-------------------------"<<endl;
    pFac = new Facade("Poly");
    pFac->TakePicture();
    delete pFac;
    cout<<"-------------------------"<<endl;
    pFac = new Facade("Baby");
    pFac->TakePicture();
    delete pFac;
    system("PAUSE");
    return EXIT_SUCCESS;
}

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