服务器开发【三】----网络编程的基础SOCKET(3)

四 看过之前讲解能写出的代码

(1)windows平台下:

Server.cpp

/**************************************
function:server on windows
coder:BSilence
**************************************/

#include "stdafx.h"
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#define LISTEN_PORT 10096

bool InitSocket()
{
    WORD    wVersionRequested;
    WSADATA wsaData;
    int     err; 
	
    wVersionRequested = MAKEWORD( 2, 0 ); 
    err = WSAStartup( wVersionRequested, &wsaData );
    if ( err != 0 ) 
    {
	perror("init socket error!\n");                            
	return FALSE;
    }
    return TRUE;
}
int main(int argc, char* argv[])
{
    int error = InitSocket();
    if(error == FALSE)
    {
        return -1;
    }

	int sock_serv = socket(AF_INET, SOCK_STREAM, 0);//创建socket
	if(sock_serv < 0)
	{
        perror("socket error!\n");
        return -1;
    }
    struct sockaddr_in server_addr;//服务器socket结构体
    memset( &server_addr, 0, sizeof(server_addr) );	
    server_addr.sin_family = AF_INET;
    server_addr.sin_port   = htons(LISTEN_PORT);
    server_addr.sin_addr.s_addr = htonl( INADDR_ANY );//填入本机IP地址

    int flag = bind(sock_serv, (struct sockaddr*)&server_addr, sizeof(server_addr));//绑定socket到指定端口上
    if(flag < 0)
    {
        perror("bind error!\n");
        closesocket(sock_serv);
        return -1;
    }
    flag = listen(sock_serv, 5);//监听socket
    if(flag < 0)
    {
        perror("listen error!\n");
        closesocket(sock_serv);
        return -1;
    }
    printf("*******************************************************************************");
    printf("*****************************Server already start!*****************************");
    printf("*********************************************************************************\n");
    char buffer[1024];//系统接收缓冲区
    while(1)
    {
		
        //bzero(buffer,sizeof(buffer));//linux下
        memset(buffer,0,sizeof(buffer));
        struct sockaddr_in client_addr;//客户端socket结构体
        int size = sizeof(client_addr);
        int sock_client = accept(sock_serv, (struct sockaddr*)(&client_addr),&size);//接收连接并创建传输套接字
        if(sock_client < 0)
	{
            perror("accept error!\n");
            continue;
        }
	memset(buffer,0,sizeof(buffer));
        strcpy(buffer, "this is server! welcome!\n");
        send(sock_client, buffer, 1024, 0);//发送数据
	while(1)
	{
		memset(buffer,0,sizeof(buffer));
		flag = recv(sock_client, buffer, 1024, 0);//接收数据
		if(flag < 0)
		{
			perror("recv error!\n");
			closesocket(sock_serv);
			return -1;
		}
		printf("recv : %s\n",buffer);
		printf("i have recv buffer\n");
		printf("recv : %s\n",buffer);
		if(strcmp(buffer,"quit") == 0)
		{
			printf("quit!!!\n");
			break;
		}
	}
    }
	closesocket(sock_serv);
	return 0;
}

Client.cpp
/**************************************
function:client on windows
coder:BSilence
**************************************/

#include "stdafx.h"
#include <iostream.h>
#include "winsock2.h"
#pragma comment(lib,"ws2_32.lib")
#define SERVER_PORT 10096
#define SERVER_IP "127.0.0.1"

bool InitSocket()
{
	WORD    wVersionRequested;
	WSADATA wsaData;
	int     err; 
	
	wVersionRequested = MAKEWORD( 2, 0 ); 
	err = WSAStartup( wVersionRequested, &wsaData );
	if ( err != 0 ) 
	{
		perror("init socket error!\n");                            
		return FALSE;
	}
	return TRUE;
}
int main(int argc, char* argv[])
{
	int error = InitSocket();
	if(error == FALSE)
	{
		return -1;
	}
	
	int sock_client = socket(AF_INET, SOCK_STREAM, 0);
	if(sock_client < 0 ){
        perror("socket error!\n");
        return -1;
    }
    struct sockaddr_in server_addr;
    //bzero(&server_addr, sizeof(struct sockaddr_in));//linux下使用
	memset(&server_addr,0,sizeof(server_addr));
    server_addr.sin_family         = AF_INET;
    server_addr.sin_port           = htons(SERVER_PORT);
    server_addr.sin_addr.s_addr = inet_addr(SERVER_IP);
	
    int flag = connect(sock_client,(struct sockaddr*)(&server_addr), sizeof(struct sockaddr));//连接服务器
    if(flag < 0){
        perror("connect error!\n");
        closesocket(sock_client);
        return -1;
    }
	
    printf("connect to server : OK! \n");
	
    char buffer[1024];

	memset(buffer,0,sizeof(buffer));
    recv(sock_client, buffer, 1024, 0);//发送数据
    printf("recv : %s\n", buffer);
	
	memset(buffer,0,sizeof(buffer));
    strcpy(buffer,"this is client!\n");
    send(sock_client, buffer, 1024, 0);
	
    while(1){
		memset(buffer,0,sizeof(buffer));
        cin>>buffer;
        int p = strlen(buffer);
        buffer[p] = '\0';
        send(sock_client, buffer, 1024, 0);
        printf("i have send buffer\n");
    }
    closesocket(sock_client);	
	return 0;
}

(2)Linux平台下:

server.c
#include <stdio.h>  
#include <sys/types.h>  
#include <sys/socket.h>  
#include <netinet/in.h>  
#include <arpa/inet.h>  
  
int main(int argc, char *argv[])  
{  
    int server_sockfd;//服务器端套接字  
    int client_sockfd;//客户端套接字  
    int len;  
    struct sockaddr_in my_addr;   //服务器网络地址结构体  
    struct sockaddr_in remote_addr; //客户端网络地址结构体  
    int sin_size;  
    char buf[BUFSIZ];  //数据传送的缓冲区  
    memset(&my_addr,0,sizeof(my_addr)); //数据初始化--清零  
    my_addr.sin_family=AF_INET; //设置为IP通信  
    my_addr.sin_addr.s_addr=INADDR_ANY;//服务器IP地址--允许连接到所有本地地址上  
    my_addr.sin_port=htons(8000); //服务器端口号  
      
    /*创建服务器端套接字--IPv4协议,面向连接通信,TCP协议*/  
    if((server_sockfd=socket(PF_INET,SOCK_STREAM,0))<0)  
    {    
        perror("socket");  
        return 1;  
    }  
   
        /*将套接字绑定到服务器的网络地址上*/  
    if (bind(server_sockfd,(struct sockaddr *)&my_addr,sizeof(struct sockaddr))<0)  
    {  
        perror("bind");  
        return 1;  
    }  
      
    /*监听连接请求--监听队列长度为5*/  
    listen(server_sockfd,5);  
      
    sin_size=sizeof(struct sockaddr_in);  
      
    /*等待客户端连接请求到达*/  
    if((client_sockfd=accept(server_sockfd,(struct sockaddr *)&remote_addr,&sin_size))<0)  
    {  
        perror("accept");  
        return 1;  
    }  
    printf("accept client %s/n",inet_ntoa(remote_addr.sin_addr));  
    len=send(client_sockfd,"Welcome to my server/n",21,0);//发送欢迎信息  
      
    /*接收客户端的数据并将其发送给客户端--recv返回接收到的字节数,send返回发送的字节数*/  
    while((len=recv(client_sockfd,buf,BUFSIZ,0))>0))  
    {  
        buf[len]='/0';  
        printf("%s/n",buf);  
        if(send(client_sockfd,buf,len,0)<0)  
        {  
            perror("write");  
            return 1;  
        }  
    }  
    close(client_sockfd);  
    close(server_sockfd);  
        return 0;  
}  
client.c
#include <stdio.h>  
#include <sys/types.h>  
#include <sys/socket.h>  
#include <netinet/in.h>  
#include <arpa/inet.h>  
  
int main(int argc, char *argv[])  
{  
    int client_sockfd;  
    int len;  
    struct sockaddr_in remote_addr; //服务器端网络地址结构体  
    char buf[BUFSIZ];  //数据传送的缓冲区  
    memset(&remote_addr,0,sizeof(remote_addr)); //数据初始化--清零  
    remote_addr.sin_family=AF_INET; //设置为IP通信  
    remote_addr.sin_addr.s_addr=inet_addr("127.0.0.1");//服务器IP地址  
    remote_addr.sin_port=htons(8000); //服务器端口号  
      
    /*创建客户端套接字--IPv4协议,面向连接通信,TCP协议*/  
    if((client_sockfd=socket(PF_INET,SOCK_STREAM,0))<0)  
    {  
        perror("socket");  
        return 1;  
    }  
      
    /*将套接字绑定到服务器的网络地址上*/  
    if(connect(client_sockfd,(struct sockaddr *)&remote_addr,sizeof(struct sockaddr))<0)  
    {  
        perror("connect");  
        return 1;  
    }  
    printf("connected to server/n");  
    len=recv(client_sockfd,buf,BUFSIZ,0);//接收服务器端信息  
         buf[len]='/0';  
    printf("%s",buf); //打印服务器端信息  
      
    /*循环的发送接收信息并打印接收信息--recv返回接收到的字节数,send返回发送的字节数*/  
    while(1)  
    {  
        printf("Enter string to send:");  
        scanf("%s",buf);  
        if(!strcmp(buf,"quit")  
            break;  
        len=send(client_sockfd,buf,strlen(buf),0);  
        len=recv(client_sockfd,buf,BUFSIZ,0);  
        buf[len]='/0';  
        printf("received:%s/n",buf);  
    }  
    close(client_sockfd);//关闭套接字  
    return 0;  
}  



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