Python pygame 游戏开发 系列文章 七

Pygame是一个开源的跨平台的Python多媒体库,用于开发2D游戏和多媒体应用程序。它基于Simple DirectMedia Layer(SDL)库,提供了一系列用于图形、音频和输入处理的函数和类。Pygame能够使用硬件加速,使得游戏开发更加高效和快速。

import pygame

WIDTH, HEIGHT = 410, 750
ENEMY_BORN = pygame.USEREVENT + 1000
BORN_RATE = 3000


class AudioManage:
    @staticmethod
    def play_bg_music():
        pygame.mixer.music.load("./car/audio/bg.mp3")
        pygame.mixer.music.set_volume(0.1)
        pygame.mixer.music.play(loops=True)

    @staticmethod
    def play_sound(name):
        sound = pygame.mixer.Sound(f"./car/audio/{name}")
        sound.play()


class BaseSprite(pygame.sprite.Sprite):
    def __init__(self, image_name):
        super().__init__()
        self.image = pygame.image.load(image_name)
        self.rect = self.image.get_rect()


class BGSprite(BaseSprite):
    def __init__(self, image_name, start_y, speed=5):
        super().__init__(image_name)
        self.rect.top = start_y
        self.speed = speed

    def update(self):
        self.rect.top += self.speed
        if self.rect.top > HEIGHT:
            self.rect.top = -HEIGHT


class PlayerSprite(BaseSprite):
    def __init__(self, image_name):
        super().__init__(image_name)
        self.set_pos(1)

    def set_pos(self, pos):
        AudioManage.play_sound("move.mp3")
        self.rect.center = (200 + 100 * pos, HEIGHT - 150)


class EnemySprite(BaseSprite):
    def __init__(self, image_name, speed=8):
        super().__init__(image_name)
        self.image = pygame.transform.flip(self.image, False, True)
        self.set_pos(-1 if random.random() > 0.5 else 1)
        self.speed = speed

    def set_pos(self, pos):
        self.rect.centerx = 200 + 100 * pos
        self.rect.bottom = 0

    def update(self):
        self.rect.top += self.speed
        if self.rect.top > HEIGHT:
            self.kill()


class GameManage:
    def __init__(self):
        pygame.init()

        self.screen = pygame.display.set_mode((WIDTH, HEIGHT))

        self.clock = pygame.time.Clock()

        self.bg_group = pygame.sprite.Group()
        self.bg1 = BGSprite("./car/road.png", 0)
        self.bg1.add(self.bg_group)
        self.bg2 = BGSprite("./car/road.png", -HEIGHT)
        self.bg2.add(self.bg_group)

        self.player_group = pygame.sprite.Group()
        self.player = PlayerSprite("./car/car1.png")
        self.player.add(self.player_group)

        self.enemy_group = pygame.sprite.Group()

        pygame.time.set_timer(ENEMY_BORN, BORN_RATE)

        AudioManage.play_bg_music()

    def born(self):
        car_name = random.choice(["./car/car2.png", "./car/car3.png", "./car/car4.png"])
        self.enemy1 = EnemySprite(car_name)
        self.enemy1.add(self.enemy_group)

    def check_event(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                exit()

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT:
                    self.player.set_pos(-1)
                elif event.key == pygame.K_RIGHT:
                    self.player.set_pos(1)

            if event.type == ENEMY_BORN:
                self.born()

    def update_draw(self):
        self.bg_group.draw(self.screen)
        self.bg_group.update()

        self.player_group.draw(self.screen)
        self.player_group.update()

        self.enemy_group.draw(self.screen)
        self.enemy_group.update()

        pygame.display.flip()

    def check_collider(self):
        # r = pygame.sprite.groupcollide(self.player_group, self.enemy_group, False, False)
        # for enemys in r.values():
        #     for enemy in enemys:
        #         enemy.kill()

        r = pygame.sprite.spritecollide(self.player, self.enemy_group, False)
        if r:
            AudioManage.play_sound("fail.mp3")
            for enemy in r:
                enemy.kill()

    def run(self):
        while True:
            self.clock.tick(20)
            self.check_event()
            self.update_draw()
            self.check_collider()


gm = GameManage()
gm.run()

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