Pygame是一个开源的跨平台的Python多媒体库,用于开发2D游戏和多媒体应用程序。它基于Simple DirectMedia Layer(SDL)库,提供了一系列用于图形、音频和输入处理的函数和类。Pygame能够使用硬件加速,使得游戏开发更加高效和快速。
import pygame
WIDTH, HEIGHT = 410, 750
ENEMY_BORN = pygame.USEREVENT + 1000
BORN_RATE = 3000
class AudioManage:
@staticmethod
def play_bg_music():
pygame.mixer.music.load("./car/audio/bg.mp3")
pygame.mixer.music.set_volume(0.1)
pygame.mixer.music.play(loops=True)
@staticmethod
def play_sound(name):
sound = pygame.mixer.Sound(f"./car/audio/{name}")
sound.play()
class BaseSprite(pygame.sprite.Sprite):
def __init__(self, image_name):
super().__init__()
self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
class BGSprite(BaseSprite):
def __init__(self, image_name, start_y, speed=5):
super().__init__(image_name)
self.rect.top = start_y
self.speed = speed
def update(self):
self.rect.top += self.speed
if self.rect.top > HEIGHT:
self.rect.top = -HEIGHT
class PlayerSprite(BaseSprite):
def __init__(self, image_name):
super().__init__(image_name)
self.set_pos(1)
def set_pos(self, pos):
AudioManage.play_sound("move.mp3")
self.rect.center = (200 + 100 * pos, HEIGHT - 150)
class EnemySprite(BaseSprite):
def __init__(self, image_name, speed=8):
super().__init__(image_name)
self.image = pygame.transform.flip(self.image, False, True)
self.set_pos(-1 if random.random() > 0.5 else 1)
self.speed = speed
def set_pos(self, pos):
self.rect.centerx = 200 + 100 * pos
self.rect.bottom = 0
def update(self):
self.rect.top += self.speed
if self.rect.top > HEIGHT:
self.kill()
class GameManage:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.clock = pygame.time.Clock()
self.bg_group = pygame.sprite.Group()
self.bg1 = BGSprite("./car/road.png", 0)
self.bg1.add(self.bg_group)
self.bg2 = BGSprite("./car/road.png", -HEIGHT)
self.bg2.add(self.bg_group)
self.player_group = pygame.sprite.Group()
self.player = PlayerSprite("./car/car1.png")
self.player.add(self.player_group)
self.enemy_group = pygame.sprite.Group()
pygame.time.set_timer(ENEMY_BORN, BORN_RATE)
AudioManage.play_bg_music()
def born(self):
car_name = random.choice(["./car/car2.png", "./car/car3.png", "./car/car4.png"])
self.enemy1 = EnemySprite(car_name)
self.enemy1.add(self.enemy_group)
def check_event(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
self.player.set_pos(-1)
elif event.key == pygame.K_RIGHT:
self.player.set_pos(1)
if event.type == ENEMY_BORN:
self.born()
def update_draw(self):
self.bg_group.draw(self.screen)
self.bg_group.update()
self.player_group.draw(self.screen)
self.player_group.update()
self.enemy_group.draw(self.screen)
self.enemy_group.update()
pygame.display.flip()
def check_collider(self):
# r = pygame.sprite.groupcollide(self.player_group, self.enemy_group, False, False)
# for enemys in r.values():
# for enemy in enemys:
# enemy.kill()
r = pygame.sprite.spritecollide(self.player, self.enemy_group, False)
if r:
AudioManage.play_sound("fail.mp3")
for enemy in r:
enemy.kill()
def run(self):
while True:
self.clock.tick(20)
self.check_event()
self.update_draw()
self.check_collider()
gm = GameManage()
gm.run()