贪吃蛇

话不多说上代码:

#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h>
#define U 1
#define D 2
#define L 3
#define R 4                             //蛇的状态,U:上 ;D:下;L:左 R:右


typedef struct SNAKE                  //蛇身的一个节点
{
    int x;
    int y;
    struct SNAKE *next;
}snake;


//全局变量//
int score = 0, add = 10;                  //总得分与每次吃食物得分。
int status, sleeptime = 200;              //每次运行的时间间隔
snake *head, *food;                       //蛇头指针,食物指针
snake *q;                                 //遍历蛇的时候用到的指针
int endgamestatus = 0;                   //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。


//声明全部函数//
void Pos();
void creatMap();
void initsnake();
int biteself();
void createfood();
void cantcrosswall();
void snakemove();
void pause();
void gamecircle();
void welcometogame();
void endgame();
void gamestart();
void Pos(int x, int y)//设置光标位置
{
    COORD pos;  
    HANDLE hOutput;
    pos.X = x;
    pos.Y = y;
    hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(hOutput, pos);
}
void creatMap()//创建地图
{
    int i;
    for (i = 0; i<58; i += 2)//打印上下边框
    {
        Pos(i, 0);
        printf("■");
        Pos(i, 26);
        printf("■");
    }
    for (i = 1; i<26; i++)//打印左右边框
    {
        Pos(0, i); printf("■"); Pos(56, i); printf("■");
    }
}
void initsnake()//初始化蛇身
{
    snake *tail; int i; tail = (snake*)malloc(sizeof(snake));
                                //从蛇尾开始,头插法,以x,y设定开始的位置
    tail->x = 24;
    tail->y = 5;
    tail->next = NULL;
    for (i = 1; i <= 4; i++) {
        head = (snake*)malloc(sizeof(snake)); head->next = tail;
        head->x = 24 + 2 * i;
        head->y = 5;
        tail = head;
    }
    while (tail != NULL)//从头到为,输出蛇身
    {
        Pos(tail->x, tail->y);
        printf("■");
        tail = tail->next;
    }
}
int biteself()//判断是否咬到了自己
{
    snake *self;
    self = head->next;
    while (self != NULL)
    {
        if (self->x == head->x && self->y == head->y)
        {
            return 1;
        }
        self = self->next;
    }
    return 0;
}
void createfood()//随机出现食物
{
    snake *food_1;
    srand((unsigned)time(NULL));
    food_1 = (snake*)malloc(sizeof(snake));
    while ((food_1->x % 2) != 0)    //保证其为偶数,使得食物能与蛇头对其
    {
        food_1->x = rand() % 52 + 2;
    }
    food_1->y = rand() % 24 + 1;
    q = head;
    while (q->next == NULL)
    {
        if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合
        {
            free(food_1);
            createfood();
        }
        q = q->next;
    }
    Pos(food_1->x, food_1->y);
    food = food_1;
    printf("■");
}


void cantcrosswall()//不能穿墙
{
    if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)
    {
        endgamestatus = 1;
        endgame();
    }
}


void snakemove()//蛇前进,上U,下D,左L,右R
{
    snake * nexthead;
    cantcrosswall();
    nexthead = (snake*)malloc(sizeof(snake));
    if (status == U)
    {
        nexthead->x = head->x;
        nexthead->y = head->y - 1;
        if (nexthead->x == food->x && nexthead->y == food->y)//如果下一个有食物//
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createfood();
        }
        else                                               //如果没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (status == D)
    {
        nexthead->x = head->x;
        nexthead->y = head->y + 1;
        if (nexthead->x == food->x && nexthead->y == food->y)  //有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createfood();
        }
        else                               //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (status == L)
    {
        nexthead->x = head->x - 2;
        nexthead->y = head->y;
        if (nexthead->x == food->x && nexthead->y == food->y)//有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createfood();
        }
        else                                //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (status == R)
    {
        nexthead->x = head->x + 2;
        nexthead->y = head->y;
        if (nexthead->x == food->x && nexthead->y == food->y)//有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            score = score + add;
            createfood();
        }
        else                                         //没有食物
        {
            nexthead->next = head;
            head = nexthead;
            q = head;
            while (q->next->next != NULL)
            {
                Pos(q->x, q->y);
                printf("■");
                q = q->next;
            }
            Pos(q->next->x, q->next->y);
            printf("  ");
            free(q->next);
            q->next = NULL;
        }
    }
    if (biteself() == 1)       //判断是否会咬到自己
    {
        endgamestatus = 2;
        endgame();
    }
}
void pause()//暂停
{
    while (1)
    {
        Sleep(300);
        if (GetAsyncKeyState(VK_SPACE))
        {
            break;
        }
    }
}
void gamecircle()//控制游戏
{
    Pos(64, 15);
    printf("不能穿墙,不能咬到自己\n");
    Pos(64, 16);
    printf("用↑.↓.←.→分别控制蛇的移动.");
    Pos(64, 17);
    printf("F1 为加速,F2 为减速\n");
    Pos(64, 18);
    printf("ESC :退出游戏.space:暂停游戏.");
    Pos(64, 20);
    printf("你个傻逼玩意");
    status = R;
    while (1)
    {
        Pos(64, 10);
        printf("得分:%d  ", score);
        Pos(64, 11);
        printf("每个食物得分:%d分", add);
        if (GetAsyncKeyState(VK_UP) && status != D)
        {
            status = U;
        }
        else if (GetAsyncKeyState(VK_DOWN) && status != U)
        {
            status = D;
        }
        else if (GetAsyncKeyState(VK_LEFT) && status != R)
        {
            status = L;
        }
        else if (GetAsyncKeyState(VK_RIGHT) && status != L)
        {
            status = R;
        }
        else if (GetAsyncKeyState(VK_SPACE))
        {
            pause();
        }
        else if (GetAsyncKeyState(VK_ESCAPE))
        {
            endgamestatus = 3;
            break;
        }
        else if (GetAsyncKeyState(VK_F1))
        {
            if (sleeptime >= 50)
            {
                sleeptime = sleeptime - 30;
                add = add + 2;
                if (sleeptime == 320)
                {
                    add = 2;//防止减到1之后再加回来有错
                }
            }
        }
        else if (GetAsyncKeyState(VK_F2))
        {
            if (sleeptime<350)
            {
                sleeptime = sleeptime + 30;
                add = add - 2;
                if (sleeptime == 350)
                {
                    add = 1;  //保证最低分为1
                }
            }
        }
        Sleep(sleeptime);
        snakemove();
    }
}
void welcometogame()//开始界面
{
    Pos(40, 12);
    system("title 你知不知道我叫张志远");
    printf("欢迎来到贪食蛇游戏!");
    Pos(40, 25);
    printf("你个傻逼玩意");
    system("pause");
    system("cls");
    Pos(25, 12);
    printf("用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n");
    Pos(25, 13);
    printf("加速将能得到更高的分数。\n");
    system("pause");
    system("cls");
}
void endgame()//结束游戏
{
    system("cls");
    Pos(24, 12);
    if (endgamestatus == 1)
    {
        printf("傻逼撞到墙了。回家吃奶.");
    }
    else if (endgamestatus == 2)
    {
        printf("你他妈咬到自己了。回家吃奶.");
    }
    else if (endgamestatus == 3)
    {
        printf("你的已经结束了游戏。");
    }
    Pos(24, 13);
    printf("你得了%d分\n", score);
    exit(0);
}
void gamestart()//游戏初始化
{
    system("mode con cols=100 lines=30");
    welcometogame();
    creatMap();
    initsnake();
    createfood();
}

//主函数
int main()
{
    gamestart();
    gamecircle();
    endgame();
    return 0;
}

#include <stdio.h> #include <windows.h> #include <conio.h> #include <time.h> //游戏窗口 #define FrameX 4 //游戏窗口左上角的X轴坐标 #define FrameY 4 //游戏窗口左上角的Y轴坐标 #define Frame_height 20 //游戏窗口的高度 #define Frame_width 20 //游戏窗口的宽度 //定义全局变量 int i,j; int a[2]; //用于记住蛇尾坐标,其中a[0]、a[1]分别表示横、竖坐标 //声明蛇的结构体 struct Snake { int x[100]; //蛇的横坐标,其中x[0]表示蛇尾的横坐标,x[N-1]表示蛇头的横坐标 int y[100]; //蛇的竖坐标,其中y[0]表示蛇尾的竖坐标,y[N-1]表示蛇头的竖坐标 int count; //蛇吃食物的个数 int length; //蛇的长度 int speed; //蛇的速度 }; //声明食物的结构体 struct Food { int x; //食物的横坐标 int y; //食物的竖坐标 }; /******光标移到指定位置**************************************************************/ void gotoxy(HANDLE hOut, int x, int y) //UNKNOW { COORD pos; pos.X = x; //横坐标 pos.Y = y; //纵坐标 SetConsoleCursorPosition(hOut, pos); } /******设置文本为绿色*****************************************************************/ void Set_TextColor_Green (void) { HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE); //UNKNOW SetConsoleTextAttribute(Handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); //UNKNOW } /******制作游戏窗口******************************************************************/ void make_frame() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+13); //打印选择菜单 printf("Esc 退出游戏"); gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+15); printf("长按方向键:加速"); gotoxy(hOut,FrameX,FrameY); //打印框角 printf("╔"); gotoxy(hOut,FrameX+2*Frame_width-2,FrameY); printf("╗"); gotoxy(hOut,FrameX,FrameY+Frame_height); printf("╚"); gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+Frame_height); printf("╝"); for(i=2;i<2*Frame_width-2;i+=2) { gotoxy(hOut,FrameX+i,FrameY); printf("═"); //打印上横框 } for(i=2;i<2*Frame_width-2;i+=2) { gotoxy(hOut,FrameX+i,FrameY+Frame_height); printf("═"); //打印下横框 } for(i=1;i<Frame_height;i++) { gotoxy(hOut,FrameX,FrameY+i); printf("║"); //打印左竖框 } for(i=1;i<Frame_height;i++) { gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+i); printf("║"); //打印右竖框 } gotoxy(hOut,FrameX+Frame_width-5,FrameY-2); //打印游戏名称 Set_TextColor_Green (); //设置蛇为绿色 printf("贪吃蛇游戏"); } /******结束菜单*******************************************************************/ void over_game() { system("cls"); printf("\n\n\n\n\n\n\n\n\t\t\t\t游戏结束\n\n\n"); Sleep(2000); getch(); } /******菜单信息***************************************************************/ void print_information(HANDLE hOut,struct Snake *snake,struct Food *food) { gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+1); printf("level : %d",snake->count/5+1); //打印游戏等级 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+3); printf("score : %d",10*snake->count); //打印游戏得分 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+5); printf("eat food : %d",snake->count); //打印产生食物个数 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+7); printf("speed : %dms",snake->speed); //打印游戏速度 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+9); printf("foodX : %d",food->x); //打印食物的横坐标 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+11); printf("foodY : %d",food->y); //打印食物的竖坐标 } /******初始化蛇**********************************************************************/ void init_snake(struct Snake *snake) { snake->x[0]=FrameX+2; //初始化蛇的横坐标 snake->y[0]=FrameY+Frame_height/2; //初始化蛇的竖坐标 snake->speed=300; //初始化蛇的速度为300ms snake->length=3; //初始化蛇的长度为3节 snake->count=0; //初始化蛇吃的个数为0 for(i=1;i<snake->length;i++) {/* 依次得到蛇身、蛇头的坐标 */ snake->x[i]=snake->x[i-1]+2; snake->y[i]=snake->y[i-1]; } } /******移动蛇*************************************************************************/ void move_snake(HANDLE hOut,struct Snake *snake) { gotoxy(hOut,snake->x[0],snake->y[0]); printf(" "); /* 清除蛇尾*/ for(i=1;i<snake->length;i++) {/* 后一节的坐标依次取代前一节的坐标 */ snake->x[i-1]=snake->x[i]; snake->y[i-1]=snake->y[i]; } } /******打印蛇*************************************************************************/ void print_snake(HANDLE hOut,struct Snake *snake) { for(i=0;i<snake->length;i++) { gotoxy(hOut,snake->x[i],snake->y[i]); if(i==0) { printf("○"); //打印蛇尾 } else if(i==snake->length-1) { printf("¤"); //打印蛇头 } else { printf("⊙"); //打印蛇身 } } } /******随机产生食物*******************************************************************/ void get_food(HANDLE hOut,struct Snake *snake,struct Food *food) { srand((unsigned)time(NULL)); //初始化随机数 while(1) {/* 产生食物的条件:1.在游戏窗口内 2.不在蛇的身上 */ food->x = rand() % (Frame_width-1); food->y = rand() % Frame_height; if( food->x==0 || food->y==0 ) { continue; } food->x = 2*food->x + FrameX; //得到食物的横坐标 food->y+=FrameY; //得到食物的竖坐标 for(i=0;i<snake->length;i++) {/* 判断食物是否在蛇的身上,如果在蛇身上,则重新产生;否则,打印蛇身 */ if( food->x==snake->x[i] && food->y==snake->y[i] ) { break; } } if(i==snake->length) { gotoxy(hOut,food->x,food->y); printf("⊙"); break; } } } /******吃食物***************************************************************************/ void eat_food(HANDLE hOut,struct Snake *snake,struct Food *food) { if( snake->x[snake->length-1]==food->x && snake->y[snake->length-1]==food->y ) {/* 如果蛇头位置与食物位置相同,吃食物 */ snake->length++; //吃一个食物,蛇身增长一节 for(i=snake->length-1;i>=1;i--) {/* 蛇后节坐标依次赋值给蛇前一节的坐标,依次得到蛇身及蛇头的坐标 */ snake->x[i]=snake->x[i-1]; snake->y[i]=snake->y[i-1]; } snake->x[0]=a[0]; //得到蛇尾移动前的横坐标 snake->y[0]=a[1]; //得到蛇尾移动前的竖坐标 get_food(hOut,snake,food); //重新产生食物 snake->count++; //食物的个数增1 if( snake->count%5==0 ) {/* 当蛇吃Up_level个食物时,速度加快Up_speed毫秒并且升一级 */ snake->speed-=50; } } } /******穿墙**********************************************************************************/ void through_wall(HANDLE hOut,struct Snake *snake,char ch) { if( ch==72 && snake->y[snake->length-1]==FrameY) { snake->y[snake->length-1] = FrameY+Frame_height-1; //如果蛇在上框且向上移动,穿墙 } if( ch==80 && snake->y[snake->length-1]==FrameY+Frame_height ) { snake->y[snake->length-1] = FrameY+1; //如果蛇在下框且向下移动,穿墙 } if( ch==75 && snake->x[snake->length-1]==FrameX ) { snake->x[snake->length-1] = FrameX+2*Frame_width-4; //如果蛇在左框且向左移动,穿墙 } if( ch==77 && snake->x[snake->length-1]==FrameX+2*Frame_width-2 ) { snake->x[snake->length-1] = FrameX+2; //如果蛇在右框且向右移动,穿墙 } } /******判断蛇是否死**************************************************************************/ int if_die(struct Snake *snake) {/* 当蛇头碰到自身时,蛇死 ,返回值为0 */ for(i=0;i<snake->length-1;i++) { if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] ) { return 0; } } return 1; } /******开始游戏*******************************************************************************/ void start_game() { unsigned char ch=77; //定义用于接收键盘输入的字符变量 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 struct Snake s,*snake=&s; //定义蛇的结构体指针并指向蛇的结构体 struct Food f,*food=&f; //定义食物的结构体指针并指向食物的结构体 make_frame(); //制作游戏窗口 init_snake(snake); //初始化蛇 get_food(hOut,snake,food); //随机产生食物 while(1) { print_information(hOut,snake,food); //打印菜单信息 a[0]=snake->x[0]; //记住蛇尾的横坐标 a[1]=snake->y[0]; //记住蛇尾的竖坐标 j=0; if(kbhit()) //unknow {/* 判断是否按下键盘,如果按下,ch接收键盘输入 */ ch=getch(); if(kbhit()) {/* 如果长按键盘,则加速 */ Sleep(20); //unknow j=1; } } switch(ch) { case 72: {/* 向上移动 */ move_snake(hOut,snake); //移动蛇 snake->y[snake->length-1]-=1; //蛇头的竖坐标向上移,即减1 break; } case 80: {/* 向下移动 */ move_snake(hOut,snake); //移动蛇 snake->y[snake->length-1]+=1; //蛇头的竖坐标向下移,即加1 break; } case 75: {/* 向左移动 */ move_snake(hOut,snake); //移动蛇 snake->x[snake->length-1]-=2; //蛇头的横坐标向左移,即减2 break; } case 77: {/* 向右移动 */ move_snake(hOut,snake); //移动蛇 snake->x[snake->length-1]+=2; //蛇头的横坐标向右移,即加2 break; } } through_wall(hOut,snake,ch); //穿墙 eat_food(hOut,snake,food); //吃食物 print_snake(hOut,snake); //打印蛇 if( if_die(snake)==0 || ch==27 || snake->speed==50 ) {/* 游戏结束条件:1.蛇碰到自身 2.按Esc键 3.速度为50ms */ gotoxy(hOut,FrameX+Frame_width-2,FrameY+Frame_height/2-1); printf("Game Over"); Sleep(2000); break; } if(j==0) { Sleep(snake->speed); //延迟时间 } else { Sleep(10); } } } int main() { system("color 0D"); //设置文本为粉红色 start_game(); //开始游戏 over_game(); //结束游戏 }
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