首先自定义View
public class GramophoneView extends View {
/**
* 尺寸计算设计说明:
* 1、唱片有两个主要尺寸:中间图片的半径、黑色圆环的宽度。
* 黑色圆环的宽度 = 图片半径的一半。
* 2、唱针分为“手臂”和“头”,手臂分两段,一段长的一段短的,头也是一段长的一段短的。
* 唱针四个部分的尺寸求和 = 唱片中间图片的半径+黑色圆环的宽度
* 唱针各部分长度 比例——长的手臂:短的手臂:长的头:短的头 = 8:4:2:1
* 3、唱片黑色圆环顶部到唱针顶端的距离 = 唱针长的手臂的长度。
*/
private int halfMeasureWidth;
// 绘制唱片相关变量
// 中间图片默认半径
private static final int DEFAULT_PICTURE_RADIUS = 400;
// 唱片旋转默认速度,其实是通过每次旋转叠加的角度来控制速度
private static final float DEFAULT_DISK_ROTATE_SPEED = 0.3f;
private int pictureRadius; // 中间图片的半径
private int ringWidth; // 黑色圆环宽度
private float diskRotateSpeed;// 唱片旋转速度
private Paint discPaint; // 唱片画笔
private Path clipPath; // 裁剪图片的路径
private Bitmap bitmap; // 图片
private Rect srcRect; // 图片被裁减范围
private Rect dstRect; // 图片被绘制范围
// 绘制唱针相关变量
private static final int PLAY_DEGREE = -15; // 播放状态时唱针的旋转角度
private static final int PAUSE_DEGREE = -45; // 暂停状态时唱针的旋转角度
private int smallCircleRadius = 20; // 唱针顶部小圆半径
private int bigCircleRadius; // 唱针顶部大圆半径
private int longArmLength; // 唱针手臂,较长那段的长度
private int shortArmLength; // 唱针手臂,较短那段的长度
private int longHeadLength; // 唱针的头,较长那段的长度
private int shortHeadLength; // 唱针的头,较短那段的长度
private Paint needlePaint; // 唱针画笔
// 状态控制相关变量
private boolean isPlaying; // 是否处于播放状态
private int needleDegreeCounter; // 唱针旋转角度计数器
private float diskDegreeCounter; // 唱片旋转角度计数器
public GramophoneView(Context context) {
this(context, null);
}
public GramophoneView(Context context, AttributeSet attrs) {
super(context, attrs);
// 读取xml文件属性
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.GramophoneView);
pictureRadius = (int) typedArray.getDimension(R.styleable.GramophoneView_picture_radius, DEFAULT_PICTURE_RADIUS);
diskRotateSpeed = typedArray.getFloat(R.styleable.GramophoneView_disk_rotate_speed, DEFAULT_DISK_ROTATE_SPEED);
Drawable drawable = typedArray.getDrawable(R.styleable.GramophoneView_src);
if (drawable == null) {
bitmap = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.love);
} else {
bitmap = ((BitmapDrawable) drawable).getBitmap();
}
typedArray.recycle();
// 初始化唱片变量
ringWidth = pictureRadius >> 1;
discPaint = new Paint();
discPaint.setColor(Color.MAGENTA);
discPaint.setStyle(Paint.Style.STROKE);
discPaint.setStrokeWidth(ringWidth);
srcRect = new Rect();
dstRect = new Rect();
setBitmapRect(srcRect, dstRect);
clipPath = new Path();
clipPath.addCircle(0, 0, pictureRadius, Path.Direction.CW);
diskDegreeCounter = 0;
// 初始化唱针变量
bigCircleRadius = smallCircleRadius << 1;
shortHeadLength = (pictureRadius + ringWidth) / 15;
longHeadLength = shortHeadLength << 1;
shortArmLength = longHeadLength << 1;
longArmLength = shortArmLength << 1;
needlePaint = new Paint();
needleDegreeCounter = PAUSE_DEGREE;
}
/**
* 根据加载的图片资源尺寸和设置的唱片中间图片直径,
* 为canvas.drawBitmap()方法设置源Rect和目标Rect,
* 以宽度为例,假设图片资源宽度为width,唱片中间图片直径为diameter
* 如果width <= diameter,则截取宽度为整张图片宽度。
* 如果width > diameter,则截取宽度为图片资源横向中间长度为diameter的区域。
* 高度的截取方法与宽度相同。
*
* @param src 源矩形
* @param dst 目标矩形
*/
private void setBitmapRect(Rect src, Rect dst) {
// 这种处理方式意义好像不大,暂时注释
// int bitmapWidth = bitmap.getWidth();
// int bitmapHeight = bitmap.getHeight();
// // 唱片里的图片直径,也就是唱片里的图片的外接正方形边长
// int diameter = pictureRadius<<1;
// // 图片宽度小于唱片图片直径
// if(bitmapWidth <= diameter){
// src.left = 0;
// src.right = bitmapWidth;
// } else {
// src.left = (bitmap.getWidth()-diameter)/2;
// src.right = bitmap.getWidth()/2+diameter;
// }
// // 图片高度小于唱片图片直径
// if(bitmapHeight <= diameter){
// src.top = 0;
// src.bottom = bitmapHeight;
// } else {
// src.top = (bitmap.getHeight()-diameter)/2;
// src.bottom = bitmap.getHeight()/2+diameter;
// }
src.set(0, 0, bitmap.getWidth(), bitmap.getHeight());
dst.set(-pictureRadius, -pictureRadius, pictureRadius, pictureRadius);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
/**
* wrap_content属性下View的宽高设计:
* 宽度:等于唱片直径,即图片半径+圆环宽度求和再乘以2。
* 高度:等于唱片直径+唱针较长的手臂
*/
int width = (pictureRadius + ringWidth) * 2;
int height = (pictureRadius + ringWidth) * 2 + longArmLength;
int measuredWidth = resolveSize(width, widthMeasureSpec);
int measuredHeight = resolveSize(height, heightMeasureSpec);
setMeasuredDimension(measuredWidth, measuredHeight);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
halfMeasureWidth = getMeasuredWidth() >> 1;
drawDisk(canvas);
drawNeedle(canvas);
if (needleDegreeCounter > PAUSE_DEGREE) {
invalidate();
}
}
// 绘制唱片(胶片)
private void drawDisk(Canvas canvas) {
diskDegreeCounter = diskDegreeCounter % 360 + diskRotateSpeed;
drawDisk(canvas, diskDegreeCounter);
}
// 绘制旋转了制定角度的唱片
private void drawDisk(Canvas canvas, float degree) {
// 绘制圆环,注意理解平移的圆心距离和圆环半径是怎么计算的
canvas.save();
canvas.translate(halfMeasureWidth, pictureRadius + ringWidth + longArmLength);
canvas.rotate(degree);
canvas.drawCircle(0, 0, pictureRadius + ringWidth / 2, discPaint);
// 绘制图片
canvas.clipPath(clipPath);
canvas.drawBitmap(bitmap, srcRect, dstRect, discPaint);
canvas.restore();
}
// 绘制唱针
private void drawNeedle(Canvas canvas) {
// 由于PLAY_DEGREE和PAUSE_DEGREE之间的差值是30,所以每次增/减值应当是30的约数即可
if (isPlaying) {
if (needleDegreeCounter < PLAY_DEGREE) {
needleDegreeCounter += 3;
}
} else {
if (needleDegreeCounter > PAUSE_DEGREE) {
needleDegreeCounter -= 3;
}
}
drawNeedle(canvas, needleDegreeCounter);
}
// 绘制旋转了指定角度的唱针
private void drawNeedle(Canvas canvas, int degree) {
// 移动坐标到水平中点
canvas.save();
canvas.translate(halfMeasureWidth, 0);
// 绘制唱针手臂
needlePaint.setStrokeWidth(10);
needlePaint.setColor(Color.parseColor("#C0C0C0"));
// 绘制第一段臂
canvas.rotate(degree);
canvas.drawLine(0, 0, 0, longArmLength, needlePaint);
// 绘制第二段臂
canvas.translate(0, longArmLength);
canvas.rotate(-30);
canvas.drawLine(0, 0, 0, shortArmLength, needlePaint);
// 绘制唱针头
// 绘制第一段唱针头
canvas.translate(0, shortArmLength);
needlePaint.setStrokeWidth(10);
canvas.drawLine(0, 0, 0, longHeadLength, needlePaint);
// 绘制第二段唱针头
canvas.translate(0, longHeadLength);
needlePaint.setStrokeWidth(25);
canvas.drawLine(0, 0, 0, shortHeadLength, needlePaint);
canvas.restore();
// 两个重叠的圆形
canvas.save();
canvas.translate(halfMeasureWidth, 0);
needlePaint.setStyle(Paint.Style.FILL);
needlePaint.setColor(Color.parseColor("#C0C0C0"));
canvas.drawCircle(0, 0, bigCircleRadius-30, needlePaint);
needlePaint.setColor(Color.parseColor("#8A8A8A"));
canvas.drawCircle(0, 0, smallCircleRadius-20, needlePaint);
canvas.restore();
}
/**
* 设置是否处于播放状态
*
* @param isPlaying true:播放,false:暂停
*/
public void setPlaying(boolean isPlaying) {
this.isPlaying = isPlaying;
invalidate();
}
/**
* 获取播放状态
*
* @return true:播放,false:暂停
*/
public boolean getPlaying() {
return isPlaying;
}
/**
* 获取图片半径
*
* @return 图片半径
*/
public int getPictureRadius() {
return pictureRadius;
}
/**
* 设置图片半径
*
* @param pictureRadius 图片半径
*/
public void setPictureRadius(int pictureRadius) {
this.pictureRadius = pictureRadius;
}
/**
* 获取唱片旋转速度
*
* @return 唱片旋转速度
*/
public float getDiskRotateSpeed() {
return diskRotateSpeed;
}
/**
* 设置唱片旋转速度
*
* @param diskRotateSpeed 旋转速度
*/
public void setDiskRotateSpeed(float diskRotateSpeed) {
this.diskRotateSpeed = diskRotateSpeed;
}
/**
* 设置图片资源id
*
* @param resId 图片资源id
*/
public void setPictureRes(int resId) {
bitmap = BitmapFactory.decodeResource(getContext().getResources(), resId);
setBitmapRect(srcRect, dstRect);
invalidate();
}
}
在Values里的一个XML,attrs.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!--TickView(打钩小动画)的属性-->
<declare-styleable name="TickView">
<!--选中时圆的颜色-->
<attr name="checked_color" format="color"/>
<!--是否选中-->
<attr name="checked" format="boolean"/>
<!--圆半径-->
<attr name="radius" format="dimension"/>
</declare-styleable>
<!--GramophoneView(唱片机)属性-->
<declare-styleable name="GramophoneView">
<!--图片半径-->
<attr name="picture_radius" format="dimension"/>
<!--图片资源id-->
<attr name="src" format="reference"/>
<!--唱片旋转速度-->
<attr name="disk_rotate_speed" format="float"/>
</declare-styleable>
</resources>
Activity布局
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="zhaochuang.bawei.com.myapplication.MainActivity">
<zhaochuang.bawei.com.myapplication.GramophoneView
android:id="@+id/gramophone_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
app:picture_radius="100dp"
app:disk_rotate_speed="0.2"
app:src="@drawable/love"/>
<Button
android:layout_marginTop="20px"
android:layout_marginLeft="50px"
android:layout_marginRight="50px"
android:id="@+id/btn_play_pause"
android:text="播放"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</LinearLayout>
MainActivity的操作:
public class MainActivity extends AppCompatActivity {
private Button butt;
private GramophoneView gramophoneView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
gramophoneView =findViewById(R.id.gramophone_view);
butt = findViewById(R.id.btn_play_pause);
butt.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if(gramophoneView.getPlaying()){
butt.setText("点击播放");
}else{
butt.setText("点击暂停");
}
gramophoneView.setPlaying(!gramophoneView.getPlaying());
}
});
}
}