在音乐播放器项目中使用到酷狗音乐展示歌词的效果,需要支持修改字体、颜色、渐变色等功能
截图如下(效果不是很好,请下载Demo查看)
歌词绘制流程核心代码如下(具体实现过程请看Github源码)
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 中心Y坐标
float centerY = getHeight() / 2 + mTextSize / 2 + mAnimOffset;
// 无歌词文件
if (!hasLrc()) {
float centerX = (getWidth() - mCurrentPaint.measureText(label)) / 2;
canvas.drawText(label, centerX, centerY, mCurrentPaint);
return;
}
// 画当前行
String currStr = mLrcTexts.get(mCurrentLine);
float currX = (getWidth() - mCurrentPaint.measureText(currStr)) / 2;
canvas.drawText(currStr, currX, centerY, mCurrentPaint);
// 画当前行上面的
for (int i = mCurrentLine - 1; i >= 0; i--) {
String upStr = mLrcTexts.get(i);
float upX = (getWidth() - mNormalPaint.measureText(upStr)) / 2;
float upY = centerY - (mTextSize + mDividerHeight) * (mCurrentLine - i);
// 超出屏幕停止绘制
if (upY - mTextSize < 0) {
break;
}
canvas.drawText(upStr, upX, upY, mNormalPaint);
}
// 画当前行下面的
for (int i = mCurrentLine + 1; i < mLrcTimes.size(); i++) {
String downStr = mLrcTexts.get(i);
float downX = (getWidth() - mNormalPaint.measureText(downStr)) / 2;
float downY = centerY + (mTextSize + mDividerHeight) * (i - mCurrentLine);
// 超出屏幕停止绘制
if (downY > getHeight()) {
break;
}
canvas.drawText(downStr, downX, downY, mNormalPaint);
}
}