Java类判断地图上某点是否在多边形区域内

实现方法如下:

    import java.awt.geom.Point2D;  
    import java.util.ArrayList;  
    import java.util.List;  
    import java.util.HashMap;
    import java.util.Map;
      
    /**  
     * 根据点的经纬度判断是否在多边形区域内
     */  
    public class OrderMapTest {  
          
        public static void main(String[] args) {  
            // 被检测的经纬度点  
            Map<String, String> orderLocation = new HashMap<String, String>();
            orderLocation.put("X", "117.228117");  
            orderLocation.put("Y", "31.830429");  
            // 商业区域(百度多边形区域经纬度集合)  
            String partitionLocation = "31.839064_117.219116,31.83253_117.219403,31.828511_117.218146,31.826763_117.219259,31.826118_117.220517,31.822713_117.23586,31.822958_117.238375,31.838512_117.23798,31.839617_117.226194,31.839586_117.222925";  
            System.out.println(isInPolygon(orderLocation, partitionLocation));  
        }  
          
         /**   
         * 判断当前位置是否在多边形区域内   
         * @param orderLocation 当前点  
         * @param partitionLocation 区域顶点  
         * @return   
         */    
        public static boolean isInPolygon(Map<String, String> orderLocation,String partitionLocation){    
              
            double p_x =Double.parseDouble(orderLocation.get("X"));    
            double p_y =Double.parseDouble(orderLocation.get("Y"));    
            Point2D.Double point = new Point2D.Double(p_x, p_y);    
       
            List<Point2D.Double> pointList= new ArrayList<Point2D.Double>();    
            String[] strList = partitionLocation.split(",");  
              
            for (String str : strList){  
                String[] points = str.split("_");  
                double polygonPoint_x=Double.parseDouble(points[1]);    
                double polygonPoint_y=Double.parseDouble(points[0]);    
                Point2D.Double polygonPoint = new Point2D.Double(polygonPoint_x,polygonPoint_y);    
                pointList.add(polygonPoint);    
            }    
            return IsPtInPoly(point,pointList);    
        }    
        /**   
         * 返回一个点是否在一个多边形区域内, 如果点位于多边形的顶点或边上,不算做点在多边形内,返回false  
         * @param point   
         * @param polygon   
         * @return   
         */    
        public static boolean checkWithJdkGeneralPath(Point2D.Double point, List<Point2D.Double> polygon) {    
            java.awt.geom.GeneralPath p = new java.awt.geom.GeneralPath();    
            Point2D.Double first = polygon.get(0);    
            p.moveTo(first.x, first.y);    
            polygon.remove(0);    
            for (Point2D.Double d : polygon) {    
               p.lineTo(d.x, d.y);    
            }    
            p.lineTo(first.x, first.y);    
            p.closePath();    
            return p.contains(point);    
       }    
         
       /**   
        * 判断点是否在多边形内,如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true  
        * @param point 检测点   
        * @param pts   多边形的顶点   
        * @return      点在多边形内返回true,否则返回false   
        */    
       public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){    
               
           int N = pts.size();    
           boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true    
           int intersectCount = 0;//cross points count of x     
           double precision = 2e-10; //浮点类型计算时候与0比较时候的容差    
           Point2D.Double p1, p2;//neighbour bound vertices    
           Point2D.Double p = point; //当前点    
               
           p1 = pts.get(0);//left vertex            
           for(int i = 1; i <= N; ++i){//check all rays                
               if(p.equals(p1)){    
                   return boundOrVertex;//p is an vertex    
               }    
                   
               p2 = pts.get(i % N);//right vertex                
               if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests                    
                   p1 = p2;     
                   continue;//next ray left point    
               }    
                   
               if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)    
                   if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray                        
                       if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray    
                           return boundOrVertex;    
                       }    
                           
                       if(p1.y == p2.y){//ray is vertical                            
                           if(p1.y == p.y){//overlies on a vertical ray    
                               return boundOrVertex;    
                           }else{//before ray    
                               ++intersectCount;    
                           }     
                       }else{//cross point on the left side                            
                           double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y                            
                           if(Math.abs(p.y - xinters) < precision){//overlies on a ray    
                               return boundOrVertex;    
                           }    
                               
                           if(p.y < xinters){//before ray    
                               ++intersectCount;    
                           }     
                       }    
                   }    
               }else{//special case when ray is crossing through the vertex                    
                   if(p.x == p2.x && p.y <= p2.y){//p crossing over p2                        
                       Point2D.Double p3 = pts.get((i+1) % N); //next vertex                        
                       if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x    
                           ++intersectCount;    
                       }else{    
                           intersectCount += 2;    
                       }    
                   }    
               }                
               p1 = p2;//next ray left point    
           }    
               
           if(intersectCount % 2 == 0){//偶数在多边形外    
               return false;    
           } else { //奇数在多边形内    
               return true;    
           }    
       }    
    }  



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