devc++小游戏源代码免费(3)

目录

创意类

9.狼人杀(2)推荐

10.转杯子

11.飞翔的小鸟

12.密室寻宝


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创意类

9.狼人杀(2)推荐

#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
struct IDname{ 
    int geshu;
    string NAME;
};
IDname jue_se[100];
struct ID{
    int num;
    bool life;
    string name;
    int know;
    int how;
};
ID player[21];
int n, MY, kill1, kill2;
char a;
bool jieyao = 1, duyao = 1;
int lieren, shouwei = 0;
void init1(){
    jue_se[1].NAME = "村民 ";
    jue_se[2].NAME = "狼人 ";
    jue_se[3].NAME = "女巫 ";
    jue_se[4].NAME = "预言家 ";
    jue_se[5].NAME = "猎人 ";
    jue_se[6].NAME = "守卫 ";
}
void init2(int nn){
    switch (nn){ 
    case 6:
        jue_se[1].geshu = 3;
        jue_se[2].geshu = 2;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 0;
        jue_se[5].geshu = 0;
        jue_se[6].geshu = 0;
        break;
    case 7:
        jue_se[1].geshu = 3;
        jue_se[2].geshu = 2;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 0;
        jue_se[6].geshu = 0;
        break;
    case 8:
        jue_se[1].geshu = 3;
        jue_se[2].geshu = 3;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 0;
        jue_se[6].geshu = 0;
        break;
    case 9:
        jue_se[1].geshu = 3;
        jue_se[2].geshu = 3;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 1;
        jue_se[6].geshu = 0;
        break;
    case 10:
        jue_se[1].geshu = 4;
        jue_se[2].geshu = 3;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 1;
        jue_se[6].geshu = 0;
        break;
    case 11:
        jue_se[1].geshu = 4;
        jue_se[2].geshu = 4;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 1;
        jue_se[6].geshu = 0;
        break;
    case 12:
        jue_se[1].geshu = 4;
        jue_se[2].geshu = 4;
        jue_se[3].geshu = 1;
        jue_se[4].geshu = 1;
        jue_se[5].geshu = 1;
        jue_se[6].geshu = 1;
        break;
    default:
        cout << "输入错误,再见" << endl;
        exit(0);
        break;
    }
}
int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
void init3(int nn){ 
    srand(time(0));
    Sleep(rand() % 44);
    int x = 10000;
    int t = rand();
    srand(time(NULL));
    int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];
    if (nn <= 6)
        x = abs(x * 6 / y) % 3 + 1;
    else if (nn <= 8)
        x = abs(x * 7 / y) % 4 + 1;
    else if (nn <= 11)
        x = abs(x * 8 / y) % 5 + 1;
    else if (nn <= 14)
        x = abs(x * 9 / y) % 6 + 1;
    do{ 
        if (nn <= 6)
            x = x % 3 + 1;
        else if (nn <= 8)
            x = x % 4 + 1;
        else if (nn <= 11)
            x = x % 5 + 1;
        else if (nn <= 14)
            x = x % 6 + 1;
        if (jue_se[x].geshu > 0){ 
            player[nn].name = jue_se[x].NAME;
            if (player[nn].name == "猎人 ")
                lieren = nn;
            if (player[nn].name == "守卫 ")
                shouwei = nn;
            player[nn].life = 1;
            player[nn].num = nn;
            player[nn].know = 0;
            jue_se[x].geshu--;
            player[nn].how = 0;
            break;
        }
    } while (jue_se[x].geshu == 0);
}
void printhhh(){ 
    int cm = 0;
    int sz = 0;
    for (int i = 1; i <= n; i++){
        if (player[i].life == 0)
            continue;
        else if (player[i].name == "村民 ")
            cm++;
        else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")
            sz++;
    }
    if (sz == 0 || cm == 0)
        cout << "狼人阵营胜利" << endl;
    else
        cout << "好人阵营胜利" << endl;
    for (int i = 1; i <= n; i++){ 
        cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";
        if (player[i].life == 0)
            cout << "死亡" << "\t";
        else
            cout << "存活" << "\t";
        if (player[i].how == 0)
            cout << "最终存活 " << endl;
        else if (player[i].how == 1)
            cout << "最终被狼人杀死" << endl;
        else if (player[i].how == 2)
            cout << "最终被投票投死" << endl;
        else if (player[i].how == 3)
            cout << "最终被女巫毒死" << endl;
        else if (player[i].how == 4)
            cout << "最终被猎人射杀" << endl;
    }
    system("pause");
}
void print(int day, int ti){
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    if (ti == 0)
        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << "\t\t\t\t第" << day << "天 ";
    if (ti == 0)
        cout << "白天" << endl;
    else
        cout << "夜晚" << endl;
    cout << "我的位置:" << MY << "号" << endl;
    for (int i = 1; i <= 6; i++){ 
        cout << player[i].num << "号位 ";
    }
    cout << endl;
    for (int i = 1; i <= 6; i++){ 
        if (player[i].life == 1){ 
            if (ti == 0)
                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
            else
                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
            cout << "存活 ";
        }
        else{ 
            if (ti == 0)
                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
            else
                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
            cout << "已死亡 ";
        }
    }
    if (ti == 0)
        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << endl;
    for (int i = 1; i <= 6; i++){ 
        if (player[i].know == 0)
            cout << "未知 ";
        else if (player[i].know == 1){ 
            if (player[i].name == "狼人 ")
                cout << "狼人 ";
            else
                cout << "好人 ";
        }
        else if (player[i].know == 2)
            cout << player[i].name << " ";
    }
    cout << endl << endl;
    for (int i = 7; i <= n; i++){ 
        if (i < 10)
            cout << player[i].num << "号位 ";
        else
            cout << player[i].num << "号位 ";
    }
    cout << endl;
    for (int i = 7; i <= n; i++){ 
        if (player[i].life == 1){ 
            if (ti == 0)
                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
            else
                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
            cout << "存活 ";
        }
        else{ 
            if (ti == 0)
                SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
            else
                SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
            cout << "已死亡 ";
        }
    }
    if (ti == 0)
        SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
    else
        SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout << endl;
    for (int i = 7; i <= n; i++){ 
        if (player[i].know == 0)
            cout << "未知 ";
        else if (player[i].know == 1){ 
            if (player[i].name == "狼人 ")
                cout << "狼人 ";
            else
                cout << "好人 ";
        }
        else if (player[i].know == 2)
            cout << player[i].name << " ";
    }
    cout << endl << endl;
}
int shou = 0;
void shoushui(int hhh, int hhhh){
    int x;
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "守~卫~请~睁~眼~~~" << endl;
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    if (MY == shouwei && player[MY].life == 1){ 
        cout << "请问你要守护谁?" << endl << "输入:";
        cin >> x;
        while (x == shou || x<1 || x>n || player[x].life == 0){ 
            cout << "输入错误,请重新输入" << endl << "输入:";
            cin >> x;
        }
        shou = x;
    }
    else if (player[shouwei].life == 1){ 
        cout << "请问你要守护谁?" << endl;
        Sleep(rand() % 98);
        srand(time(0));
        x = rand() % n + 1;
        while (x == shou || player[x].life == 0){ 
            Sleep(rand() % 98);
            srand(time(0));
            x = rand() % n + 1;
        }
        shou = x;
    }
    else{ 
        cout << "请问你要守护谁?" << endl;
        Sleep(3000);
        shou = -1;
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "守~卫~请~闭~眼~~~" << endl;
}
struct tou{ 
    int xxx;
    int num;
    int toupiaoquan;
};
tou TOU[13];
bool cmp(tou x, tou y){
    if (x.xxx == y.xxx)
        return x.num < y.num;
    return x.xxx > y.xxx;
}
bool cmp1(tou x, tou y){
    return x.num < y.num;
}
void toupiao(int ddd, int nnn){
    int x;
    Sleep(2000);
    system("cls");
    print(ddd, nnn);
    cout << "现在大家请投票";
    for (int i = 1; i <= 3; i++){
        cout << ".";
        Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++){ 
        TOU[i].num = i;
        TOU[i].toupiaoquan = 1;
        TOU[i].xxx = 0;
    }
    for (int i = 1; i <= n; i++){
        if (player[i].life == 1){
            Sleep(3000);
            if (i == MY){
                cout << "请投票...(0弃权)" << endl;
                cin >> x;
                while (player[x].life == 0 && x != 0){ 
                    cin >> x;
                }
                if (x == 0)
                    cout << MY << "号玩家弃权" << endl;
                else
                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
            }
            else{
                srand(time(0));
                if (player[i].name == "狼人 "){ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i)){
                        Sleep(rand() % 98);
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else if (player[i].name == "预言家 "){ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i)){ 
                        Sleep(rand() % 98);
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else{ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || x == i)){ 
                        Sleep(rand() % 98);
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
            }
            if (x != 0)
                TOU[x].xxx++;
        }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx){ 
        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
        player[TOU[1].num].life = 0;
        player[TOU[1].num].how = 2;
        Sleep(3000);
        return;
    }
    else{ 
        TOU[1].toupiaoquan = 0;
        TOU[2].toupiaoquan = 0;
        system("cls");
        print(ddd, nnn);
        cout << TOU[1].num << "号," << TOU[2].num << "号";
        int i;
        for (i = 3; i <= n; i++){ 
            if (TOU[i].xxx == TOU[1].xxx){ 
                TOU[i].toupiaoquan = 0;
                cout << "," << TOU[i].num << "号";
            }
            else
                break;
        }
        if (i == n + 1){ 
            for (int i = 1; i <= n; i++)
                TOU[i].toupiaoquan = 1;
        }
        cout << "平票" << endl;
    }
    sort(TOU + 1, TOU + n + 1, cmp1);
    cout << "请再次投票";
    for (int i = 1; i <= 3; i++){ 
        cout << ".";
        Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++){ 
        if (player[i].life == 1 && TOU[i].toupiaoquan == 1){ 
            Sleep(3000);
            if (i == MY){ 
                cout << "请投票...(0弃权)" << endl;
                cin >> x;
                while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0){ 
                    cin >> x;
                }
                if (x == 0)
                    cout << MY << "号玩家弃权" << endl;
                else
                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
            }
            else{ 
                srand(time(0));
                if (player[i].name == "狼人 "){ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)){ 
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else if (player[i].name == "预言家 "){ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)){ 
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else{ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)){ 
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
            }
            if (x != 0 && TOU[i].toupiaoquan == 1)
                TOU[x].xxx++;
        }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx){
        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
        player[TOU[1].num].life = 0;
        player[TOU[1].num].how = 2;
        Sleep(3000);
        return;
    }
    else{ 
        TOU[1].toupiaoquan = 0;
        TOU[2].toupiaoquan = 0;
        system("cls");
        print(ddd, nnn);
        cout << TOU[1].num << "号," << TOU[2].num << "号";
        int i;
        for (i = 3; i <= n; i++){ 
            if (TOU[i].xxx == TOU[1].xxx){ 
                TOU[i].toupiaoquan = 0;
                cout << "," << TOU[i].num << "号";
            }
            else
                break;
        }
        if (i == n + 1){
            for (int i = 1; i <= n; i++)
                TOU[i].toupiaoquan = 1;
        }
        cout << "平票" << endl;
    }
    sort(TOU + 1, TOU + n + 1, cmp1);
    cout << "请再次投票";
    for (int i = 1; i <= 3; i++){ 
        cout << ".";
        Sleep(500);
    }
    cout << endl;
    for (int i = 1; i <= n; i++){
        if (player[i].life == 1 && TOU[i].toupiaoquan == 1){
            Sleep(3000);
            if (i == MY){
                cout << "请投票...(0弃权)" << endl;
                cin >> x;
                while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0){
                    cin >> x;
                }
                if (x == 0)
                    cout << MY << "号玩家弃权" << endl;
                else
                    cout << MY << "号玩家投给了" << x << "号玩家" << endl;
            }
            else{ 
                srand(time(0));
                if (player[i].name == "狼人 "){ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)){ 
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else if (player[i].name == "预言家 " || player[i].name == "猎人 "){ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)){ 
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
                else{ 
                    x = rand() % (n + 1);
                    while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)){ 
                        srand(time(0));
                        x = rand() % (n + 1);
                    }
                    if (x == 0)
                        cout << i << "号玩家弃权" << endl;
                    else
                        cout << i << "号玩家投给了" << x << "号玩家" << endl;
                }
            }
            if (x != 0 && TOU[i].toupiaoquan == 1)
                TOU[x].xxx++;
        }
    }
    Sleep(3000);
    sort(TOU + 1, TOU + n + 1, cmp);
    if (TOU[2].xxx != TOU[1].xxx){ 
        cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
        player[TOU[1].num].life = 0;
        player[TOU[1].num].how = 2;
    }
    else{ 
        cout << "投票结束,无人出局" << endl;
    }
    Sleep(5000);
}
bool game_over(){ 
    int pingmin = 0;
    int langren = 0;
    int shenzhi = 0;
    for (int i = 1; i <= n; i++){ 
        if (player[i].life == 0)
            continue;
        if (player[i].name == "狼人 ")
            langren++;
        else if (player[i].name == "村民 ")
            pingmin++;
        else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")
            shenzhi++;
    }
    if (shenzhi == 0 || langren == 0 || pingmin == 0)
        return 1;
    return 0;
}
void night(){
    system("cls");
    system("color 0f");
    print(1, 1);
    cout << "天~黑~请~闭~眼~~~" << endl;
    if (n >= 12)
        shoushui(1, 1);
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "狼~人~请~睁~眼~~~" << endl;
    if (player[MY].name == "狼人 "){ 
        Sleep(1000);
        cout << "你的同伴有:";
        for (int i = 1; i <= n; i++){
            if (i == MY)
                continue;
            if (player[i].name == "狼人 "){
                cout << player[i].num << "号 ";
                player[i].know = 2;
            }
        }
        Sleep(3000);
        cout << endl << "请问你们要杀谁:" << endl << "输入:";
        cin >> kill1;
        Sleep(1500);
        system("cls");
        print(1, 1);
        cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
    }
    else{ 
        Sleep(4000);
        system("cls");
        print(1, 1);
        cout << "请问你们要杀谁?" << endl;
        do{ 
            Sleep(rand() % 18);
            srand(time(0));
            int x = rand() % n + 1;
            if (player[x].name != "狼人 " && player[x].life == 1){ 
                kill1 = x;
                break;
            }
        } while (1);
        Sleep(5000);
    }
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "狼~人~请~闭~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(1, 1);
    cout << "女~巫~请~睁~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(1, 1);
    if (player[MY].name == "女巫 " && player[MY].life == 1){ 
        Sleep(1000);
        if (jieyao == 1){ 
            cout << "今晚" << kill1 << "号玩家被杀" << endl;
            Sleep(500);
            cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
            cin >> a;
            if (a == 'A'){ 
                system("cls");
                print(1, 1);
                cout << "请问你要毒吗???" << endl;
                Sleep(2000);
                system("cls");
                print(1, 1);
                cout << "今晚" << kill1 << "号玩家被你解救" << endl;
                jieyao = 0;
                if (shou != kill1)
                    kill1 = 0;
            }
            else{ 
                if (shou == kill1)
                    kill1 = 0;
                Sleep(2000);
                system("cls");
                print(1, 1);
                cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
                cin >> a;
                if (a == 'A'){ 
                    cout << "请问你要毒谁???" << endl << "输入:";
                    cin >> kill2;
                    while (player[kill2].life != 1){ 
                        cout << "输入错误,请重新输入:" << endl;
                        cin >> kill2;
                    }
                    duyao = 0;
                }
            }
        }
        else
        { 
            if (shou == kill1)
                kill1 = 0;
            Sleep(2000);
            system("cls");
            print(1, 1);
            cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
            cin >> a;
            if (a == 'A'){ 
                cout << "请问你要毒谁???" << endl << "输入:";
                cin >> kill2;
                while (player[kill2].life != 1){ 
                    cout << "输入错误,请重新输入:" << endl;
                    cin >> kill2;
                }
                duyao = 0;
            }
        }
    }
    else{ 
        bool b = 0;
        cout << "请问你是否要用解药???" << endl;
        int FFF = 0, kkkk;
        for (int i = 1; i <= n; i++){ 
            if (player[i].life == 1 && player[i].name == "村民 ")
                FFF++;
            if (player[i].name == "女巫 ")
                kkkk = i;
        }
        if (jieyao == 1 && player[kkkk].life == 1){ 
            if (FFF == 1){ 
                if (shou == kill1)
                    jieyao = 1;
                else
                    jieyao = 0;
                kill1 = 0;
                b = 1;
            }
            else
                for (int i = 1; i <= n; i++){ 
                    if (player[i].name == "女巫 " && kill1 == i){ 
                        kill1 = 0;
                        if (shou == kill1)
                            jieyao = 1;
                        else
                            jieyao = 0;
                        b = 1;
                        break;
                    }
                    else if (player[i].name == "预言家 " && kill1 == i)
                    { 
                        kill1 = 0;
                        if (shou == kill1)
                            jieyao = 1;
                        else
                            jieyao = 0;
                        b = 1;
                        break;
                    }
                }
        }
        Sleep(3000);
        if (b == 0 && duyao == 1 && player[kkkk].life == 1){
            system("cls");
            print(1, 1);
            cout << "请问你是否要用毒药???" << endl;
            srand(time(0));
            int x = rand() % 2;
            Sleep(1500);
            cout << "请问你要毒谁???" << endl;
            if (x == 1)
            { 
                duyao = 0;
                int y = rand() % n + 1;
                while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
                    y = rand() % n + 1;
                kill2 = y;
            }
        }
        else{
            Sleep(3000);
            system("cls");
            print(1, 1);
            cout << "请问你是否要用毒药???" << endl;
            Sleep(3000);
            cout << "请问你要毒谁???" << endl;
            Sleep(3000);
        }
    }
    Sleep(3000);
    system("cls");
    print(1, 1);
    cout << "女~巫~请~闭~眼~~~" << endl;
    if (n > 6){
        Sleep(3000);
        system("cls");
        print(1, 1);
        cout << "预~言~家~请~睁~眼~~~" << endl;
        if (player[MY].name == "预言家 "){
            Sleep(3000);
            cout << "请问你想查验谁???" << endl << "输入:";
            int x;
            cin >> x;
            player[x].know = 1;
            Sleep(2000);
            system("cls");
            print(1, 1);
            cout << "他的身份是:";
            if (player[x].name == "狼人 ")
                cout << "狼人" << endl;
            else
                cout << "好人" << endl;
            Sleep(3000);
        }
        else{
            Sleep(3000);
            cout << "请问你想查验谁???" << endl;
            Sleep(3000);
            system("cls");
            print(1, 1);
            cout << "他的身份是:......";
            Sleep(3000);
        }
        Sleep(3000);
        system("cls");
        print(1, 1);
        cout << "预~言~家~请~闭~眼~~~" << endl;
    }
    Sleep(3000);
    if (kill1 != 0)
        player[kill1].life = 0;
    if (kill2 != 0)
        player[kill2].life = 0;
    player[kill1].how = 1;
    player[kill2].how = 3;
    system("cls");
    system("color F0");
    print(2, 0);
}
void night2(int hhh, int hhhh)
{ 
    system("cls");
    system("color 0f");
    print(hhh, hhhh);
    cout << "天~黑~请~闭~眼~~~" << endl;
    if (n >= 12)
        shoushui(hhh, hhhh);
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "狼~人~请~睁~眼~~~" << endl;
    if (player[MY].name == "狼人 " && player[MY].life == 1)
    { 
        Sleep(3000);
        cout << endl << "请问你们要杀谁:" << endl << "输入:";
        cin >> kill1;
        Sleep(1500);
        system("cls");
        print(hhh, hhhh);
        cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
    }
    else
    { 
        Sleep(4000);
        system("cls");
        print(hhh, hhhh);
        cout << "请问你们要杀谁?" << endl;
        do
        { 
            srand(time(0));
            int x = rand() % n + 1;
            if (player[x].name != "狼人 " && player[x].life == 1)
            { 
                kill1 = x;
                break;
            }
        } while (1);
        Sleep(5000);
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "狼~人~请~闭~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    cout << "女~巫~请~睁~眼~~~" << endl;
    Sleep(2000);
    system("cls");
    print(hhh, hhhh);
    if (player[MY].name == "女巫 " && player[MY].life == 1)
    { 
        Sleep(1000);
        if (jieyao == 1)
        { 
            cout << "今晚" << kill1 << "号玩家被杀" << endl;
            Sleep(500);
            cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
            cin >> a;
            if (a == 'A')
            { 
                system("cls");
                print(hhh, hhhh);
                cout << "请问你要毒吗???" << endl;
                Sleep(2000);
                system("cls");
                print(hhh, hhhh);
                cout << "今晚" << kill1 << "号玩家被你解救" << endl;
                jieyao = 0;
                if (shou != kill1)
                    kill1 = 0;
            }
            else
            { 
                if (shou == kill1)
                    kill1 = 0;
                Sleep(2000);
                system("cls");
                print(hhh, hhhh);
                cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
                cin >> a;
                if (a == 'A')
                { 
                    cout << "请问你要毒谁???" << endl << "输入:";
                    cin >> kill2;
                    while (player[kill2].life != 1)
                    { 
                        cout << "输入错误,请重新输入:" << endl;
                        cin >> kill2;
                    }
                    duyao = 0;
                }
            }
        }
        else if (duyao == 1)
        { 
            if (shou == kill1)
                kill1 = 0;
            Sleep(2000);
            system("cls");
            print(hhh, hhhh);
            cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
            cin >> a;
            if (a == 'A')
            { 
                cout << "请问你要毒谁???" << endl << "输入:";
                cin >> kill2;
                while (player[kill2].life != 1)
                { 
                    cout << "输入错误,请重新输入:" << endl;
                    cin >> kill2;
                }
                duyao = 0;
            }
        }
        else
        { 
            Sleep(2000);
            system("cls");
            print(hhh, hhhh);
            cout << "请问你要毒吗???" << endl;
        }
    }
    else
    { 
        bool b = 0;
        cout << "请问你是否要用解药???" << endl;
        int FFF = 0, kkkk;
        for (int i = 1; i <= n; i++)
        { 
            if (player[i].life == 1 && player[i].name == "村民 ")
                FFF++;
            if (player[i].name == "女巫 ")
                kkkk = i;
        }
        if (jieyao == 1 && player[kkkk].life == 1)
        { 
            if (FFF == 1)
            { 
                if (shou == kill1)
                    jieyao = 1;
                else
                    jieyao = 0;
                kill1 = 0;
                b = 1;
            }
            else
                for (int i = 1; i <= n; i++)
                { 
                    if (player[i].name == "女巫 " && kill1 == i)
                    { 
                        kill1 = 0;
                        if (shou == kill1)
                            jieyao = 1;
                        else
                            jieyao = 0;
                        b = 1;
                        break;
                    }
                    else if (player[i].name == "预言家 " && kill1 == i)
                    { 
                        kill1 = 0;
                        if (shou == kill1)
                            jieyao = 1;
                        else
                            jieyao = 0;
                        b = 1;
                        break;
                    }
                }
        }
        Sleep(3000);
        if (b == 0 && duyao == 1 && player[kkkk].life == 1)
        { 
            system("cls");
            print(hhh, hhhh);
            cout << "请问你是否要用毒药???" << endl;
            srand(time(0));
            int x = rand() % 2;
            Sleep(1500);
            cout << "请问你要毒谁???" << endl;
            if (x == 1)
            { 
                duyao = 0;
                int y = rand() % n + 1;
                while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
                    y = rand() % n + 1;
                kill2 = y;
            }
        }
        else
        { 
            Sleep(3000);
            system("cls");
            print(hhh, hhhh);
            cout << "请问你是否要用毒药???" << endl;
            Sleep(3000);
            cout << "请问你要毒谁???" << endl;
            Sleep(3000);
        }
    }
    Sleep(3000);
    system("cls");
    print(hhh, hhhh);
    cout << "女~巫~请~闭~眼~~~" << endl;
    if (n > 6)
    { 
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "预~言~家~请~睁~眼~~~" << endl;
        if (player[MY].name == "预言家 " && player[MY].life == 1)
        { 
            Sleep(3000);
            cout << "请问你想查验谁???" << endl << "输入:";
            int x;
            cin >> x;
            player[x].know = 1;
            Sleep(2000);
            system("cls");
            print(hhh, hhhh);
            cout << "他的身份是:";
            if (player[x].name == "狼人 ")
                cout << "狼人" << endl;
            else
                cout << "好人" << endl;
            Sleep(3000);
        }
        else
        { 
            Sleep(3000);
            cout << "请问你想查验谁???" << endl;
            Sleep(3000);
            system("cls");
            print(hhh, hhhh);
            cout << "他的身份是:......";
            Sleep(3000);
        }
        Sleep(3000);
        system("cls");
        print(hhh, hhhh);
        cout << "预~言~家~请~闭~眼~~~" << endl;
    }
    Sleep(3000);
    if (kill1 != 0)
        player[kill1].life = 0;
    if (kill2 != 0)
        player[kill2].life = 0;
    player[kill1].how = 1;
    player[kill2].how = 3;
    system("cls");
    system("color F0");
    print(hhh + 1, 0);
}
bool lr = 0;
void panduanlieren()
{ 
    if (lr == 1)
        return;
    if (MY == lieren)
    { 
        cout << "请射杀一名玩家" << endl;
        int x;
        cin >> x;
        while (player[x].life != 1)
        { 
            cout << "输入错误,请重新输入" << endl;
            cin >> x;
        }
        Sleep(1000);
        cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
        player[x].life = 0;
        player[x].how = 4;
    }
    else if (n >= 9)
    { 
        srand(time(0));
        int x = rand() % n + 1;
        while (player[x].life != 1)
        { 
            x = rand() % n + 1;
        }
        Sleep(1000);
        cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
        player[x].life = 0;
        player[x].how = 4;
    }
    lr = 1;
}
void print1()
{ 
    cout << "天亮了,昨晚";
    if (kill1 != 0 || kill2 != 0)
    { 
        cout << kill1 << "号";
        if (kill2 != 0)
        { 
            cout << "," << kill2 << "号";
            kill2 = 0;
        }
        cout << "被杀" << endl;
    }
    else
        cout << "是平安夜" << endl;
}
int main()
{ 
    system("cls");
    cout << " " << "狼人杀online" << endl;
    cout << "请输入人数个数:" << endl;
    scanf("%d", &n);
    cout << "加载时间长,请耐心等待";
    init1();
    init2(n);
    int k = 1;
    do
    { 
        srand(time(0));
        init3(k);
        cout << ".";
        Sleep(17);
        k++;
    } while (k <= n);
    system("cls");
    system("color F0");
    cout << "游戏即将开始";
    for (int i = 1; i <= 6; i++)
    { 
        cout << ".";
        Sleep(500);
    }
    Sleep(1500);
    cout << endl << endl << "请大家查看身份牌......" << endl;
    Sleep(45);
    srand(time(0));
    MY = rand() % n + 1;
    cout << "您的身份是:" << player[MY].name << endl;
    Sleep(500);
    cout << "在" << player[MY].num << "号位上" << endl;
    system("pause");
    system("cls");
    player[MY].know = 2;
    print(1, 0);
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    { 
        cout << ".";
        Sleep(500);
    }
    night();
    print1();
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0 && lr == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(2, 0);
    system("cls");
    print(2, 0);
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    { 
        panduanlieren();
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    { 
        cout << ".";
        Sleep(500);
    }
    night2(2, 1);
    print1();
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0 && lr == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(3, 0);
    system("cls");
    print(3, 0);
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    { 
        panduanlieren();
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    { 
        cout << ".";
        Sleep(500);
    }
    night2(3, 1);
    print1();
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(4, 0);
    system("cls");
    print(4, 0);
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    { 
        cout << ".";
        Sleep(500);
    }
    night2(4, 1);
    print1();
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(5, 0);
    system("cls");
    print(5, 0);
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    { 
        cout << ".";
        Sleep(500);
    }
    night2(5, 1);
    print1();
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(6, 0);
    system("cls");
    print(6, 0);
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    cout << "即将进入夜晚";
    for (int i = 1; i <= 6; i++)
    { 
        cout << ".";
        Sleep(500);
    }
    night2(6, 1);
    print1();
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    if (player[lieren].life == 0)
    { 
        panduanlieren();
    }
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    toupiao(7, 0);
    system("cls");
    print(7, 0);
    if (game_over())
    { 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    else if (player[lieren].life == 0 && lr == 0){
        panduanlieren();
    }
    if (game_over()){ 
        Sleep(1000);
        system("cls");
        cout << "游戏结束" << endl; printhhh();
        return 0;
    }
    while (1)
        system("pause");
    return 0;
}

10.转杯子

#include <bits/stdc++.h>
#include <windows.h>
using namespace std;
char a[50][50]={"------",
				"|    |",
				"|    |",
				"|    |",
				"------"};
int c,n=10,sudu;
bool k[200]={0,1,0,0};
void cls(){
	system ("cls");
}
void xy(int y,int x) {
    COORD  coord;    
    coord.X=x;         
    coord.Y=y;
    HANDLE a=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(a,coord);
}
void out(int x,int y,bool t){
	if (t)
		for (int i=0;i<5;i++,x++){
			xy(x,y);
			for (int j=0;j<6;j++)
				cout <<a[i][j];
		}
	else
		for (int i=0;i<5;i++,x++){
			xy(x,y);
			for (int j=0;j<6;j++)
				cout <<" ";
		}
}
void yuan(){
	for (int i=1;i<=n;i++)
		out (8,12*i-3,1);
}
void dong(){
	int a,b,i,t;
	a=rand()%n+1;
	do
		b=rand()%n+1;
	while (b==a);
	t=abs(12*a-12*b);
	swap (k[a],k[b]);
	out (8,12*a-3,0);
	out (8,12*b-3,0);
	for (i=7;i>=1;i--){
		out (i,12*a-3,1);
		out (16-i,12*b-3,1);
		Sleep (sudu);
		out (i,12*a-3,0);
		out (16-i,12*b-3,0);
	}
	if (a>b)
		for (i=1;i<=t;i++){
			out (1,a*12-3-i,1);
			out (15,b*12-3+i,1);
			Sleep (sudu);
			out (1,a*12-3-i,0);
			out (15,b*12-3+i,0);
		}
	else
		for (i=1;i<=t;i++){
			out (15,b*12-3-i,1);
			out (1,a*12-3+i,1);
			Sleep (sudu);
			out (15,b*12-3-i,0);
			out (1,a*12-3+i,0);
		}
	for (i=1;i<=7;i++){
		out (16-i,12*a-3,1);
		out (i,12*b-3,1);
		Sleep (sudu);
		out (16-i,12*a-3,0);
		out (i,12*b-3,0);
	}
	yuan();
}
int main(){
	srand(int (0));
	int in,d;
	xy(0,5); cout <<"转杯子猜球:请选择难度星级:1 ~ 20  ( 1 最简单 ,20 最难)";
	xy(1,5); cin >>in;
	if (in<1) in=1;
	if (in>20) in=20; 
	c=(in+5)*3;
	Sleep (500); 
	cls();
	xy(0,5); cout <<"转杯子猜球:请选择杯子个数:3 ~ 10";
	xy(1,5);
	cin >>n;
	if (n<3) n=3;
	if (n>10) n=10; 
	sudu=round(20/n)-round(in/n);
	cls();
	yuan();
	for (int i=1;i<=7;i++){
		xy(i,11); cout <<"★";
		Sleep (100);
		xy(i,11); cout <<"  ";
	}
	for (int i=1;i<=c;i++)
		dong();
	xy(20,20);
	cout <<"转完了,请问球在哪个杯子里呢?";
	xy(22,20);
	cin >>in;
	for (int i=1;i<=n;i++)
		if (k[i]){
			d=i;
			break;
		}
	xy(24,20);
	if (in==d)
		cout <<"恭喜你猜对了!!";
	else
		cout <<"很遗憾,正确答案是" <<d;
	Sleep(1000);
	xy(30,100); 
	return 0;
}

11.飞翔的小鸟

#include<bits/stdc++.h>
#include<Windows.h>
#define PR_Box printf("■")
#define PR_Gold printf("★")
#define PR_Ag printf("☆")
#define PR_FBird printf("Ю")
#define PR_DBird printf("Ф")
#define PR_Land printf("┳┳┯")
#define PR_Bg_TL printf("╔")
#define PR_Bg_TR printf("╗")
#define PR_Bg_DL printf("╚")
#define PR_Bg_DR printf("╝")
#define PR_Bg_X printf("═")
#define PR_Bg_Y printf("║")
#define PR_Blank printf(" ");
int Grade=1,C_Gold=0,C_Ag=0,Score=0,Delay_time=1000,Max_blank=9,Distance=18;
struct Birds {
int x,y;
int condition;
};
Birds*Bird=(Birds*)malloc(sizeof(Birds));
struct Bg {
int x,y;
int l_blank;
int reward[9];
Bg*pri;
Bg*next;
};
Bg*Bg1=new Bg[sizeof(Bg)];
void Position(int x,int y) {
COORD pos= {x-1,y-1};
HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out,pos);
}
void CreatBird() {
Bird->x=41;
Bird->y=10;
Bird->condition=0;
}
void CreatBg() {
Bg*Bg2=(Bg*)malloc(sizeof(Bg));
Bg1->x=90;
Bg1->y=8;
Bg2->x=Bg1->x+Distance;
Bg2->y=9;
Bg1->l_blank=Max_blank-Grade;
Bg2->l_blank=Max_blank-Grade;
Bg1->next=Bg2;
Bg1->pri=Bg2;
Bg2->next=Bg1;
Bg2->pri=Bg1;
}
void InsertBg(Bg*p) {
int temp;
Bg*Bgs=(Bg*)malloc(sizeof(Bg));
Bgs->x=p->pri->x+Distance;
Bgs->l_blank=Max_blank-Grade;
srand((int)time(0));
temp=rand();
if(temp%2==0) {
    if((temp%4+p->pri->y+Max_blank-Grade)<21)Bgs->y=p->pri->y+temp%4;
    else Bgs->y=p->pri->y;
} else {
    if((p->pri->y-temp%4)>2)Bgs->y=p->pri->y-temp%4;
    else Bgs->y=p->pri->y;
}
Bgs->pri=p->pri;
Bgs->next=p;
p->pri->next=Bgs;
p->pri=Bgs;
}
void Check_Bg(Bg*q) {
Bg*p=q;
int i=0,temp;
while(++i<=5) {
    if(p->x>-4)p=p->next;
    else {
        srand((int)time(0));
        temp=rand();
        if(temp%2==0) {
            if((temp%4+p->y+Max_blank-Grade)<21)p->y=p->y+temp%4;
            else p->y=p->y;
            p->x=p->pri->x+Distance;
            p->l_blank=Max_blank-Grade;
        } else {
            if((p->y-temp%4)>2)p->y=p->y-temp%4;
            else p->y=p->y;
            p->x=p->pri->x+Distance;
            p->l_blank=Max_blank-Grade;
        }
    }
}
}
void Loop_Bg(Bg*q) {
Bg*p=q;
int i=0;
while(++i<=5) {
    p->x=p->x-1;
    p=p->next;
    if(Bird->x==p->x) {
        Score+=1;
        if(Score%4==0&&Grade<4)Grade++;
    }
}
}
void Prt_Bg(Bg*q) {
Bg*p=q;
int i=0,k,j;
while(++i<=5) {
    if(p->x>0&&p->x<=78) {
        for(k=2; k<p->y; k++) {
            Position(p->x+1,k);
            PR_Box;
            PR_Box;
            PR_Blank
        }
        Position(p->x,p->y);
        PR_Box;
        PR_Box;
        PR_Box;
        PR_Blank;
        Position(p->x,p->y+p->l_blank);
        PR_Box;
        PR_Box;
        PR_Box;
        PR_Blank;
        k=k+p->l_blank+1;
        for(k; k<=22; k++) {
            Position(p->x+1,k);
            PR_Box;
            PR_Box;
            PR_Blank;
        }
        Position(p->x,23);
        for(k=1; k<Distance/3-2; k++)PR_Land;
    }
    p=p->next;
    if(p->x==0) {
        for(j=2; j<p->y; j++) {
            Position(p->x+1,j);
            PR_Blank;
            PR_Blank;
        }
        Position(p->x+1,p->y);
        PR_Blank;
        PR_Blank;
        PR_Blank;
        Position(p->x+1,p->y+Max_blank-Grade);
        PR_Blank;
        PR_Blank;
        PR_Blank;
        j=j+Max_blank-Grade+1;
        for(j; j<=22; j++) {
            Position(p->x+1,j);
            PR_Blank;
            PR_Blank;
        }
    }
}
}
void PrtBg() {
int i;
Position(1,1);
PR_Bg_TL;
Position(79,1);
PR_Bg_TR;
Position(1,24);
PR_Bg_DL;
Position(79,24);
PR_Bg_DR;
for(i=3; i<=78; i+=2) {
    Position(i,1);
    PR_Bg_X;
    Position(i,24);
    PR_Bg_X;
}
}
void PrtBird() {
Position(Bird->x,Bird->y-1);
PR_Blank;
Position(Bird->x,Bird->y);
PR_FBird;
Position(38,2);
printf("Score:%d",Score);
}
int CheckYN(Bg*q) {
Bg*p=q;
int i=0;
while(++i<=5) {
    if(Bird->y>23)return 0;
    if(Bird->x==p->x&&Bird->y<=p->y)return 0;
    if((Bird->x==p->x||Bird->x==p->x+1||Bird->x==p->x+2)&&Bird->y==p->y)return 0;
    if(Bird->x==p->x&&Bird->y>p->y+p->l_blank)return 0;
    if((Bird->x==p->x||Bird->x==p->x+1||Bird->x==p->x+2)&&Bird->y==p->y+p->l_blank)return 0;
    p=p->next;
}
return 1;
}
void Prtfirst() {
printf("══════════════════════════════════════\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ C++语言版 Flappy Bird\n");
printf(" ■■ ■■ 瞎搞人:侦探鼠\n");
printf(" ■■ ■■ 瞎搞日期:2019.7.3\n");
printf(" ■■ ■■ 耗时:2.46小时\n");
printf(" ■■■ ■■ 游戏说明:\n");
printf(" ■■ 1-按上箭头使鸟起飞\n");
printf(" ■■ 2-等级越高,难度越大!\n");
printf(" Ю ■■■\n");
printf("\n");
printf(" \n\n\n\n\n\n\n\n");
printf(" ┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳\n");
system("pause");
Position(1,1);
int i=0;
while(i++<40*25)PR_Blank;
}
int main() {
int i=0;
char ch;
Prtfirst();
PrtBg();
CreatBg();
InsertBg(Bg1);
InsertBg(Bg1);
InsertBg(Bg1);
CreatBird();
while(1) {
    if(!CheckYN(Bg1))break;
    Check_Bg(Bg1);
    Prt_Bg(Bg1);
    PrtBird();
    Loop_Bg(Bg1);
    Bird->y=Bird->y+1;
    if(GetAsyncKeyState(VK_UP)) {
        Position(Bird->x,Bird->y-1);
        PR_Blank;
        Bird->y=Bird->y-4;
    }
    while(i++<500);
    {
        Sleep(100);
    }
    i=0;
}
Position(38,10);
printf("Game Over!");
Position(1,25);
system("pause");
}

12.密室寻宝

#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#define s Sleep(800)
using namespace std;
int my_i=20,my_j=21;
int m_c_i=13,m_c_j=76;
int treasure_i=9,treasure_j=67;
int P_t_i=29,P_t_j=88;
int pyramid_i=22,pyramid_j=76,pyramid_k=1;
int School_i=50,School_j=1;
int line1=43,line2=35,line3=27,line4=19,line5=11,line6=3;
bool OK1,OK2,OK3,OK4,OK5,OK6;
char mapp[100][100]={
    " ==============================================  ------------------------- ",
    "|             |                                ||                         |",
    "|             |                                ||                         |",
    "|              |                               ||                         |",
    "|               |                              ||                         |",
    "|     cave       |                             ||                         |",
    "|                                              ||                         |",
    "|                |                             ||                         |",
    "|               |                              ||                         |",
    "|---------------                               ||                         |",
    "|                                              ||                         |",
    "|                                              ||                         |",
    "|                                              ||                         |",
    "|                                              ||                         |",
    "|                                              ||                         |",
    "|                                              ||w:up                     |",
    "|                                              ||a:left                   |",
    "|                                              ||s:down                   |",
    "|                                              ||d:right                  |",
    "|                                              ||                         |",
    "|                                              ||                         |",
    " ==============================================  ------------------------- "
};
char cave[100][100]={
    "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>  ",
    "Exit                                                                         |",
    "|---------------------------- ----------------- -------------------------    |",
    "|--------------------------   |     -           ||----------------------|    |",
    "|                         |   |    | |        | ||                      |    |",
    "| ----------------------- |   |    | |        | || |------------------| |    |",
    "|          |              |   |    | |        | || |------------------| |    |",
    "|          | --------------   |    | |        | || |                  | |    |",
    "|          |                  |    | |        | || | |--------------- | |    |",
    "| ---------- ----------- -----|    | |        | || | |              | | |   | ",
    "| |      ------------- | |         | |        |-|| | | -------------| | |  |  ",
    "| |     |            | | | |-------- ------------- | |                | |  |  ",
    "| |     |----------- | | | |                       | -----------------| |   | ",
    "| |--------------  | |-| |-| |------ --------------|                    |     ",
    "|               |  |         |     | |             |--------------------------",
    "| |------------ |  |---|-|---|     | | |----------                          | ",
    "| |           | |------------------| | |         |---------------------    |  ",
    "| |           | |                  | | | |------                      |   |   ",
    "| |-----------| | ----------| |----| | | |     |----------------------|  |    ",
    "|               | |         | |----| | | -----------------------------|  |    ",
    "|---------------| |         |          |                                  |   ",
    "|*:treasure     | -----------------|-|-------------------------------------|  ",
    "|               |                                                           | ",
    "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>| ",
};
char pyramid[100][100][100]={
    {
        "------------------------------------------------------------------------------------------",
        "|up                                                                                      |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "|                                                                                        |",
        "------------------------------------------------------------------------------------------",
    },
    {
        "------------------------------------------------------------------------------",
        "|up                                                                          |",
        "|down                                                                        |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "|                                                                            |",
        "------------------------------------------------------------------------------",
    },
    {
        "---------------------------------------------------------------------",
        "|down                                                               |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "|                                                                   |",
        "---------------------------------------------------------------------",
    },
};
char school[1000][100]={
    "----------------------------------------------------",
    "|                                                  |",
    "|                                                  |",
    "|--------------                                    |",
    "|             |                                    |",
    "|             |                                    |",
    "|Class 1      |                                    |",
    "|Senior 3     |                                    |",
    "|             |                                    |",
    "|                                                  |",
    "|--------------                                    |",
    "|                                     --------------",
    "|                                     |            |",
    "|                                     |            |",
    "|                                     |     Class 1|",
    "|                                     |    Senior 2|",
    "|                                     |            |",
    "|                                                  |",
    "|                                     --------------",
    "|--------------                                    |",
    "|             |                                    |",
    "|             |                                    |",
    "|Class 1      |                                    |",
    "|Senior 1     |                                    |",
    "|             |                                    |",
    "|                                                  |",
    "|--------------                                    |",
    "|                                     --------------",
    "|                                     |            |",
    "|                                     |            |",
    "|                                     |     Class 1|",
    "|                                     |    Junior 3|",
    "|                                     |            |",
    "|                                                  |",
    "|                                     --------------",
    "|--------------                                    |",
    "|             |                                    |",
    "|             |                                    |",
    "|Class 1      |                                    |",
    "|Junior 2     |                                    |",
    "|             |                                    |",
    "|                                                  |",
    "|--------------                                    |",
    "|                                     --------------",
    "|                                     |            |",
    "|                                     |            |",
    "|                                     |     Class 1|",
    "|                                     |    Junior 1|",
    "|                                     |            |",
    "|                                                  |",
    "|                                     --------------",
    "----------------------------------------------------",
};
void Mercury_forced_landing();
void Adventure();
void Pyramid();
void to_continue()
{
    string be_continue;
    be_continue=getch();
    system("cls");
}
void operation()
{
    string ope;
    ope=getch();
    if((ope=="w"||ope=="W")&&my_i>1&&mapp[my_i-1][my_j]!='-'&&mapp[my_i-1][my_j]!='|')
    {
        my_i--;
    }
    if((ope=="a"||ope=="A")&&my_j>1&&mapp[my_i][my_j-1]!='-'&&mapp[my_i][my_j-1]!='|')
    {
        my_j--;
    }
    if((ope=="s"||ope=="S")&&my_i<20&&mapp[my_i+1][my_j]!='-'&&mapp[my_i+1][my_j]!='|')
    {
        my_i++;
    }
    if((ope=="d"||ope=="D")&&my_j<46&&mapp[my_i][my_j+1]!='-'&&mapp[my_i][my_j+1]!='|')
    {
        my_j++;
    }
}
void operation_cave(){
    string ope;
    ope=getch();
    if((ope=="w"||ope=="W")&&m_c_i>1&&cave[m_c_i-1][m_c_j]!='-'&&cave[m_c_i-1][m_c_j]!='|'){
        m_c_i--;
    }
    if((ope=="a"||ope=="A")&&m_c_j>1&&cave[m_c_i][m_c_j-1]!='-'&&cave[m_c_i][m_c_j-1]!='|'){
        m_c_j--;
    }
    if((ope=="s"||ope=="S")&&m_c_i<22&&cave[m_c_i+1][m_c_j]!='-'&&cave[m_c_i+1][m_c_j]!='|'){
        m_c_i++;
    }
    if((ope=="d"||ope=="D")&&m_c_j<75&&cave[m_c_i][m_c_j+1]!='-'&&cave[m_c_i][m_c_j+1]!='|'){
        m_c_j++;
    }
}
void operation_pyramid(){
    string ope;
    ope=getch();
    if((ope=="w"||ope=="W")&&pyramid_i>1){
        pyramid_i--;
    }
    if((ope=="a"||ope=="A")&&pyramid_j>1){
        pyramid_j--;
    }
    int temp_i,temp_j;
    if(pyramid_k==0){
        temp_i=29;
        temp_j=88;
    }
    else if(pyramid_k==1){
        temp_i=22;
        temp_j=76;
    }
    else{
        temp_i=17;
        temp_j=67;
    }
    if((ope=="s"||ope=="S")&&pyramid_i<temp_i){
        pyramid_i++;
    }
    if((ope=="d"||ope=="D")&&pyramid_j<temp_j){
        pyramid_j++;
    }
}
void operation_School(){
    string ope;
    ope=getch();
    if((ope=="w"||ope=="W")&&School_i>1&&school[School_i-1][School_j]!='-'&&school[School_i-1][School_j]!='|'&&(School_i-1!=line1||OK1==true)&&(School_i-1!=line2||OK2==true)&&(School_i-1!=line3||OK3==true)&&(School_i-1!=line4||OK4==true)&&(School_i-1!=line5||OK5==true)&&(School_i-1!=line6||OK6==true)){
        School_i--;
    }
    if((ope=="a"||ope=="A")&&School_j>1&&school[School_i][School_j-1]!='-'&&school[School_i][School_j-1]!='|'){
        School_j--;
    }
    if((ope=="s"||ope=="S")&&School_i<50&&school[School_i+1][School_j]!='-'&&school[School_i+1][School_j]!='|'){
        School_i++;
    }
    if((ope=="d"||ope=="D")&&School_j<50&&school[School_i][School_j+1]!='-'&&school[School_i][School_j+1]!='|'){
        School_j++;
    }
}
void print(char map[100][100]) {
    for(int i=0;i<22;i++){
        for(int j=0;j<76;j++){
            if(i==my_i&&j==my_j)
                cout<<0;
            else
                cout<<mapp[i][j];
        }
        cout<<endl;
    }
}
void print_cave(char cave[100][100]){
    for(int i=0;i<24;i++){
        for(int j=0;j<78;j++){
            if(i==m_c_i&&j==m_c_j)
                cout<<0;
            else if(i==treasure_i&&j==treasure_j)
                cout<<"*";
            else
                cout<<cave[i][j];
        }
        cout<<endl;
    }
    cout<<"Your coordinate:("<<m_c_i<<" , "<<m_c_j<<")"<<endl;
    cout<<"THINK······"<<endl;
    cout<<"one/seven dilemmas"<<endl;
}
void print_pyramid(char pyramid[100][100][100]){
    if(pyramid_k==0){
        for(int i=0;i<31;i++){
            for(int j=0;j<90;j++){
                if(i==P_t_i&&j==P_t_j){
                    cout<<"*";
                }
                else if(i==pyramid_i&&j==pyramid_j)
                    cout<<0;
                else
                    cout<<pyramid[pyramid_k][i][j];
                if(pyramid_i==1&&pyramid_j==1)
                    pyramid_k=1;
            }
            cout<<endl;
        }
    }
    else if(pyramid_k==1){
        for(int i=0;i<24;i++){
            for(int j=0;j<78;j++){
                if(i==pyramid_i&&j==pyramid_j){
                    cout<<0;
                }
                else
                    cout<<pyramid[pyramid_k][i][j];
                if(pyramid_i==1&&pyramid_j==1)
                    pyramid_k=2;
                if(pyramid_i==2&&pyramid_j==1)
                    pyramid_k=0;
            }
            cout<<endl;
        }
    }
    else{
        for(int i=0;i<19;i++){
            for(int j=0;j<69;j++){
                if(i==pyramid_i&&j==pyramid_j){
                    cout<<0;
                }
                else
                    cout<<pyramid[pyramid_k][i][j];
                if(pyramid_i==1&&pyramid_j==1)
                    pyramid_k=1;
            }
            cout<<endl;
        }
    }
    cout<<"Your coordinate:("<<pyramid_i<<" , "<<pyramid_j<<" , "<<pyramid_k<<")"<<endl;
    cout<<"THINK······"<<endl;
    cout<<"two/seven dilemmas"<<endl;
}
void print_School(char school[1000][100]){
    for(int i=0;i<52;i++){
        for(int j=0;j<52;j++){
            if(i==School_i&&j==School_j)
                printf("0");
            else
                printf("%c",school[i][j]);
            if(OK1==false&&i==line1){
                for(int p=0;p<52;p++)
                    cout<<"-";
                break;
            }
            if(OK2==false&&i==line2){
                for(int p=0;p<52;p++)
                    cout<<"-";
                break;
            }
            if(OK3==false&&i==line3){
                for(int p=0;p<52;p++)
                    cout<<"-";
                break;
            }
            if(OK4==false&&i==line4){
                for(int p=0;p<52;p++)
                    cout<<"-";
                break;
            }
            if(OK5==false&&i==line5){
                for(int p=0;p<52;p++)
                    cout<<"-";
                break;
            }
            if(OK6==false&&i==line6){
                for(int p=0;p<52;p++)
                    cout<<"-";
                break;
            }
            if(School_i==49&&School_j==38){
                system("cls");
                Sleep(4000);
                OK1=true;
                School_j--;
            }
            if(School_i==41&&School_j==14){
                system("cls");
                Sleep(4000);
                OK2=true;
                School_j++;
            }
            if(School_i==33&&School_j==38){
                system("cls");
                Sleep(4000);
                OK3=true;
                School_j--;
            }
            if(School_i==25&&School_j==14){
                system("cls");
                Sleep(4000);
                OK4=true;
                School_j++;
            }
            if(School_i==17&&School_j==38){ 
                system("cls");
                Sleep(4000);
                OK5=true;
                School_j--;
            }
            if(School_i==9&&School_j==14){
                system("cls");
                Sleep(4000);
                OK6=true;
                School_j++;
            }
        }
        cout<<endl;
    }
    cout<<"Your coordinate:("<<School_i<<" , "<<School_j<<")"<<endl;
    cout<<"THINK······"<<endl;
    cout<<"three/seven dilemmas"<<endl;
}
void Game_background(){
    cout<<"                    You live in Mercury and everything is so beautiful.But one day······BOOM!!! The Mercury made a forced landing."<<endl;
    Sleep(2000);
    cout<<"                    When you open your eyes,you crossed!Now you have two choices."<<endl;
    Sleep(2000);
    cout<<"                    1、Go back to the crashed Mercury and there will be appear some Lucky Square(NOT OPEN)."<<endl;
    cout<<"                    2、Continue the adventure."<<endl;
    cout<<"                    Your Answer:";
}
void Choose(){
	cout << "1.exit\n2.start\n"; 
    string choose;
    choose=getch();
    cout<<choose<<endl;
    system("cls");
    if(choose=="1")
        return ;
    if(choose=="2")
        Adventure();
}
void Die(){
    system("cls");
    cout<<"YOU DIE!!!!!!!!!!"<<endl;
    Sleep(1000);
    cout<<"I told you THINK······";
    exit(1);
}
void DIE(){
    system("cls");
    cout<<"You go through a long long long slide."<<endl;
    Sleep(4000);
    system("cls");
    cout<<"Oh,no!It's Hell·Vanishing Shadow!The king of devil."<<endl;
    cout<<"1、fight!    2 or other、wait for die(because you can't escape)"<<endl;
    string choose;
    choose=getch();
    if(choose=="1"){
        int HP=100,ATK=10;
        int E_HP=10000,E_ATK=1000;
        while(HP>0&&E_HP>0){
            system("cls");
            cout<<"(Your Turn):"<<endl;
            int Crit=rand()%100;
            if(Crit<20){
                cout<<"CRIT!!!"<<endl;
                cout<<"Cause "<<10*ATK<<" point of damage."<<endl;
                E_HP-=10*ATK;
            }
            else{
                cout<<"Cause "<<ATK<<" point of damage."<<endl;
                E_HP-=ATK;
            }
            cout<<"Hell·Vanishing Shadow has "<<E_HP<<" left."<<endl;
            if(E_HP<=0)
                break;
            Sleep(1500);
            cout<<"(Enemy's turn):"<<endl;
            int E_Crit=rand()%100;
            if(Crit<60){ 
                cout<<"CRIT!!!"<<endl;
                cout<<"Cause "<<10*E_ATK<<" point of damage."<<endl;
                HP-=10*E_ATK;
            }
            else
            {
                cout<<"Cause "<<E_ATK<<" point of damage."<<endl;
                HP-=E_ATK;
            }
            cout<<"You have "<<HP<<" left."<<endl;
            Sleep(1500);
        }
        if(HP<=0)
            Die();
        else{
            cout<<"You have killed Hell·Vanishing Shadow."<<endl;
            cout<<"But,the Hell·Vanishing Shadow change into Crazy · vanishing shadow!";
            int Crazy_HP=100000,Crazy_ATK=10000;
            while(HP>0&&Crazy_HP>0){
                system("cls");
                cout<<"(Your Turn):"<<endl;
                int Crit=rand()%100;
                if(Crit<20){
                    cout<<"CRIT!!!"<<endl;
                    cout<<"Cause "<<10*ATK<<" point of damage."<<endl;
                    Crazy_HP-=10*ATK;
                }
                else{
                    cout<<"Cause "<<ATK<<" point of damage."<<endl;
                    Crazy_HP-=ATK;
                }
                cout<<"Crazy·Vanishing Shadow has "<<Crazy_HP<<" left."<<endl;
                if(Crazy_HP<=0)
                    break;
                Sleep(1500);
                cout<<"(Enemy's turn):"<<endl;
                int E_Crit=rand()%100;
                if(Crit<60){
                    cout<<"CRIT!!!"<<endl;
                    cout<<"Cause "<<10*Crazy_ATK<<" point of damage."<<endl;
                    HP-=10*Crazy_ATK;
                }
                else{
                    cout<<"Cause "<<Crazy_ATK<<" point of damage."<<endl;
                    HP-=Crazy_ATK;
                }
                cout<<"You have "<<HP<<" left."<<endl;
                Sleep(1500);
            }
            if(HP<=0)
                Die();
            else{
                cout<<"YOU WIN!";
                exit(1);
            }
        }
    }
    else
        Die();
}
bool Judge_cave(){
    if(my_i==6&&my_j==17)
        return true;
    return false;
}
bool Judge_treasure(){
    if(m_c_i==treasure_i&&m_c_j==treasure_j)
        return true;
    return false;
}
bool Judge_treasure_Pyramid(){
    if(pyramid_i==P_t_i&&pyramid_j==P_t_j&&pyramid_k==0)
        return true;
    return false;
}
bool Judge_Exit()
{
    if(m_c_i==22&&m_c_j==75)
        return true;
    return false;
}
bool Judge_Exit_Pyramid()
{
    if(pyramid_i==10&&pyramid_j==1&&pyramid_k==2)
        return true;
    return false;
}
bool Judge_die()
{
    if(m_c_i==1&&m_c_j==1)
        return true;
    return false;
}
void The_Lost_Tomb_Cave()
{
    string Page[20]={"one","two","three","four","five","six","seven","eight","nine","ten"};
    int page=0;
    while(1)
    {
        system("cls");
        cout<<"Note:"<<endl;
        if(page==0)
        {
            cout<<"                                    The Lost Tomb·Cave Ruins"<<endl;
            Sleep(2000);
            cout<<"  During the Warring States Period,many soldiers came to this cave.They lost,after three years ,local people came and found their bones."<<endl;
            Sleep(1500);
            cout<<"After a year some brave hunters came to this cave.They lost,they die,the bones.One year later,lost,die,bones,the same time.Again and again······"<<endl;
            Sleep(1500);
            cout<<"  In the Qing Dynasty,no one wants to try.Soon the cave was faded······"<<endl;
        }
        else if(page==9)
            cout<<"2275······"<<endl<<endl<<endl<<endl;
        else
            cout<<endl<<endl<<endl<<endl;
        cout<<"                                                                                                                         "<<Page[page]<<"/ten"<<endl<<endl;
        cout<<"a:last page    d:next page    other:Exit[->"<<endl;
        string get;
        get=getch();
        cout<<get<<endl;
        if(get!="a"&&get!="d")
            break;
        if(get=="a")
        {
            if(page>0)
                page--;
        }
        else
        {
            if(page<9)
                page++;
        }
    }
}
void The_Lost_Tomb_Pyramid()
{
    string Page[30]={"one","two","three","four","five","six","seven","eight","nine","ten","eleven","twelve","thirteen","fourteen","fifteen","sixteen","seventeen","eighteen","nineteen","twenty"};
    int page=0;
    while(1)
    {
        system("cls");
        cout<<"Note:"<<endl;
        if(page==0)
        {
            cout<<"                                    The Lost Tomb·Pyramid Temple"<<endl;
            Sleep(2000);
            cout<<"  Horu,the patron saint of the Pharaoh in ancient Egyptian mythology and the symbol of kingship and the God of revenge."<<endl;
            Sleep(1500);
            cout<<"  '`A νουβιs,the death of the Egypt.He alone plunged the whole ancient Egypt into chaos."<<endl;
            Sleep(1500);
            cout<<"  Horu use one hundred years subdued '`A νουβιs and take him to this Pyramid.But After that battle Horu was weak.He died."<<endl;
            Sleep(1500);
            cout<<"But after a year,when the local people came to the Pyramid,he became very frightend,and he was dead.'`A νουβιs was gone······"<<endl;
        }
        if(page==9)
            cout<<"!"<<endl<<endl<<endl<<endl<<endl;
        if(page==11)
            cout<<"!,!"<<endl<<endl<<endl<<endl<<endl;
        if(page!=0&&page!=9&&page!=11)
            cout<<endl<<endl<<endl<<endl<<endl;
        cout<<"                                                                                                                         "<<Page[page]<<"/twenty"<<endl<<endl;
        cout<<"a:last page    d:next page    other:Exit[->"<<endl;
        string get;
        get=getch();
        cout<<get<<endl;
        if(get!="a"&&get!="d")
            break;
        if(get=="a")
        {
            if(page>0)
                page--;
        }
        else
        {
            if(page<19)
                page++;
        }
    }
}
void The_Lost_Tomb_School(){
    string Page[30]={"one","two","three","four","five","six","seven","eight","nine","ten","eleven","twelve","thirteen","fourteen","fifteen","sixteen","seventeen","eighteen","nineteen","twenty"};
    int page=0;
    while(1)
    {
        system("cls");
        cout<<"Note:"<<endl;
        if(page==0)
        {
            cout<<"                                    The Lost Tomb·Thrill School"<<endl;
            Sleep(2000);
            cout<<"  During the school time,Buddy has split personality.He has double personalities.The fisrt personality is kind.He used it at school.But the second personality is tyrant."<<endl;
            Sleep(2000);
            cout<<"Buddy was so hard to control his second personality that he took medicine to control it.But,I terrible day came:"<<endl;
            Sleep(2000);
            cout<<"School bully took his madicine,a nightmare day came······"<<endl;
            Sleep(2000);
            cout<<"  He began to be crazy,and the second personality began······"<<endl;
            Sleep(2000);
            cout<<"  One year later this school change into Lunatic asylum.And This 'school' has also become a 'paradise' for";
            Sleep(7000);
            cout<<"——Buddy······"<<endl;
            Sleep(3000);
        }
        else
            cout<<endl<<endl<<endl<<endl<<endl<<endl;
        cout<<"                                                                                                                         "<<Page[page]<<"/one"<<endl<<endl;
        cout<<"a:last page    d:next page    other:Exit[->"<<endl;
        string get;
        get=getch();
        cout<<get<<endl;
        if(get!="a"&&get!="d")
            break;
        if(get=="a")
        {
            if(page>0)
                page--;
        }
        else
        {
            if(page<0)
                page++;
        }
    }
}
void School()
{
    system("cls");
    bool flag=false;
    while(flag==false)
    {
        print_School(school);
        operation_School();
        system("cls");
    }
}
void Pyramid()
{
    system("cls");
    bool flag=false;
    while(flag==false)
    {
        print_pyramid(pyramid);
        operation_pyramid();
        if(Judge_treasure_Pyramid()==true)
        {
            The_Lost_Tomb_Pyramid();
            P_t_i=1000;
            P_t_j=1000;
        }
        if(Judge_Exit_Pyramid()==true)
        {
            School();
            flag=true;
        }
        system("cls");
    }
}
void Cave()
{
    bool flag=false;
    while(flag==false)
    {
        print_cave(cave);
        operation_cave();
        if(Judge_treasure()==true)
        {
            The_Lost_Tomb_Cave();
            treasure_i=1000;
            treasure_j=1000;
        }
        if(Judge_Exit()==true)
        {
            Pyramid();
            flag=true;
        }
        if(Judge_die()==true)
            DIE();
        system("cls");
    }
}
void Adventure()
{
    while(1)
    {
        print(mapp);
        operation();
        system("cls");
        if(Judge_cave()==true)
        {
            Cave();
        }
    }
}
int main(){
    Choose();
    return 0;
}

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