悬线法模板题,见上文
> `#include<iostream>
#include<cstdio>
#include<cstring>
#include<string>
#include<algorithm>
using namespace std;
int ans,n,m,z,cnt;
struct point{
int x,y;
}p[5050];
int cmp1(const point &a,const point &b){return a.x<b.x;}
int cmp2(const point &a,const point &b){return a.y<b.y;}
int main()
{
cin>>n>>m>>z;p[0] = (point){0,0};
for (int i = 1;i <= z;i++)
scanf("%d%d",&p[i].x,&p[i].y);
p[++z] = (point){0,m};p[++z] = (point){n,m};
sort(p+1,p+z+1,cmp1);
ans = 0 , cnt = 0;
for (int i = 1;i <= z ;i++)
cnt = max(cnt , p[i].x-p[i-1].x);
ans = cnt * m;
sort(p+1,p+z+1,cmp2);
for (int i = 1;i < z;i++)
{
int up=0,down=n;
for(int j = i + 1;j <= z;j++)
{
ans = max(ans,(down - up) * (p[j].y - p[i].y));
if (p[j].x >= p[i].x&&p[j].x < down)down = p[j].x;
if (p[j].x < p[i].x&&p[j].x > up)up = p[j].x;
}
}
// cout<<ans<<endl;
for (int i = z ;i >= 1;i--)
{ int up = 0,down = n;
for (int j = i-1 ;j > 0 ;j--)
{
if (p[j].x >= p[i].x&&p[j].x < down)down = p[j].x;
if (p[j].x < p[i].x&&p[j].x > up)up = p[j].x;
// if (i==3) cout << p[i].y << ' '<< p[j].y<<endl;
}
// if ((down - up) * p[i].y == 81)cout<<i<<endl;
ans = max(ans,(down - up) * (p[i].y));
}
cout<<ans;
}`
跑的很慢,最慢的点跑了250ms,加以枚举剪枝优化后,最慢跑了30ms,应该也是数据水,感觉缺少了对于矩形左边与左边界重合时的枚举。
#include<cstdio>
#include<algorithm>
using namespace std;
int n,l,w,ans;
typedef struct{
int x,y;
}P;
bool cmp(P a,P b)
{
if(a.x==b.x) return a.y<b.y;
return a.x<b.x;
}
int main()
{
P p[5010];
scanf("%d%d",&l,&w);
p[1].x=0;p[1].y=0;
p[2].x=l;p[2].y=0;
p[3].x=0;p[3].y=w;
p[4].x=l;p[4].y=w;
scanf("%d",&n);
n+=4;
for(int i=5;i<=n;i++)
scanf("%d%d",&p[i].x,&p[i].y);
sort(p+1,p+1+n,cmp);
for(int i=1;i<=n;i++)
{
int u=0,d=w;
for(int j=i+1;j<=n;j++)
{
if(p[j].x==p[i].x || p[j].y>d || p[j].y<u) continue;//很关键的优化
ans=max(ans,(p[j].x-p[i].x)*(d-u));
if(p[j].y>u && p[j].y<=p[i].y)u=p[j].y;
if(p[j].y<d && p[j].y>=p[i].y)d=p[j].y;
if(u>=d)break;
}
}
printf("%d\n",ans);
return 0;
}