属性动画是可动画属性的参数值发生变化时,引起UI上产生的连续视觉效果。当参数值发生连续变化,且设置到可以引起UI发生变化的属性接口上时,就可以实现属性动画。
ArkUI提供[@AnimatableExtend装饰器],用于自定义可动画属性接口。由于参数的数据类型必须具备一定程度的连续性,自定义可动画属性接口的参数类型仅支持number类型和实现[AnimatableArithmetic接口]的自定义类型。通过自定义可动画属性接口和可动画数据类型,在使用animateTo或animation执行动画时,通过逐帧回调函数修改不可动画属性接口的值,能够让不可动画属性接口实现动画效果。也可通过逐帧回调函数每帧修改可动画属性的值,实现逐帧布局的效果。
使用number数据类型和@AnimatableExtend装饰器改变Text组件宽度实现逐帧布局的效果
// 第一步:使用@AnimatableExtend装饰器,自定义可动画属性接口
@AnimatableExtend(Text)
function animatableWidth(width: number) {
.width(width) // 调用系统属性接口,逐帧回调函数每帧修改可动画属性的值,实现逐帧布局的效果。
}
@Entry
@Component
struct AnimatablePropertyExample {
@State textWidth: number = 80;
build() {
Column() {
Text("AnimatableProperty")
.animatableWidth(this.textWidth)// 第二步:将自定义可动画属性接口设置到组件上
.animation({ duration: 2000, curve: Curve.Ease }) // 第三步:为自定义可动画属性接口绑定动画
Button("Play")
.onClick(() => {
this.textWidth = this.textWidth == 80 ? 160 : 80; // 第四步:改变自定义可动画属性的参数,产生动画
})
}.width("100%")
.padding(10)
}
}
使用自定义数据类型和@AnimatableExtend装饰器改变图形形状
declare type Point = number[];
// 定义可动画属性接口的参数类型,实现AnimatableArithmetic<T>接口中加法、减法、乘法和判断相等函数
class PointClass extends Array<number> {
constructor(value: Point) {
super(value[0], value[1])
}
add(rhs: PointClass): PointClass {
let result: Point = new Array<number>() as Point;
for (let i = 0; i < 2; i++) {
result.push(rhs[i] + this[i])
}
return new PointClass(result);
}
subtract(rhs: PointClass): PointClass {
let result: Point = new Array<number>() as Point;
for (let i = 0; i < 2; i++) {
result.push(this[i] - rhs[i]);
}
return new PointClass(result);
}
multiply(scale: number): PointClass {
let result: Point = new Array<number>() as Point;
for (let i = 0; i < 2; i++) {
result.push(this[i] * scale)
}
return new PointClass(result);
}
}
// 定义可动画属性接口的参数类型,实现AnimatableArithmetic<T>接口中加法、减法、乘法和判断相等函数
// 模板T支持嵌套实现AnimatableArithmetic<T>的类型
class PointVector extends Array<PointClass> implements AnimatableArithmetic<Array<Point>> {
constructor(initialValue: Array<Point>) {
super();
if (initialValue.length) {
initialValue.forEach((p: Point) => this.push(new PointClass(p)))
}
}
// implement the IAnimatableArithmetic interface
plus(rhs: PointVector): PointVector {
let result = new PointVector([]);
const len = Math.min(this.length, rhs.length)
for (let i = 0; i < len; i++) {
result.push(this[i].add(rhs[i]))
}
return result;
}
subtract(rhs: PointVector): PointVector {
let result = new PointVector([]);
const len = Math.min(this.length, rhs.length)
for (let i = 0; i < len; i++) {
result.push(this[i].subtract(rhs[i]))
}
return result;
}
multiply(scale: number): PointVector {
let result = new PointVector([]);
for (let i = 0; i < this.length; i++) {
result.push(this[i].multiply(scale))
}
return result;
}
equals(rhs: PointVector): boolean {
if (this.length !== rhs.length) {
return false;
}
for (let index = 0, size = this.length; index < size; ++index) {
if (this[index][0] !== rhs[index][0] || this[index][1] !== rhs[index][1]) {
return false;
}
}
return true;
}
}
// 自定义可动画属性接口
@AnimatableExtend(Polyline)
function animatablePoints(points: PointVector) {
.points(points)
}
@Entry
@Component
struct AnimatedShape {
squareStartPointX: number = 75;
squareStartPointY: number = 25;
squareWidth: number = 150;
squareEndTranslateX: number = 50;
squareEndTranslateY: number = 50;
@State pointVec1: PointVector = new PointVector([
[this.squareStartPointX, this.squareStartPointY],
[this.squareStartPointX + this.squareWidth, this.squareStartPointY],
[this.squareStartPointX + this.squareWidth, this.squareStartPointY + this.squareWidth],
[this.squareStartPointX, this.squareStartPointY + this.squareWidth]
]);
@State pointVec2: PointVector = new PointVector([
[this.squareStartPointX + this.squareEndTranslateX, this.squareStartPointY + this.squareStartPointY],
[this.squareStartPointX + this.squareWidth + this.squareEndTranslateX,
this.squareStartPointY + this.squareStartPointY],
[this.squareStartPointX + this.squareWidth, this.squareStartPointY + this.squareWidth],
[this.squareStartPointX, this.squareStartPointY + this.squareWidth]
]);
@State color: Color = Color.Green;
@State fontSize: number = 20.0;
@State polyline1Vec: PointVector = this.pointVec1;
@State polyline2Vec: PointVector = this.pointVec2;
build() {
Row() {
Polyline()
.width(300)
.height(200)
.backgroundColor("#0C000000")
.fill('#317AF7')
.animatablePoints(this.polyline1Vec)
.animation({ duration: 2000, delay: 0, curve: Curve.Ease })
.onClick(() => {
if (this.polyline1Vec.equals(this.pointVec1)) {
this.polyline1Vec = this.pointVec2;
} else {
this.polyline1Vec = this.pointVec1;
}
})
}
.width('100%').height('100%').justifyContent(FlexAlign.Center)
}
}